On the planet Merisee there lurks a cult of assassins known as the Loag. For many years they carried out paid acts of murder with virtual impunity, until the Jedi Order decided to put an end to its activities. Six Jedi were sent to do so; it took a year, and three who were sent did not return. Even so, the Loag were broken...
...until the rise of the Galactic Empire, that is. Now that Emperor Palpatine's New Order has seized control of the galaxy, the Loag are reestablishing themselves. While some of their number wish to remain secretive, others want to make a more blatant statement to the rest of the galaxy. For more information about the history of the Loag, refer to Wookieepedia.
Refer to the appropriate map for the following area descriptions.
Trapdoors concealed in the floors of two meditation rooms from the thinking garden provide access to the stairwells; finding them accidentally requires a daunting Perception check.
These rooms are simple but contain the expected amenities.
Each of these rooms is stocked with extra linens, replacement light fixtures, spare furniture and the like.
These L-shaped passages are lined with old-fashioned wooden doors sealed by mechanical locks; the residents possess the keys for them.
5. Junior Assassins' Quarters
Young members of the organization who've begun pursuing missions for the cult are given private quarters as a sign of rank and privilege; their rooms are furnished with a plain but comfortable bed, a storage locker (usually kept beneath the bed) and a desk and chair.
6. Senior Assassins' Quarters
In addition to the amenities found in the quarters of their underlings, these rooms also boast wardrobes and more space.
7. Mess Hall
The broad tables and benches in this room provide seating for at least two dozen beings.
8. Neophytes' Barracks
Before they have proven their commitment to the organization, new recruits are housed in these rooms that are lined with bunks.
This room is sealed with a durasteel door secured by an alpha-numeric keypad. Its walls are lined with shelves containing blaster pistols and rifles, body armor, vibrodaggers, grenades and other tools of the trade used by the assassins.
Sinks, stovetops and ovens, cabinets of cooking supplies and food preparation tables line the walls of this room, and the odor of meat and spices is constant.
The shelves that line this room's walls are filled with boxes, cartons and jars containing all manner of foodstuffs.
12. Cook's Quarters
Although not technically of equal rank with the senior assassins, the cook—a Besalisk named Juk Laryn—enjoys private quarters similar to theirs, located just off of the kitchen.
13. Prisoners' Cells
Old-fashioned durasteel manacles hang from the walls of these chambers, while drains in the floor allow them to be cleaned of their inhabitants' accumulated filth.
14. Torture Chamber
A broad table occupies the center of this chamber, one to which unwilling guests can be secured with manacles. There is a strange smell in the area, one caused by the assassins' favorite method of torture—the burning.
Walls lined with shelves that hold datacards and readers, holocubes and even some old-fashioned printed lexicons are the most notable feature of this room, along with tables and chairs in the middle of it. There is also a secret entrance to the stronghold's vault, which requires a daunting Perception check to notice and a secret code, or a daunting Skulduggery check, to access.
16. Grand Master's Quarters
Although little different from the quarters for the senior assassins or the cook, this room houses the Grand Master for this sect of the Loag.
17. Secret Vault
The Loag cult stores its most valuable treasures here.