Wednesday, April 27, 2016

May the Fourth

For those who live in the Twin Cities metro area, Fantasy Flight Games will be hosting a night of game demos with an X-Wing tournament on Wednesday, May 4th. Check it out.

May the Fourth (2016)

-Nate

Friday, April 1, 2016

Two Beasts and a Droid

No, that's not the title of a new holovid sitcom. Here are stats for three new potential adversaries.

-Nate


Gorgodon (Rival)
Brawn 4 Agility 1 Intellect 1
Cunning 2 Willpower 2 Presence 2

Soak: 6
Wound Threshold: 16
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Athletics 2, Brawl 3, Perception 2, Resilience 2, Survival 3, Vigilance 1

Abilities: Thick hide (+2 to soak value); poor vision (suffer a setback die on Perception checks relying on sight); scent (gain a boost die on Perception checks involving smell).

Equipment: Claws (Brawl; Damage 5; Critical 3; Range [Engaged]; Knockdown), Fangs (Brawl; Damage 7; Critical 3; Range [Engaged]).

This predator is vaguely humanoid in appearance, with short legs and huge arms. Its mouth is filled with rows of sharp fangs for gnawing the flesh of of its prey. .




Chameleon Droid (Rival)
Brawn 2 Agility 3 Intellect 2
Cunning 3 Willpower 1 Presence 1

Soak: 3
Wound Threshold: 12
Strain Threshold: 11
M/R Defense: 0 / 0

Skills: Athletics 2, Brawl 2, Computers 2, Mechanics 1, Perception 3, Ranged—Light 3, Stealth 3, Vigilance 1

Abilities: Adaptive camouflage (add 2 boost dice to all Stealth checks); infrared sensors (ignores setback dice on Perception checks due to darkness).

Equipment: Autoblaster (Ranged—Light; Damage 6; Critical 3; Range [Medium]); Claw legs (Brawl; Damage 4; Critical 3; Range [Engaged]; Knockdown); self-destruct mechanism

The chameleon droid, a modified version of the old spelunker droids, is upgraded with an adaptive camouflage that mimics the surrounding terrain. It was developed by the Confederacy of Independent Systems for reconnaissance and sabotage missions; these two are the survivors of one such assignment that pitted them against the Jedi temple on Ilum.



Nerfs (Minions)
Brawn 4 Agility 2 Intellect 1
Cunning 2 Willpower 3 Presence 1

Soak: 5
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0

Skills (group only): Brawl, Survival

Talents: None

Abilities: Silhouette 2

Equipment: Horns (Brawl; Damage 7; Critical 3; Range [Engaged])

These herd animals seek little more in life than obtaining food and water and avoiding danger. They are not aggressive by nature, but can become violent if they feel threatened.