Many
of the beings who come to Nal Hutta do so because they have business
with the leaders of the various kajidics. Unless they are
planning to stay in a given Hutt's palace for an extended period of
time, most of them require only temporary lodging. Taking advantage
of that need, an enterprising Whiphid bounty hunter who was
approaching the twilight of his career—and who'd lost a leg in a
run-in with a wild beast—decided to invest his earnings in an
establishment that catered to such traffic. He gave it the somewhat
uninspired name of the Lodging House, and now sells a new kind of
service to the many beings who come and go on the planet.
The
Lodging House
Haiuk's
establishment is a squat, broad building, two stories in height.
Broad double doors serve as the main entrance, while a smaller door
provides a secondary exit in the back. The building is made of
pourstone over a durasteel frame, making it very strong indeed.
1.
Main Room
Twenty-five
tables fill this area. There is also a bar along the wall opposite
the main entrance. Stairways and turbolifts provide access from here
to the upper level, and double doors behind the bar lead back to the
kitchen.
2.
Kitchen
While
certainly not fancy, this area is quite functional, and Haiak and his
staff use it to prepare all manner of dishes for their guests.
3.
Pantry
This
room is well stocked with nonperishable food items; what is more, a
trapdoor in the floor leads to an underground vault in which fresh
meat, ale and similar items are stored.
4.
Private Rooms
There
are two of these small areas, separated from the main hall and
therefore providing a little more privacy for those beings who wish
to conduct their business without drawing unwanted attention.
5.
Refreshers
These
small rooms boast all the expected features.
6.
Sleeping Quarters
The
stairs and turbolifts from the lower level open into this area. A
pair of hallways provide access to more than two dozen rooms, each of
which is equipped with a bed, a storage closed, a desk and a small
refresher.
Haiuk the Whiphid (Rival)
Brawn 4 Cunning
3 Presence 2
Agility
3 Intellect 1 Willpower 2
Soak:
5
Wound Threshold:
17
Strain Threshold:
11
M/R Defense:
0 / 0
Skills:
Athletics 1, Brawl 3, Coercion 2, Cool 1, Medicine 1, Melee 3,
Perception 2, Ranged—Heavy 2, Resilience 3, Stealth 2, Survival 3,
Vigilance 2
Talents:
Forager, Grit, Outdoorsman, Stalker, Toughened
Abilities:
Claws: Brawl attacks do Brawn +1 damage and have Critical 3; Scent:
remove a setback die caused by concealment for targets within Short
Range; Insulated Fur: remove a setback die from skill checks caused
by a cold environment.
Equipment:
Padded armor, slugthrower rifle, walking stick (doubles as
truncheon), obviously cybernetic replacement leg (right)
Haiuk has reached
the twilight of his career, but hasn't lost his zeal for the hunt. To
that end, he still loves to tell tales of past adventures, and to
hear similar stories from his guests. One should not assume that he's
completely past his prime, however; even with the limp that comes
from a poorly matched replacement, he is still formidable in a fight.
The Whiphid tends to cut his patrons a fair amount of slack, but
those who cross the line with him or with other visitors are soon to
learn better.
Whiphid Staff (Minions)
Brawn 3 Cunning
2 Presence 2
Agility
2 Intellect 1 Willpower 2
Soak:
5
Wound Threshold:
5 each
Strain Threshold:
NA
M/R Defense:
0 / 0
Skills (group only):
Brawl, Melee, Perception, Ranged—Heavy
Talents:
None
Abilities:
Claws: Brawl attacks do Brawn +1 damage and have Critical 3; Scent:
remove a setback die caused by concealment for targets within Short
Range; Insulated Fur: remove a setback die from skill checks caused
by a cold environment.
Equipment:
Padded armor, vibrosword, slugthrower rifle
While the quality
of their service certainly leaves something to be desired, there's no
arguing the fact that these Whiphids help to maintain a peaceful
environment in the Lodging House. Each is utterly loyal to Haiuk, and
together they are a match for just about any unruly customer.
Using the Lodging House in an Edge
of the Empire Campaign
This establishment can be incorporated into an Edge of the Empire
campaign in many different ways; a few of the possibilities are
detailed here.
- First and foremost, beings who have business with the Hutts on Nal Hutta might stay here during their downtime.
- Given the nature of the establishment's clientele, one could run into all sorts of unsavory (and potentially lucrative) business here.
- The PCs could be hired to steal an item or some information from a being staying here; alternately, they could suffer such predations if they possess something of value.
- Rumor has it that Haiuk is a spy for Lady Valarian on Tatooine, but most beings believe that to be an unfounded and rather speciesist rumor.
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