Every
smuggler, from time to time, needs to upgrade his/her/its vessel.
When that time comes, and if said smuggler is visiting Hutt Space,
then a good choice for doing so is The Hole, an illicit shipyard run
by a Verpine named Ree Blega.
The
Hole
Refer
to the appropriate map for the following area descriptions.
The
facility itself is cut out from the earth in a remote part of Nal
Hutta; it looks like little more than a hole in the hillside. What is
more, the entrance can be sealed with a camouflaged covering,
requiring a daunting Perception check to notice it. Inside it is a
massive, cavernous structure 180 meters square and thirty meters
high. This, in turn, is divided into eight individual stalls for
starships, with a powerful hoist mechanism mounted in the ceiling
over each. In the middle of the structure is a low building that
provides housing, storage and amenities for Ree Blega and her guests.
Said
building is divided into four separate units. One (1) is Blega's own
quarters, a simple area with a bed, workstation and storage trunk,
along with a table and chairs for meetings. Another (2) is a storage
room, lined with shelves that hold spare parts, tools and other such
things. There is also a room (3) filled with bunks as well as tables
and chairs, providing a place where visitors can crash if they don't
want to sleep aboard their ships. Last but certainly not least
important is a small bar (4) that serves autochef-prepared food and
more traditionally made drinks.
Ree Blega (Rival)
Brawn 1 Cunning
2 Presence 2
Agility
2 Intellect 4 Willpower 2
Soak:
1
Wound Threshold:
1
Strain Threshold:
12
M/R Defense:
1 / 1
Skills:
Astrogation 2, Computers 3, Gunnery 1, Mechanics 3, Melee 1,
Negotiation 2, Outer Rim 1, Perception 2, Piloting—Planetary 2,
Piloting—Space 2, Ranged—Light 1, Vigilance 1
Talents:
Dedication, Inventor, Jury Rigged, Side Step, Solid Repairs, Speaks
Binary, Solid Repairs, Utility Belt
Abilities:
One free rank in Mechanics; Chitin
Plating:
Verpine have a defense rating of 1; Microscopic
Sight:
Verpine add Advantage
to
Perception checks.
Equipment:
Utility belt, comlink, blaster pistol, datapad, toolkit
Ree
Blega loves to experiment with technology. To that end, running The
Hole is an ideal situation. Spacers bring their starships for
upgrades, giving her a chance to do what she does best. It is
profitable and fun. Sometimes it can be difficult to deal with their
personalities, but usually they acknowledge that few can provide
better service than she. She also delights in hearing spacers' tales,
and one day she just might give in to the desire for having an
adventure of her own.
Ree
Blega's Droids
The
Verpine is assisted by a small army of droids. R2 astromech droids
aid in making repairs and modifications, along with some Binary Load
Lifters, while 3PO units assist with negotiations and provide service
in the bar. There are also some OOM security droids in case visitors
become aggressive.
Using the Hole in an Edge of the
Empire Campaign
This establishment and its Verpine proprietor can be incorporated
into an Edge of the Empire campaign in many different ways; a
few of the possibilities are detailed here.
- The most likely reason that the PCs come here is because they seek a modification or upgrade for their ship.
- In lieu of credits for payment, Ree Blega could send the PCs on an assignment to salvage particular items for a job.
- During a visit to the facility, the PCs could always run into rivals or enemies, forcing a confrontation in a place that doesn't permit hostilities.
- A tech-savvy character might be offered a job working here.
- The PCs could be present when the Empire stages a raid, requiring them to decide between fight and flight.
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