Friday, November 28, 2014

More Guests of the Lodging House

Detailed below are more of the many different personalities that one might encounter in Haiuk's establishment.

Nog Teleus, Rebel Operative (Rival)
Brawn 1 Cunning 3 Presence 2
Agility 3 Intellect 2 Willpower 2

Soak: 1
Wound Threshold: 12
Strain Threshold: 14
M/R Defense: 0 / 0

Skills: Athletics 1, Brawl 1, Computers 1, Cool 1, Core Worlds 1, Deception 1, Lore 2, Mechanics 1, Medicine 1, Melee 1, Negotiation 3, Outer Rim 2, Perception 2, Piloting—Planetary 1, Piloting—Space 1, Ranged—Light 2, Resilience 1, Skulduggery 1, Stealth 1, Streetwise 1, Survival 1, Underworld 1, Vigilance 2

Talents: Greased Palms, Grit, Know Somebody, Master Merchant, Smooth Talker, Toughened, Wheel and Deal

Abilities: Free rank in Athletics; Hold Breath: Tynnans can hold their breath for a number of rounds equal to ten times their Brawn rating before they risk suffocating; Natural Swimmers: Tynnans receive boost dice on all Athletics checks made to swim

Equipment: Utility belt, blaster pistol, comlink, datapad, vibroknife


Cham Teleus (Type)
Brawn 1 Cunning 2 Presence 3
Agility 3 Intellect 2 Willpower 2

Soak: 1
Wound Threshold: 10
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Athletics 1, Brawl 1, Charm 3, Cool 1, Core Worlds 2, Deception 2, Leadership 2, Lore 2, Negotiation 3, Outer Rim 1, Perception 2, Ranged—Light 1, Resilience 1, Underworld 2, Vigilance 2, Xenology 1

Talents: Confidence, Dodge, Grit x2, Inspiring Rhetoric, Kill with Kindness, Nobody's Fool, Steely Nerves

Abilities: Free rank in Athletics; Hold Breath: Tynnans can hold their breath for a number of rounds equal to ten times their Brawn rating before they risk suffocating; Natural Swimmers: Tynnans receive boost dice on all Athletics checks made to swim

Equipment: Utility belt, blaster pistol, comlink

Nog and Cham Teleus are a Tynnan couple who once lived in the Cularin System; now they are regulars at Haiuk's Lodge. While the story they tell is one of retired industrialists who are now living out their retirement in a lively new setting, the truth of the matter is that they are agents of the Alliance to Restore the Republic. Cham, who is more of the socialite, handles recruiting and diplomatic affairs, while Nog specializes in logistical matters. Both are regarded by Haiuk the Whiphid as little cousins. They are always on the lookout for beings who sympathize with their ideals and show proficiency in different skill sets that could be used in combatting the oppression of the Galactic Empire.


Using these Beings in an Edge of the Empire Campaign
This pair of travelers can be incorporated into an Edge of the Empire campaign in many different ways; a few of the possibilities are detailed here.
  • The Teleuses walk a fine line between dealing with the Hutts and their minions, along with serving Alliance interests. In this way they might recruit the PCs for any number of jobs, such as running blockades to deliver cargoes of weapons to active Rebel cells.
  • They are particularly active when it comes to recruiting members of disaffected, Hutt-dominated species such as Klatooinans, Nikto and Vodrans.
  • A service for which the Tynnans pay good credits is spying. This includes, of course, any and all information about Imperial activities that can be had. Given the fact that the Rebellion disapproves of slavery, opportunities to stage raids and liberate beings from bondage are also appreciated.
  • In the event that the PCs find themselves in big trouble with the Hutts, the Tynnans could provide a means of escape—provided that the PCs are willing to strike a deal, of course.
  • One major objective of the pair is obtaining access to the secret, Hutt-protected hyperspace lanes that were given to the Republic during the Clone Wars.
  • What is more, rumors persist that the Confederacy of Independent Systems maintained secret supply depots, ones that contain stockpiles of munitions and secret weapons.



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