For
a number of reasons, the planet Tatooine sees more than its share of
wrecked spacecraft. Some attribute this to a larger-than-normal
amount of pirate activity in the system, while others claim that it
is due to the odd conditions caused by the binary stars. Whatever the
case, these wrecks provide a chance of winning valuable plunder for
those locals who are able to take advantage of them. For a GM looking
to add a challenging and intiguing adventure, they also provide an
excellent opportunity.
In
order to set up this scenario, it's important to answer a few
questions.
1.
What kind of ship is it?
Here
again, Wookieepedia is a GM's best friend. The site has plenty of
deckplans for ships, providing a map on which to base the
exploration. To see a gallery of them, check out the Technical
Drawing category.
2.
Why did it crash?
This
question begins to add the elements of a backstory for the scenario.
For example, was it caught in a sandstorm or shot down by pirates?
Perhaps somebody connected with the voyage sabotaged the vessel,
perhaps in an effort to murder someone aboard it or prevent that
being from accomplishing a particular mission. In any of those latter
cases, the ones responsible for the crash could come along later and
try to finish the job. They might arrive while the PCs are salvaging
the vessel, forcing them to stage a defense, or they could come along
after the scenario has developed further.
3.
How do the PCs learn about it?
The
PCs can be dragged into this situation in many different ways.
Perhaps an associate of theirs learns of it, such as the Jawa trader
"Dibs" Nkik. Another option is to have this occur while
they are traveling through the desert; every character should make a
Perception check, and the one with the highest result is the first to
notice a vessel streaking through the heavens. Of course, the PCs
might not be the only ones, and the GM could have potential rivals or
enemies make similar checks to determine who has the jump on whom.
4.
What kind of cargo is it carrying?
Needless
to say, the goods being stored aboard the vessel have a major impact
on the situation. For one thing, they provide the PCs with a possible
source of profit. What is more, selling such goods could provide
further plot hooks. For example, trying to sell a load of glitterstim
would require some finnagling, while foodstuffs would be easier but
less lucrative. Livestock could present a particular challenge, while
scrap and parts could be used for a project on which the PCs are
working.
Cargo
/ Value
Cloth
/ 10,000 credits per metric ton
Foodstuffs,
typical / 10,000 credits per metric ton
Foodstuffs,
fancy / 20,000 credits per metric ton
Foodstuffs,
rare / 50,000 credits per metric ton
Fuel
/ 50,000 credits per metric ton
Livestock,
typical / 5000 credits per metric ton
Metal
ore / 2500 credits per metric ton
Water
/ 25,000 credits per metric ton
Special
items / GM's discretion
5.
Are there any survivors?
There's
always the chance that some of the ship's crew members or passengers
survived the crash. This provides at least one additional difficulty,
and perhaps more than that. After all, survivors could make a claim
on the wreckage. If any of them was responsible for the crash, said
individual could seek to prevent others from discovering what
happened. That being might have ejected in an escape pod before the
crash. On the other hand, survivors who were simply in the wrong
place at the wrong time could be injured inside the wreck, or could
have set out across the desert in hopes of finding a
settlement--adding another problem to the situation.
6.
What kinds of hazards are aboard it?
There's
always the chance that other complications have arisen. For example,
the wreck could have upset a nest of womp rats, leaving them in a
mood to defend their home. Alternately, passing Tusken Raiders might
become interested in the crash. Damage to the wreck could present
other obstacles, such as the possibility of electrocution due to a
short-circuit, a compartment filled with acrid fumes, or the like.
Find the stats for the appropriate creature, or refer to the
"Environmental Effects" section in Chapter 6 of the core
rulebook to find guidelines for this latter kind of danger.
Using the
Shipwreck in an Edge of the Empire Campaign
Many
of the ways in which the shipwreck can be used in adventures on the
galactic fringe are detailed above.
- This could be a good way to introduce an important NPC into a campaign, as suggested above.
- Some of those specific items present their own adventure hook, as the PCs seek a market or means for selling them.
- Depending on how this is resolved, another interested party could follow up on the matter and be displeased about the PCs' involvement.
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