There's
no shortage of influential beings on Tatooine when it comes to
criminal enterprises. Hutt bosses such as Gardulla and Jabba are
probably the best known, while up-and-comers like Lady Valarian are
working to cut their own piece of the pie. Even so, another newcomer
has set his sites on making a name for himself: Tebora the Muun.
Once
a promising young agent for the Intergalactic Banking Clan, Tebora
cut his ties to that organization in the aftermath of the Clone Wars.
At that point he lived as a gentlebeing of leisure, having saved up a
considerable stash of credits. It was at this time that he began to
develop a taste for illicit activities, especially buying and selling
contraband goods. He also found that his wealth and connections made
him a natural when it came to brokering smuggling deals. For these
reasons he decided to found the Trans-Galactic Import and Export
Company, so that it could serve as a front for more illicit
activities.
The
problem that Tebora faces now is one of cutting into the lucrative
trade that runs through Tatooine, without attracting the ire of the
Hutts. So far he has managed to slowly but steadily build up his
operation, but it is only a matter of time until they recognize what
he is doing.
Tebora's
Manor
For
the most part, Tebora's residence on Tatooine blends in amongst the
other buildings around it. Standing two stories in height, it has
plain pourstone walls. It might be cleaner than others, and those who
know to look for them can see signs of armed guards and a security
system, but it is otherwise unremarkable.
1.
Entry
This
open area is flanked by two sets of stairs leading to the building's
upper level. It also boasts two pillars that support the rooms above.
A hallway leads to other rooms on the ground floor, while double
doors open into the courtyard.
2.
Parlor
This
is where Tebora receives visitors. The room is filled with
comfortable chairs and couches, along with side tables for guests to
use. When it suits his purposes, Tebora sometimes places listening
devices in the room in order to spy on newcomers.
3.
Lieutenant's Quarters
Jetopa,
the Toydarian steward who oversees the household, has his private
quarters here. The furnishings include a bed, dressing table,
wardrobe and trunk.
4.
Refreshers
This
chamber boasts all the expected amenities.
5.
Library
The
walls of this room are lined with shelves containing old-fashioned
codices, data tapes, holocubes and other forms of recording
information. In particulare there are many texts and items that
reflect the development of mathematics in the galaxy. There are also
two broad tables with chairs for those who wish to sit and read.
Tebora can often be found here, going over his books or reading a
mathematical treatise.
6.
Dining Room
This
room is filled with a long table surrounded by chairs, all made from
expensive greel-wood. It serves for business meetings as well as
meals.
7.
Kitchen
This
room contains everything that the cook needs to prepare elaborate
meals. From here one can also access the pantry and cold-storage
area, and a door in the back wall leads outside.
8.
Pantry
Shelves
line the walls of this room; they are filled with all manner of
expensive and delicious non-perishable foodstuffs.
9.
Cold Storage
Any
foodstuffs that are subject to spoiling are stored here. Tebora
spends a good deal of money keeping himself and his associates well
fed.
10.
Storage Room
Mundane
items such as linens, extra furniture, the table service and such are
stored in this room.
11.
Cook's Quarters
Siruli,
the Askajian cook, has her quarters here; they are furnished in much
the same manner as those of the steward.
12.
Servants' Quarters
This
room contains four beds and dressing tables; it is here that the
servants who work under Siruli have their personal space.
13.
Guards' Quarters
The
furniture here is much like in the servants quarters, except that
there are five of each item. What is more, a durasteel cabinet holds
blaster rifles and stun grenades for emergency situations.
14.
Courtyard
The
focal point of this entire estate is the courtyard in the center of
the structure. It is filled with an impressive amount of greenery,
the primary way in which Tebora shows off his wealth and influence.
Indeed, this is where the Muun prefers to entertain important guests,
especially those who are uncomfortable in Tatooine's dry environment.
Periodically a pump system sprays the area with mist from the four
corners of the inside walls.
15.
Guest Rooms
Each
of these rooms is furnished with a large bed, a double wardrobe and
two desks, providing space for visitors to settle themselves. At any
given time, perhaps half of these rooms are occupied by beings who
have business with Tebora.
16.
Master Bedroom
The
Muun himself is quartered here. His room boasts a large bed and a
desk for working, along with a walk-in closet (A) and a private
refresher unit (B). While one might expect to find a computer
workstation on the desk, Tebora prefers instead to keep business
information on a datapad that he carries at all times.
Tebora the Muun
Brawn 2 Cunning 3 Presence 3
Agility 2 Intellect 4 Willpower 2
Soak:
2
Wound
Threshold:
14
Strain
Threshold:
14
M/R
Defense:
0 / 0
Skills:
Charm 2, Coercion 1, Computers 2, Cool 1, Core Worlds 1, Deception 2,
Discipline 1, Education 2, Leadership 2, Mechanics 1, Medicine 1,
Negotiation 3, Outer Rim 2, Perception 2, Piloting--Planetary 1,
Ranged--Light 1, Resilience 1, Skulduggery 1, Streetwise 2,
Underworld 2, Vigilance 2, Xenology 1
Talents:
Convincing Demeanor, Know Sombody, Smooth Talker, Wheel and Deal
Abilities:
Muuns begin play with a free rank in Education. They may still not
increase this skill beyond two ranks at creation. Because Muuns are
three-hearted, they can ignore one setback die caused by cold
temperatures.
Equipment:
Clothing, datapad, comlink
Tebora the Muun might look gangly, awkward and too refined to survive
on Tatooine, but in truth he is a skilled and ruthless negotiator. To
that end he is willing to take calculated risks, but he is also
faithful to the beings with whom he makes business deals. He enjoys
stimulating conversion, which for him includes any talk of business
or mathematics.
Using Tebora the
Muun in an Edge of the Empire Campaign
Many
of the ways in which this crime boss can be used in a campaign on the
galactic fringe are detailed below.
First
and foremost, Tebora could serve as a patron for the PCs, provide
them with jobs as a source of income.
Should
the Hutts realize that a Muun is cutting in on their business, they
might send agents to disrupt such activities. Various characters
from Chapter 12 of the core rulebook--especially the Aqualish thugs,
Barabel enforcer and Defel assassin--could be sent to do so.
In
the event that this dispute continued to develop, the PCs could find
themselves forced to choose sides during an all-out gang war, or
forced to flee the scene.
Somebody
might hire the PCs to acquire a valuable item or information from
inside Tebora's manor, or to place condemning evidence inside of it.
Tebora
could be connected to any number of other activities on Tatooine,
such as Dibs Nkik's spy ring, Vek Ral'lya's smuggling racket, or
Kees Thelu's fighting pit.
Muun
Muun
are tall, spindly humanoids. In many ways they resemble Humans, but
are hairless. They have long limbs and heads, with small noses and
ears. Their skin is usually pale. They tend to be greedy and cautious
in their business dealings, something that makes them naturals when
it comes to intergalactic business dealings.
Physiology:
The most notable difference between Muuns and Humans is that the
prior species has three hearts--one that operates as usual, and two
that are consciously controlled. This allows the Muuns to increase
blood flow in their bodies when encountering cold weather or similar
situations.
Society:
Muuns are often gifted when it comes to calculating numbers. They are
also quite competitive, leading many of them to become involved in
finance. Muun parents encourage these traits amongst their
youngsters.
Homeworld:
Muunilinst is a world that boasts towering mountains, lush forests,
broad plains and wide-open seas. On the bottom of that latter feature
can be found burbling volcanic vents known as smokers, which provide
a source of mineral wealth that bubbles up from the planet's core.
Muunilinst is a wealthy and technologically developed world, but it
has not succumbed to overdevelopment in the same way that planets
like Coruscant or Duros have done.
Language:
Muuns speak their own language, Muun; most are also fluent in Basic
and other languages.
Life
on the Fringe: Given that many Muuns enjoy working in intergalactic
finance and other such business, it might seem unusual to find them
on the fringes of the galaxy. Even so, their competitive and
opportunistic nature often leads younger, less established Muuns out
to places where they can find a chance to make some money. They tend
toward careers such as politico, scholar, trader and slicer, but
exceptions are not unknown. Some use their aptitude with mathematics
to become skilled navigators.
Species
Abilities
Brawn
1 Agility 2 Intellect 3
Cunning
2 Willpower 2 Presence 2
Wound
Threshold: 12 + Brawn
Strain
Threshold: 12 + Willpower
Starting
Experience: 90
Special:
Muuns begin play with a free rank in Education. They may still not
increase this skill beyond two ranks at creation. Because Muuns are
three-hearted, they can ignore one setback die caused by cold
temperatures.