Monday, November 10, 2014

Gamorreans

Building on yesterday's post, here are stats for some of the Gamorreans who inhabit the Moorb stronghold. Thanks go to the Gaming Security Agency for providing the base Gamorrean stats. For more information about Gamorreans, check out the relevant article(s) on Wookieepedia.

Wookieepedia

Gaming Security Agency

-Nate


Inhabitants
Detailed here are some of the NPCs who can be found in the stronghold.

Clan Matron Orrza (Nemesis)
Brawn 3 Cunning 3 Presence 4
Agility 2 Intellect 2 Willpower 2

Soak: 3
Wound Threshold: 15
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Athletics 1, Brawl 1, Charm 3, Deception 2, Lore 2, Negotiation 4, Perception 3, Resilience 3, Survival 2, Vigilance 3

Talents: Dodge, Grit x2, Improved Inspiring Rhetoric, Inspiring Rhetoric, Kill With Kindness, Plausible Deniability, Scathing Tirade, Steely Nerves, Toughened

Abilities: One free rank in Melee; Savage Warrior: When making a Brawl or Melee check, Gamorreans add the Vicious 1 quality to their weapon. If the weapon already has the Vicious quality, increase the listed value by 1.

Equipment: None

Clan Matron Orrza is fiercely proud of the stronghold that she and her people have built, and the thus the comfortable lives that they live. She is also quite protective of it, reactive with great prejudice to anything she deems a threat to it. She is open to new opportunities, though, including working for the Hutts or devising other schemes with visiting offworlders if it means that she can gain an edge on rival clans.


Clan Warlord Orrik (Rival)
Brawn 4 Cunning 2 Presence 2
Agility 3 Intellect 1 Willpower 2

Soak: 5
Wound Threshold: 21
Strain Threshold: 10
M/R Defense: 1 / 0

Skills: Athletics 1, Brawl 4, Cool 2, Lore 2, Melee 4, Perception 2, Resilience 2, Survival 3, Vigilance 2

Talents: Defensive Stance, Enduring x2, Feral Strength x2, Frenzied Attack x2, Heroic Fortitude, Lethal Blows, Natural Brawler, Toughened x3

Abilities: One free rank in Melee; Savage Warrior: When making a Brawl or Melee check, Gamorreans add the Vicious 1 quality to their weapon. If the weapon already has the Vicious quality, increase the listed value by 1.

Equipment: Plate armor, war axe, war club, blaster pistol (as a trophy)

Warlord Orrik is, in his own eyes, the pride of the Moorb clan. He is old enough to remember serving in the Clone Wars, as a soldier-for-hire on the side of the Confederacy. Since then he has become the right hand of Matron Orrza and has sired many children by her. Although he acts the part of the proud, strutting warrior, he lives in fear that some younger boar will one day defeat him in battle and therefore supplant him.


Veteran Boar (Rival)
Brawn 4 Cunning 2 Presence 2
Agility 3 Intellect 1 Willpower 2

Soak: 5
Wound Threshold: 19
Strain Threshold: 10
M/R Defense: 1 / 0

Skills: Athletics 1, Brawl 3, Cool 1, Lore 1, Melee 3, Perception 1, Resilience 1, Survival 2, Vigilance 1

Talents: Enduring, Feral Strength, Frenzied Attack, Lethal Blows, Toughened x2

Abilities: One free rank in Melee; Savage Warrior: When making a Brawl or Melee check, Gamorreans add the Vicious 1 quality to their weapon. If the weapon already has the Vicious quality, increase the listed value by 1.

Equipment: Plate armor, war axe, war club

Having fought in many campaigns on behalf of their Warlord and their Clan Matron, these boars are now decorated veterans. While their current jobs are rather cushy, they should not be underestimated; after all, they are the first line of defense when it comes to protecting those who rule the clan.


Elder Sow (Rival)
Brawn 3 Cunning 3 Presence 3
Agility 2 Intellect 1 Willpower 2

Soak: 3
Wound Threshold: 15
Strain Threshold: 11
M/R Defense: 0 / 0

Skills: Athletics 1, Brawl 1, Charm 2, Deception 1, Lore 1, Negotiation 3, Perception 2, Resilience 2, Survival 1, Vigilance 2

Talents: Grit, Kill With Kindness, Toughened

Abilities: One free rank in Melee; Savage Warrior: When making a Brawl or Melee check, Gamorreans add the Vicious 1 quality to their weapon. If the weapon already has the Vicious quality, increase the listed value by 1.

Equipment: None

These sows have been around for many years. As a reward for their productive service, they now handle the cooking and other chores in the stronghold's main hall. Although that may seem like drudgery to offworlders, they are happy to do what they can for their Matron and the other members of the clan.


Tusker (Minion)
Brawn 3 Cunning 1 Presence 1
Agility 2 Intellect 1 Willpower 1

Soak: 4
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 1 / 0

Skills (Group only): Brawl, Melee

Talents: None

Abilities: None

Equipment: Partial plate armor, axes, clubs

These up-and-coming warriors relish in opportunities to impress females by demonstrating their prowess in battle. To that end, they are always on the lookout for trouble. Given their desire to find problems, they are not above picking a fight in order just so they have a chance to settle it. Even so, they obey their matron and warlord in all matters.


Typical Sow (Minion)
Brawn 3 Cunning 1 Presence 1
Agility 2 Intellect 1 Willpower 1

Soak: 3
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0

Skills: Brawl, Perception

Talents: None

Abilities: None

Equipment: None

The females of the clan may seem like little more than nursemaids, but visitors shouldn't be fooled by this appearance. When put to it, they can fight just as well as the males. What is more, they are always alert for problems, and are quick to report anything out of the ordinary lest it should prove to be troublesome.



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