Wookieepedia
Gaming Security Agency
-Nate
Inhabitants
Detailed
here are some of the NPCs who can be found in the stronghold.
Clan Matron Orrza (Nemesis)
Brawn 3 Cunning
3 Presence 4
Agility
2 Intellect 2 Willpower 2
Soak:
3
Wound Threshold:
15
Strain Threshold:
12
M/R Defense:
0 / 0
Skills:
Athletics 1, Brawl 1, Charm 3, Deception 2, Lore 2, Negotiation 4,
Perception 3, Resilience 3, Survival 2, Vigilance 3
Talents:
Dodge, Grit x2, Improved Inspiring Rhetoric, Inspiring Rhetoric, Kill
With Kindness, Plausible Deniability, Scathing Tirade, Steely Nerves,
Toughened
Abilities:
One free rank in Melee; Savage Warrior:
When making a Brawl or Melee check, Gamorreans add the Vicious 1
quality to their weapon. If the weapon already has the Vicious
quality, increase the listed value by 1.
Equipment:
None
Clan
Matron Orrza is fiercely proud of the stronghold that she and her
people have built, and the thus the comfortable lives that they live.
She is also quite protective of it, reactive with great prejudice to
anything she deems a threat to it. She is open to new opportunities,
though, including working for the Hutts or devising other schemes
with visiting offworlders if it means that she can gain an edge on
rival clans.
Clan Warlord Orrik (Rival)
Brawn 4 Cunning
2 Presence 2
Agility
3 Intellect 1 Willpower 2
Soak:
5
Wound Threshold:
21
Strain Threshold:
10
M/R Defense:
1 / 0
Skills:
Athletics 1, Brawl 4, Cool 2, Lore 2, Melee 4, Perception 2,
Resilience 2, Survival 3, Vigilance 2
Talents:
Defensive Stance, Enduring x2, Feral Strength x2, Frenzied Attack x2,
Heroic Fortitude, Lethal Blows, Natural Brawler, Toughened x3
Abilities:
One free rank in Melee; Savage Warrior:
When making a Brawl or Melee check, Gamorreans add the Vicious 1
quality to their weapon. If the weapon already has the Vicious
quality, increase the listed value by 1.
Equipment:
Plate armor, war axe, war club, blaster pistol (as a trophy)
Warlord
Orrik is, in his own eyes, the pride of the Moorb clan. He is old
enough to remember serving in the Clone Wars, as a soldier-for-hire
on the side of the Confederacy. Since then he has become the right
hand of Matron Orrza and has sired many children by her. Although he
acts the part of the proud, strutting warrior, he lives in fear that
some younger boar will one day defeat him in battle and therefore
supplant him.
Veteran Boar (Rival)
Brawn 4 Cunning
2 Presence 2
Agility
3 Intellect 1 Willpower 2
Soak:
5
Wound Threshold:
19
Strain Threshold:
10
M/R Defense:
1 / 0
Skills:
Athletics 1, Brawl 3, Cool 1, Lore 1, Melee 3, Perception 1,
Resilience 1, Survival 2, Vigilance 1
Talents:
Enduring, Feral Strength, Frenzied Attack, Lethal Blows, Toughened x2
Abilities:
One free rank in Melee; Savage Warrior:
When making a Brawl or Melee check, Gamorreans add the Vicious 1
quality to their weapon. If the weapon already has the Vicious
quality, increase the listed value by 1.
Equipment:
Plate armor, war axe, war club
Having
fought in many campaigns on behalf of their Warlord and their Clan
Matron, these boars are now decorated veterans. While their current
jobs are rather cushy, they should not be underestimated; after all,
they are the first line of defense when it comes to protecting those
who rule the clan.
Elder Sow (Rival)
Brawn 3 Cunning
3 Presence 3
Agility
2 Intellect 1 Willpower 2
Soak:
3
Wound Threshold:
15
Strain Threshold:
11
M/R Defense:
0 / 0
Skills:
Athletics 1, Brawl 1, Charm 2, Deception 1, Lore 1, Negotiation 3,
Perception 2, Resilience 2, Survival 1, Vigilance 2
Talents:
Grit, Kill With Kindness, Toughened
Abilities:
One free rank in Melee; Savage Warrior:
When making a Brawl or Melee check, Gamorreans add the Vicious 1
quality to their weapon. If the weapon already has the Vicious
quality, increase the listed value by 1.
Equipment:
None
These
sows have been around for many years. As a reward for their
productive service, they now handle the cooking and other chores in
the stronghold's main hall. Although that may seem like drudgery to
offworlders, they are happy to do what they can for their Matron and
the other members of the clan.
Tusker (Minion)
Brawn 3 Cunning
1 Presence 1
Agility
2 Intellect 1 Willpower 1
Soak:
4
Wound Threshold:
5 each
Strain Threshold:
NA
M/R Defense:
1 / 0
Skills (Group only):
Brawl, Melee
Talents:
None
Abilities:
None
Equipment:
Partial plate armor, axes, clubs
These
up-and-coming warriors relish in opportunities to impress females by
demonstrating their prowess in battle. To that end, they are always
on the lookout for trouble. Given their desire to find problems, they
are not above picking a fight in order just so they have a chance to
settle it. Even so, they obey their matron and warlord in all
matters.
Typical Sow (Minion)
Brawn 3 Cunning
1 Presence 1
Agility
2 Intellect 1 Willpower 1
Soak:
3
Wound Threshold:
5 each
Strain Threshold:
NA
M/R Defense:
0 / 0
Skills:
Brawl, Perception
Talents:
None
Abilities:
None
Equipment:
None
The
females of the clan may seem like little more than nursemaids, but
visitors shouldn't be fooled by this appearance. When put to it, they
can fight just as well as the males. What is more, they are always
alert for problems, and are quick to report anything out of the
ordinary lest it should prove to be troublesome.
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