Sunday, November 2, 2014

The Arena

In a previous post I described a facility much like the one detailed here, but one created from a converted docking bay. This one is a little more polished, and provides combatant characters with a chance to prove themselves before larger and more influential crowds.


The Arena
Many Hutts—and members of other species from around the galaxy, for that matter—are fond of pit fighting. For the sluglike masters of Nal Hutta, it is a chance for them to match champion slaves against each other for entertainment and bragging rights. Some of the Corporate Sector's executive elite also revel in acquiring gladiator droids, having their minions customize them as desired. A fairly typical venue for this is Toruc Chel's Arena.

The Arena
Refer to the appropriate maps for the following area descriptions.

1. Entry
The large double doors generally have two guards posted outside them on the night of an event. They are sealed with a heavy mechanical lock, requiring a hard Skulduggery check to disable.

2. Viewing Area
A railing surrounds the fighting pit, located in the center of the facility. In this way, all of the spectators can gather around to watch a competition. During events there is also a family of Dugs who sell beverages to the crowd.

3. Stairways
These spiral stairways provide access to the facility's upper and lower levels. During events, a guard is placed at each staircase, on each level.

4. Fighting Pit
The floor here is made of pourstone. It is surrounded by doors, ones that lead into the competitors' quarters (see below). Each floor above the lower level is four meters higher than the level below it.

5. Competitors' Quarters
These small chambers have a table and chairs, along with a bed. Visiting competitors are assigned to them, providing a place for preparation before matches and recuperation afterward.

Detailed below are some of the characters who can regularly be found in the arena.

Toruc Chel, Farghul Arena Promoter (Rival)
Brawn 1 Cunning 2 Presence 3
Agility 2 Intellect 2 Willpower 2

Soak: 1
Wound Threshold: 11
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Brawl 1, Charm 2, Cool 1, Deception 2, Leadership 1, Lore 1, Medicine 1, Melee 1, Negotiation 2, Perception 2, Ranged—Light 2, Stealth 1, Streetwise 1, Vigilance 1, Xenology 1

Talents: Congenial, Convincing Demeanor, Distracting Behavior, Dodge, Intense Presence, Kill with Kindness, Smooth Talker

Abilities: Free rank in Deception or Skulduggery; free rank in Convincing Demeanor

Equipment: Clothing, comlink, datapad, blaster pistol

Toruc Chel is a gregarious and sensuous Farghul male. He is the ring announcer and commentator for matches at this arena, and also negotiates contracts with combatants. Although he is deeply involved in a violent business, Toruc is himself more of a coward and a pacifist. As he often tells attractive females, “I'm a lover, not a fighter.”

Arena Security Personnel (Minions)
Brawn 2 Cunning 1 Presence 2
Agility 2 Intellect 1 Willpower 1

Soak: 3
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0

Skills (group only): Brawl, Melee

Talents: None

Abilities: None

Equipment: Clothing, partial laminate armor, force pikes, comlinks

Toruc Chel likes to surround himself with attractive, athletic females of his own species. While they definitely add some aesthetic appeal to the place, visitors shouldn't underestimate them; they can hold their own in combat.

Dug Beverage Vendors (Type)
Brawn 1 Cunning 2 Presence 1
Agility 2 Intellect 1 Willpower 1

Soak: 1
Wound Threshold: 11
Strain Threshold: 11
M/R Defense: 0 / 0

Skills (group only): Negotiation, Perception

Talents: None

Abilities: None

Equipment: Clothing, backpack beverage containers, cups, d100 credits

Although these Dugs seem ubiquitous but unremarkable, they can be very perceptive; indeed, they provide an extra layer of security for the arena, and report any potentially lucrative information to Toruc Chel.

Using the Arena in an Edge of the Empire Campaign
This location can be incorporated into an Edge of the Empire campaign in many different ways; a few of the possibilities are detailed here.
  • Needless to say, the arena provides a chance for characters to test their martial prowess against other combatants.
  • Other characters can root for their associates, place wagers, and otherwise enjoy the show.
  • Those champions who perform well in the arena could attract attention from the Hutts or their minions, and therefore be recruited for other kinds of work.
  • Should one of the PCs defeat an opponent during an important match, that character could become a recurring enemy in the campaign.

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