Wednesday, October 15, 2014

T'Landa Til Bathhouse

A favorite meeting place on Nal Hutta, for Hutts and offworlders alike, is Vius's Bathhouse. Run by a T'landa Til whose name graces the facade, it boasts facilities that appeal to the tastes of his own species, the dominant Hutts, and others. For that reason—and because Vius's staff provides other services for the pleasures of guests—it is now a favorite place for up-and-coming criminal types to meet with clients or employees and make their deals.

The Bathhouse
This building is two stories in height, although it has but one level. The lock on the front door is of relatively poor quality—requiring only an average Skulduggery check to bypass—since Vius doesn't believe that anyone would want to break into the place. It has windows, although they are tall, narrow and clouded so as to prevent entry or spying on the guests and their activities.

1. Entry
The bathhouse's small lobby boasts a pair of settees for guests who are resting, along with a desk attended by a receptionist.

2. Locker Room
Small changing stations fill the walls of this room; they have benches for seating and full refreshers units. There are also lockers in which guests can store their items.

3. Main Pools
Eight meters in diameter, there are four of these pools—one each filled with cool and warm mud and cool and hot water. These are the areas available without special arrangements.

4. Private Pools
Those guests who pay the credits necessary can arrange for service in one of these private rooms. That kind of money also brings special attention from the serving staff, which is why those who wish to do business here often pay the required price.

5. Utility Room
A control station here regulates the flow of hot and cold water to the various pools, and can also be used to drain them in cases of an emergency.

The Staff
Presented below are some of the NPCs who can generally be found in the bathhouse.

Vius, T'landa Til Proprietor (Rival)
Brawn 4 Cunning 2 Presence 2
Agility 1 Intellect 2 Willpower 2

Soak: 4
Wound Threshold: 14
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Athletics 1, Charm 1, Deception 1, Lore 1, Medicine 1, Negotiation 1, Outer Rim 1, Perception 3, Resilience 2, Streetwise 1, Survival 1, Underworld 2, Vigilance 1, Xenology 1

Talents: Greased Palms, Rapid Recovery, Sound Investments, Throwing Credits

Abilities: None

Equipment: Light clothing, comlink

Vius is a shrewd business manager, but even more importantly, he likes feeling good. He also likes his guests to feel good, and so he does everything in his power to help make that happen. Sure, he also keeps his ears open for any useful tidbits of information; he claims it's just so he can best meet his clients' needs but, if he happens to benefit from such details, too, he's okay with that. He's not terribly ambitious, however.

Okisir, Houk Masseur (Rival)
Brawn 4 Cunning 1 Presence 2
Agility 2 Intellect 2 Willpower 1

Soak: 4
Wound Threshold: 14
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Athletics 2, Brawl 3, Coercion 2, Cool 1, Discipline 1, Medicine 1, Melee 2, Perception 1, Resilience 2, Vigilance 1, Xenology 2

Talents: Crippling Blow, Defensive Stance, Disorient, Improved Stunning Blow, Stunning Blow

Abilities: None

Equipment: Light clothing, massage oils, towel

Okisir is smart. He knows how to use other species' anatomy, both to make them feel good and to cause them pain. In addition to being a sought-after masseur in the facility, he also acts as the enforcer. That latter service isn't often needed, but when it is he performs the task with ruthless efficiency and even relishes it. In truth, he's rather sadistic, and given to hedonism, too.

Serving Staff (Minions)
Brawn 2 Cunning 1 Presence 2
Agility 2 Intellect 1 Willpower 1

Soak: 2
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0

Skills (group only): Charm, Perception

Talents: None

Abilities: None

Equipment: Light clothing

These beings are selected from the species that many beings find appealing—Humans and Twi'leks especially. After all, Vius believes that this improves the atmosphere of the bathhouse. He's alwo willing to broker special attention from the staff for guests who will pay the price. Some of the staff don't mind performing such services, while others are eager to find some other kind of opportunity in life.

Using the Bathhouse in an Edge of the Empire Campaign
This location can be incorporated in a campaign in many different ways; a few of the possibilities are detailed here.
  • As mentioned above, some beings like to conduct business meetings here. Of course, rivals might try to spy on those interactions.
  • Given the nature of the place, an assassin could choose this location for taking out a dangerous opponent.
  • In the aftermath of a murder, the PCs could be hired to find the killer and bring him/her/it to justice.
  • A staff member might overhear an important secret and bring it to the PCs, either because he/she/it wants to take advantage of the information, or seeking help because he/she/it is being pursued for having learned of it.

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