Saturday, November 8, 2014

More Opponents

Detailed below are more opponents to use in arena combat, or in other situations. GM may also refer to a previous article on this blog to find stats for additional combatants.

The Opposition


More Opponents
The NPCs presented below could serve as opponents in this or any other fighting pit.

Tenrep “Little Dianoga” Cray II, Aqualish Soldier (Rival)
Brawn 4 Cunning 2 Presence 2
Agility 2 Intellect 1 Willpower 2

Soak: 6
Wound Threshold: 15
Strain Threshold: 9
M/R Defense: 0 / 0

Skills: Athletics 1, Brawl 2, Coercion 1, Melee 1, Ranged—Light 1, Resilience 2, Vigilance 1

Talents: Defensive Stance, Durable, Intimidating, Stunning Blow, Toughened

Abilities: Free rank in Brawl and Resilience; can breathe underwater

Equipment: Padded armor, blaster pistol, truncheon

Known as the “Little Dianoga” because he is his father's son, the younger Tenrep tries very hard to fill the shoes of his elder. While he possesses a great deal of natural aptitude, and has been honing his skill in combat, Tenrep lacks some of his father's subtlety and imagination. To that end, smart opponents—that is, those who choose not to meet him in a test of power—can work around his strength.

Barada, Klatooinian Heavy (Rival)
Brawn 3 Cunning 2 Presence 2
Agility 3 Intellect 2 Willpower 1

Soak: 5
Wound Threshold: 15
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Athletics 1, Brawl 2, Cool 1, Melee 2, Perception 1, Ranged—Heavy 1, Ranged—Light 1, Resilience 1, Vigilance 1

Talents: Durable, Grit, Heroic Fortitude, Toughened x2

Abilities: Free ranks in Brawl, Ranged—Heavy or Ranged—Light and one non-career skill

Equipment: Padded armor, combat knife, brass knuckles

Barada is tough and quick. She is a capable combatant, and at first glance seems to relish in fighting to entertain the Hutts and their minions. Deep down she resents the oppression of her people, the Klatooinians, by the Hutts. To that end she longs to win enough prize money so that she can leave this life behind her and find a higher purpose for which to live. What that purpose might be, however, she doesn't yet know.

Jeluma, Toydarian Archaeologist (Rival)
Brawn 1 Cunning 2 Presence 3
Agility 1 Intellect 2 Willpower 3

Soak: 1
Wound Threshold: 12
Strain Threshold: 16
M/R Defense: 0 / 0

Skills: Athletics 1, Brawl 2, Education 1, Lore 2, Melee 2, Outer Rim 1, Perception 1, Xenology 1

Talents: Durable, Enduring, Grit, Hard Headed, Resolve, Stunning Blow, Toughened, Well Rounded

Abilities: Silhouette 0; Hoverer

Equipment: Heavy clothing, force pike, datapad, comlink

Jeluma fancies himself to be a respectable academic, indeed an archaeologist. In truth he is a thrill seeker, pure and simple. To that end, he does archaeological work from time to time, performing services for the Museum of Intergalactic Cultures. More often, however, he can be found at the arena, participating in the fights. Jeluma prefers to stay away from his foes, always striking with his force pike and then moving. Should he ever tire of the bouts, and be impressed by some of his opponents, he might try to recruit them for an expedition.

Kel Wuso, Human Scoundrel (Rival)
Brawn 3 Cunning 2 Presence 2
Agility 2 Intellect 2 Willpower 2

Soak: 4
Wound Threshold: 13
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Brawl 2, Cool 2, Deception 1, Melee 2, Perception 1, Ranged—Light 1, Skulduggery 1, Stealth 1, Streetwise 1, Vigilance 2

Talents: Quick Strike, Rapid Reaction, Side Step

Abilities: Free rank in each of two non-career skills

Equipment: Heavy clothing, blaster pistol, truncheon

Kel Wuso is a street thief with dreams of being a criminal kingpin. He is not terribly imaginative in his tactics, however, and tends to be more successful at fighting than at avoiding confrontation. He prefers to strike quickly and end battles as soon as possible. Kel also considers himself to be irresistible to females, a notion that's probably been reinforced to throw around credits when he has them.

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