Friday, December 27, 2013

Tebora's Entourage


Detailed here are the various beings who can usually be found in the home of Tebora the Muun. This list is by no means complete, however, as he often contracts beings with specific abilities for specialized jobs and is always open to hiring on useful new talent.


Siruli, Askajian Cook
Brawn 2 Cunning 2 Presence 2
Agility 2 Intellect 2 Willpower 2

Soak: 2
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Brawl 1, Coercion 1, Core Worlds 2, Leadership 1, Lore 1, Medicine 1, Melee 2, Outer Rim 1, Perception 1, Resilience 2, Survival 2, Xenology 1

Talents: None

Abilities: Desert Dweller: Askajians remove one setback die imposed due to arid or hot environmental conditions.

Equipment: Clothing, cooking implements, datapad

Like many Askajians, Siruli is a woman who looks like a Human but for two distinguishing features. The most noteworthy is her considerable girth. While some of this is a result of her species' ability to retain moisture, more of it comes from her love of food. She enjoys nothing more than learning about new delicacies from around the world, practicing preparing them, and then sharing the food with Tebora and the other members of the household. For her, sharing a meal is something of a sacred ritual, and one that beings around the galaxy have in common. Because of this, woe to the individual who disrespects the importance of that ritual.


Jetopa
Brawn 1 Cunning 3 Presence 2
Agility 2 Intellect 2 Willpower 2

Soak: 1
Wound Threshold: 9
Strain Threshold: 14
M/R Defense: 0 / 0

Skills: Computers 1, Cool 1, Coordination 1, Core Worlds 1, Deception 2, Education 1, Leadership 1, Lore 1, Negotiation 2, Outer Rim 2, Perception 2, Ranged--Light 1, Skulduggery 2, Stealth 2, Streetwise 2, Underworld 2, Vigilance 2

Talents: Convincing Demeanor, Smooth Talker, Wheel and Deal

Abilities: Toydarians begin the game with one free rank in Deceit or Negotiation. They still may not train Deceit or Negotiation above Rank 2 during character creation; Talent Bonus: Toydarians start play with one rank in Wheel and Deal; Flight: Toydarians may ignore the effects of difficult terrain; Force Resistance: Attempts by a Force-user to alter the emotions or thoughts of a Toydarian have the difficulty increased by one; Size: Toydarians have a Silhouette of 0.

Equipment: Clothing, blaster pistol, datapad, comlink

Jetopa the Toydarian knows he's taking a risk by serving Tebora the Muun, but so far he's pleased with how it's going. After all, he is slowly acquiring wealth and influence by working for the up-and-coming crime boss, and the conditions are much nicer than being in some Hutt's fortress. Even so, he knows how much the Hutts would be interested to learn of the Muun's usurpation of their business, and that knowledge is for Jetopa a safety net in case trouble arises. He's also open to doing a little dealing of his own on the side, so as to build up a nest egg.


Besalisk Guards
Brawn 3 Cunning 2 Presence 1
Agility 1 Intellect 1 Willpower 2

Soak: 4
Wound Threshold: 15
Strain Threshold: 11
M/R Defense: 0 / 0

Skills (Group only): Athletics, Brawl, Melee, Perception, Ranged--Light

Talents: None

Abilities: One free rank in Resilience; Extra Limbs: Besalisks may spend Advantage on a successful Brawl attack to hit a second target engaged with it, dealing the same damage as dealt to the original target.

Equipment: Heavy clothing, blaster pistols, brass knuckles

These guards are gruff but boisterous individuals, well trained and paid enough to live comfortably. Because their boss has mostly flown under the Hutts' radar so far, they haven't been forced to do much heavy work, but they know that is likely to change in the future.


Human Servants
Brawn 2 Cunning 1 Presence 1
Agility 2 Intellect 2 Willpower 1

Soak: 2
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0 / 0

Skills (Group only): Perception, Vigilance

Talents: None

Abilities: None

Equipment: Clothing, comlinks

Tebora's servants are mostly Human females, nondescript individuals who answer to Siruli. It is there job to keep the manor presentable, and to make sure the other beings present have what they need.

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