Wednesday, December 31, 2014

The Rival

It's been a slow month for me due to issues with my laptop, but I'm back up and running now. Happy New Year to all, and here's looking forward to lots of Star Wars in 2015.


The Rival
There's something of a fellowship among hotshot smugglers and other beings who fly for hire. After all, these characters recognize that they experience similar dangers working for the same types of employers. Even so, there's also a sense of competition among them, always trying to outdo one another when it comes to demonstrating their skills and showing off their ships. Take, for example, the record for the Kessel run set by Han Solo and Chewbacca, broken by BoShek, and then later reclaimed by the Human and Wookiee partners.

Togala Genu, Xexto Hotshot (Rival)
Brawn 1 Cunning 2 Presence 2
Agility 4 Intellect 2 Willpower 1

Soak: 1
Wound Threshold: 10
Strain Threshold: 10
M/R Defense: 0 / 0

Skills: Astrogation 2, Computers 1, Cool 2, Gunnery 3, Mechanics 1, Piloting—Planetary 2, Piloting—Space 3, Ranged—Light 2, Streetwise 1, Vigilance 2

Talents: Confidence, Corellian Sendoff, Dedication, Grit, Koiogran Turn, Shortcut, Showboat, Skilled Jockey

Abilities: One free rank in the Confidence talent; Additional Limbs (one free maneuver per turn)

Equipment: Heavy blaster pistol, long-range comlink, A/KT Wing Commander armored flightsuit

Togala is a brash, boastful pilot; the only thing he enjoys more than piloting his ship in dangerous situations is telling others about it later. Even so, he is friendly with other pilots and loyal to those who earn his respect. He has no love for beings who lie or cheat others (but taking a little license in storytelling is another matter entirely).
Togala flies an R-41 Starchaser starfighter, the Pursuit, for special “small package trade” delivery assignments.

Using Togala in an Edge of the Empire Campaign
This Xexto hotshot can be incorporated into an Edge of the Empire campaign in many different ways; a few of the possibilities are detailed here.
  • Most notably, Togala can compete with the PCs for jobs and glory.
  • A Hutt or other employer could send him to help the PCs if a job goes wrong—and he won't let them hear the end of it, of course.
  • Alternately, the PCs could be sent to retrieve him from a sticky situation.
  • The Xexto could eventually betray the PCs if someone makes him an offer he can't refuse.

Wednesday, December 3, 2014

The Hole

Every smuggler, from time to time, needs to upgrade his/her/its vessel. When that time comes, and if said smuggler is visiting Hutt Space, then a good choice for doing so is The Hole, an illicit shipyard run by a Verpine named Ree Blega.

The Hole
Refer to the appropriate map for the following area descriptions.

The facility itself is cut out from the earth in a remote part of Nal Hutta; it looks like little more than a hole in the hillside. What is more, the entrance can be sealed with a camouflaged covering, requiring a daunting Perception check to notice it. Inside it is a massive, cavernous structure 180 meters square and thirty meters high. This, in turn, is divided into eight individual stalls for starships, with a powerful hoist mechanism mounted in the ceiling over each. In the middle of the structure is a low building that provides housing, storage and amenities for Ree Blega and her guests.

Said building is divided into four separate units. One (1) is Blega's own quarters, a simple area with a bed, workstation and storage trunk, along with a table and chairs for meetings. Another (2) is a storage room, lined with shelves that hold spare parts, tools and other such things. There is also a room (3) filled with bunks as well as tables and chairs, providing a place where visitors can crash if they don't want to sleep aboard their ships. Last but certainly not least important is a small bar (4) that serves autochef-prepared food and more traditionally made drinks.

Ree Blega (Rival)
Brawn 1 Cunning 2 Presence 2
Agility 2 Intellect 4 Willpower 2

Soak: 1
Wound Threshold: 1
Strain Threshold: 12
M/R Defense: 1 / 1

Skills: Astrogation 2, Computers 3, Gunnery 1, Mechanics 3, Melee 1, Negotiation 2, Outer Rim 1, Perception 2, Piloting—Planetary 2, Piloting—Space 2, Ranged—Light 1, Vigilance 1

Talents: Dedication, Inventor, Jury Rigged, Side Step, Solid Repairs, Speaks Binary, Solid Repairs, Utility Belt

Abilities: One free rank in Mechanics; Chitin Plating: Verpine have a defense rating of 1; Microscopic Sight: Verpine add Advantage to Perception checks.

Equipment: Utility belt, comlink, blaster pistol, datapad, toolkit

Ree Blega loves to experiment with technology. To that end, running The Hole is an ideal situation. Spacers bring their starships for upgrades, giving her a chance to do what she does best. It is profitable and fun. Sometimes it can be difficult to deal with their personalities, but usually they acknowledge that few can provide better service than she. She also delights in hearing spacers' tales, and one day she just might give in to the desire for having an adventure of her own.

Ree Blega's Droids
The Verpine is assisted by a small army of droids. R2 astromech droids aid in making repairs and modifications, along with some Binary Load Lifters, while 3PO units assist with negotiations and provide service in the bar. There are also some OOM security droids in case visitors become aggressive.

Using the Hole in an Edge of the Empire Campaign
This establishment and its Verpine proprietor can be incorporated into an Edge of the Empire campaign in many different ways; a few of the possibilities are detailed here.
  • The most likely reason that the PCs come here is because they seek a modification or upgrade for their ship.
  • In lieu of credits for payment, Ree Blega could send the PCs on an assignment to salvage particular items for a job.
  • During a visit to the facility, the PCs could always run into rivals or enemies, forcing a confrontation in a place that doesn't permit hostilities.
  • A tech-savvy character might be offered a job working here.
  • The PCs could be present when the Empire stages a raid, requiring them to decide between fight and flight.