Monday, October 6, 2014

Space Slugs

Also known as exomorphs, these creatures occupy asteroid fields and other such places that provide a food source for them. Their unique metabolisms allow them to draw nutrients from both organic material, such as preying upon mynocks, and from inorganic things like starships. They are also unusual in that, while most are around ten meters in length, some can be large enough to swallow starships (if one believes the spacers' tales).

Refer to the Wookieepedia article Exomorph to find more information about these curious lifeforms.

Examples
Presented below are three different stat blocks for space slugs, varying according to size. Remember that rules for differences in silhouette apply when they are attacking targets which are smaller or larger than they.

Typical Space Slug (Rival)
Brawn 4 Cunning 2 Presence 2
Agility 1 Intellect 1 Willpower 1

Soak: 6
Wound Threshold: 16
Strain Threshold: 11
M/R Defense: 0 / 0

Skills: Brawl 3, Perception 2, Resilience 3, Stealth 1, Survival 2, Vigilance 2

Talents: None

Abilities: Vacuum Dweller (as per the mynock, on page 413 of the core rulebook); Energy Parasite (as per the mynock, but it must swallow the target whole in order to digest it); Silhouette 4

Equipment: None


Giant Space Slug (Rival)
Brawn 5 Cunning 2 Presence 2
Agility 1 Intellect 1 Willpower 1

Soak: 8
Wound Threshold: 19
Strain Threshold: 11
M/R Defense: 0 / 0

Skills: Brawl 4, Perception 2, Resilience 3, Stealth 1, Survival 2, Vigilance 2

Talents: None

Abilities: Vacuum Dweller (as per the mynock, on page 413 of the core rulebook); Energy Parasite (as per the mynock, but it must swallow the target whole in order to digest it); Silhouette 6

Equipment: None


Legendary Space Slug (Rival)
Brawn 6 Cunning 2 Presence 2
Agility 1 Intellect 1 Willpower 1

Soak: 10
Wound Threshold: 22
Strain Threshold: 11
M/R Defense: 0 / 0

Skills: Brawl 4, Perception 2, Resilience 3, Stealth 1, Survival 2, Vigilance 2

Talents: None

Abilities: Vacuum Dweller (as per the mynock, on page 413 of the core rulebook); Energy Parasite (as per the mynock, but it must swallow the target whole in order to digest it); Silhouette 6

Equipment: None


Using Space Slugs in an Edge of the Empire Campaign
These creatures can be incorporated in a campaign in many different ways; a few of the possibilities are detailed here.
  • First and foremost, they can be natural hazards if and when the PCs venture into an asteroid field.
  • The PCs could be called upon to rescue the crew of a ship that is being slowly digested in one of these creatures' bellies.
  • Legend has it that a pirate ship fought a battle to the death with one of these beasts, and that the booty in its hold is ripe for the taking—provided somebody deals with the space slug first.
  • A mad genius could try to turn these things into living weapons.



Silhouette
Reference Chart
0—Astromech
1—Human
2—Speeder Bike
3—Speeder Truck
4—Lambda Shuttle
5—Bulk Transport
6—Escort Frigate
7—Dreadnought
8—Star Destroyer



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