Although
the Empire holds much of the galaxy in an iron grip, its grasp of
Outer Rim worlds is not as strong. Indeed, on some planets the local
Imperial forces are often undersupplied and short-staffed, sometimes
deliberately so. Such is the case with this group of law enforcement
officials, who maintain a show of law and order while in truth
cooperating with the local crime bosses.
The
Office
Should
a character end up visiting the constabulary office--willingly or
otherwise--refer to the appropriate map for the following area
descriptions. The office consists of a single-story pourstone
structure that is little different from surrounding buildings. It has
no windows.
A.
Receptionist
The
front room of the building has places for visitors to sit, along with
a main desk occupied by a friendly protocol droid that acts as
receptionist and secretary for the constabulary personnel.
B.
Agents' Office
The
constabulary agents--excluding Captain Krusick--have their office
here. Each is assigned to a desk. The place can be rather crowded
when all of them are present, but that is not often the case. Each
desk boasts a workstation and various personal effects. During major
incidents, briefings are held here.
C.
Prisoner Cells
These
small chambers feature a double bunk and a small refresher unit. They
have old-fashioned barred walls and doors, leaving them open to
observation the main hallway, although the refresher unit has a
modicum of privacy.
D.
Krusick's Office
Captain
Ollathi Krusick works out of this room, and can be found here more
often than not. He has a desck with a workstation and cabinets for
storage. There is also an open doorway that leads to a chamber from
which one can watch interrogations unobserved.
E.
Interrogation Chamber
A
small table and chairs fill the center of this room. The wall to the
right of the door is mirrored, and the section that leads to
Krusick's office acts as a one-way window.
F.
Evidence Storage and Armory
Any
items that are being used in ongoing investigations--murder weapons
and other evidence--are kept here. There are also racks containing
blast helmets and vests, along with blaster rifles, and one case of
grenades for those times when the constabulary needs to muster a more
powerful force of peacekeepers.
Personnel
Detailed
here are some of the more exceptional members of the constabulary.
For ordinary agents, use the stats for a Planetary Defense Force
Trooper from page 405 in the core rulebook.
Captain Ollathi
Krusick
Brawn 2 Cunning 2 Presence 3
Agility 2 Intellect 2 Willpower 3
Soak:
2
Wound
Threshold:
12
Strain
Threshold:
13
M/R
Defense:
0 / 0
Skills:
Athletics 1, Brawl 2, Coercion 3, Computers 1, Cool 2, Deception 1,
Discipline 2, Education 1, Leadership 2, Lore 1, Negotiation 1, Outer
Rim 2, Perception 2, Piloting--Planetary 1, Ranged--Heavy 1,
Ranged--Light 2, Resilience 1, Skulduggery 1, Stealth 1, Streetwise
3, Survival 1, Underworld 2, Vigilance 1
Talents:
Command, Confidence, Field Commander, Second Wind
Abilities:
One free rank in each of two non-career skills
Equipment:
Blaster pistol, datapad, comlink
Ollathi Krusick is a cagy veteran of Tatooine law enforcement. As
such, he knows how much to push the local criminals and, more
importantly, when to look the other way. This level of corruption
might be shocking on other planets, but is a simple fact of life
here. For the most part, he likes to keep things quiet, and that
means letting the Hutts run their enterprises without letting things
become too crazy. In this way, the captain lives a comfortable life
and has no desire to be stationed elsewhere.
Lieutenant Voda
Reen
Brawn 2 Cunning 3 Presence 3
Agility 3 Intellect 2 Willpower 2
Soak:
2
Wound
Threshold:
12
Strain
Threshold:
13
M/R
Defense:
0 / 0
Skills:
Athletics 1, Brawl 1, Charm 2, Computers 1, Cool 2, Coordination 1,
Deception, 1 Discipline 1, Education 1, Leadership 1, Lore 1,
Medicine 1, Melee 1, Negotiation 2, Outer Rim 1, Perception 2,
Piloting--Planetary 1, Ranged--Light 1, Resilience 1, Skulduggery 2,
Stealth 2, Streetwise 2, Survival 1, Underworld 1, Vigilance 2
Talents:
Grit, Inspiring Rhetoric, Kill With Kindness, Plausible Deniability
Abilities:
One free rank in each of two non-career skills
Equipment:
Blaster pistol, comlink, datapad
Voda Reen is an ambitious young woman, and one who is skilled at
social interactions. This makes her a highly capable field agent, and
she is the one who conducts the most important investigations. When
partnered with her brother, Petris, she plays the good cop to his bad
cop. While she enjoys the challenge of working on Tatooine, she
intends to use the backwater planet as a stepping stone to bigger and
better things. To do this, of course, she must prove herself, while
not upsetting the local balance too much. If she had a chance to take
down a major crime boss, however, it might be too good an opportunity
not to take.
Lieutenant
Petris Reen
Brawn 3 Cunning 2 Presence 2
Agility 3 Intellect 2 Willpower 1
Soak:
3
Wound
Threshold:
13
Strain
Threshold:
11
M/R
Defense:
0 / 0
Skills:
Athletics 2, Brawl 2, Coercion 2, Computers 1, Cool 1, Education 1,
Gunnery 1, Medicine 1, Melee 2, Outer Rim 1, Perception 1,
Piloting--Planetary 1, Ranged--Heavy 2, Ranged--Light 2, Resilience
2, Streetwise 1, Survival 1, Underworld 1, Vigilance 1
Talents:
Heroic Fortitude, Knockdown, Lethal Blows, Toughened
Abilities:
One free rank in each of two non-career skills
Equipment:
Heavy blaster pistol, comlink, datapad
Petris Reen is a brute, pure and simple. In another life he might
have been an enforcer for a crime boss, but chance (and the guidance
of his sister) has allowed him to gain employment in law enforcement.
To that end, he enjoys being the tough guy, wielding his power to his
own delight. If left to his own devices, this might lead to a major
problem with the Hutts and others, but Petris is lucky to have Voda
keeping him out of trouble. Petris can be an implaccable foe if
angered, however, and even his sister could lose her influence over
him if he is mad enough.
Using the
Constabulary in an Edge of the Empire Campaign
Many
of the ways in which the constabulary and its agents can be used in a
campaign on the galactic fringe are detailed below.
- The most common way for the PCs to encounter these constables is, of course, if they should run afoul of the law.
- Somebody could hire the PCs to help bust a character out of lockup; alternately, the PCs might need to bust themselves out.
- Voda Reen could call on the PCs as witnesses in an investigation, or even use them to stage an important sting operation.
- During such an investigation, an enemy could target one of the constables for assassination, perhaps employing the PCs or forcing them to intervene.
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