-Nate
The
Arena
Many
Hutts—and members of other species from around the galaxy, for that
matter—are fond of pit fighting. For the sluglike masters of Nal
Hutta, it is a chance for them to match champion slaves against each
other for entertainment and bragging rights. Some of the Corporate
Sector's executive elite also revel in acquiring gladiator droids,
having their minions customize them as desired. A fairly typical
venue for this is Toruc Chel's Arena.
The
Arena
Refer
to the appropriate maps for the following area descriptions.
1.
Entry
The
large double doors generally have two guards posted outside them on
the night of an event. They are sealed with a heavy mechanical lock,
requiring a hard Skulduggery check to disable.
2.
Viewing Area
A
railing surrounds the fighting pit, located in the center of the
facility. In this way, all of the spectators can gather around to
watch a competition. During events there is also a family of Dugs who
sell beverages to the crowd.
3.
Stairways
These
spiral stairways provide access to the facility's upper and lower
levels. During events, a guard is placed at each staircase, on each
level.
4.
Fighting Pit
The
floor here is made of pourstone. It is surrounded by doors, ones that
lead into the competitors' quarters (see below). Each floor above the
lower level is four meters higher than the level below it.
5.
Competitors' Quarters
These
small chambers have a table and chairs, along with a bed. Visiting
competitors are assigned to them, providing a place for preparation
before matches and recuperation afterward.
Personnel
Detailed
below are some of the characters who can regularly be found in the
arena.
Toruc Chel, Farghul Arena Promoter
(Rival)
Brawn 1 Cunning
2 Presence 3
Agility
2 Intellect 2 Willpower 2
Soak:
1
Wound Threshold:
11
Strain Threshold:
12
M/R Defense:
0 / 0
Skills:
Brawl 1, Charm 2, Cool 1, Deception 2, Leadership 1, Lore 1, Medicine
1, Melee 1, Negotiation 2, Perception 2, Ranged—Light 2, Stealth 1,
Streetwise 1, Vigilance 1, Xenology 1
Talents:
Congenial, Convincing Demeanor, Distracting Behavior, Dodge, Intense
Presence, Kill with Kindness, Smooth Talker
Abilities:
Free rank in Deception or Skulduggery; free rank in Convincing
Demeanor
Equipment:
Clothing, comlink, datapad, blaster pistol
Toruc
Chel is a gregarious and sensuous Farghul male. He is the ring
announcer and commentator for matches at this arena, and also
negotiates contracts with combatants. Although he is deeply involved
in a violent business, Toruc is himself more of a coward and a
pacifist. As he often tells attractive females, “I'm a lover, not a
fighter.”
Arena Security Personnel (Minions)
Brawn 2 Cunning
1 Presence 2
Agility
2 Intellect 1 Willpower 1
Soak:
3
Wound Threshold:
5 each
Strain Threshold:
NA
M/R Defense:
0 / 0
Skills (group only):
Brawl, Melee
Talents:
None
Abilities:
None
Equipment:
Clothing, partial laminate armor, force pikes, comlinks
Toruc
Chel likes to surround himself with attractive, athletic females of
his own species. While they definitely add some aesthetic appeal to
the place, visitors shouldn't underestimate them; they can hold their
own in combat.
Dug Beverage Vendors (Type)
Brawn 1 Cunning
2 Presence 1
Agility
2 Intellect 1 Willpower 1
Soak:
1
Wound Threshold:
11
Strain Threshold:
11
M/R Defense:
0 / 0
Skills (group only):
Negotiation, Perception
Talents:
None
Abilities:
None
Equipment:
Clothing, backpack beverage containers, cups, d100 credits
Although
these Dugs seem ubiquitous but unremarkable, they can be very
perceptive; indeed, they provide an extra layer of security for the
arena, and report any potentially lucrative information to Toruc
Chel.
Using the Arena in an Edge of the
Empire Campaign
This location can be incorporated into an Edge of the Empire
campaign in many different ways; a few of the possibilities are
detailed here.
- Needless to say, the arena provides a chance for characters to test their martial prowess against other combatants.
- Other characters can root for their associates, place wagers, and otherwise enjoy the show.
- Those champions who perform well in the arena could attract attention from the Hutts or their minions, and therefore be recruited for other kinds of work.
- Should one of the PCs defeat an opponent during an important match, that character could become a recurring enemy in the campaign.
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