Monday, December 23, 2013

Tebora the Muun, Crime Boss

There's no shortage of influential beings on Tatooine when it comes to criminal enterprises. Hutt bosses such as Gardulla and Jabba are probably the best known, while up-and-comers like Lady Valarian are working to cut their own piece of the pie. Even so, another newcomer has set his sites on making a name for himself: Tebora the Muun.

Once a promising young agent for the Intergalactic Banking Clan, Tebora cut his ties to that organization in the aftermath of the Clone Wars. At that point he lived as a gentlebeing of leisure, having saved up a considerable stash of credits. It was at this time that he began to develop a taste for illicit activities, especially buying and selling contraband goods. He also found that his wealth and connections made him a natural when it came to brokering smuggling deals. For these reasons he decided to found the Trans-Galactic Import and Export Company, so that it could serve as a front for more illicit activities.

The problem that Tebora faces now is one of cutting into the lucrative trade that runs through Tatooine, without attracting the ire of the Hutts. So far he has managed to slowly but steadily build up his operation, but it is only a matter of time until they recognize what he is doing.

Tebora's Manor
For the most part, Tebora's residence on Tatooine blends in amongst the other buildings around it. Standing two stories in height, it has plain pourstone walls. It might be cleaner than others, and those who know to look for them can see signs of armed guards and a security system, but it is otherwise unremarkable.

1. Entry
This open area is flanked by two sets of stairs leading to the building's upper level. It also boasts two pillars that support the rooms above. A hallway leads to other rooms on the ground floor, while double doors open into the courtyard.

2. Parlor
This is where Tebora receives visitors. The room is filled with comfortable chairs and couches, along with side tables for guests to use. When it suits his purposes, Tebora sometimes places listening devices in the room in order to spy on newcomers.

3. Lieutenant's Quarters
Jetopa, the Toydarian steward who oversees the household, has his private quarters here. The furnishings include a bed, dressing table, wardrobe and trunk.

4. Refreshers
This chamber boasts all the expected amenities.

5. Library
The walls of this room are lined with shelves containing old-fashioned codices, data tapes, holocubes and other forms of recording information. In particulare there are many texts and items that reflect the development of mathematics in the galaxy. There are also two broad tables with chairs for those who wish to sit and read. Tebora can often be found here, going over his books or reading a mathematical treatise.

6. Dining Room
This room is filled with a long table surrounded by chairs, all made from expensive greel-wood. It serves for business meetings as well as meals.

7. Kitchen
This room contains everything that the cook needs to prepare elaborate meals. From here one can also access the pantry and cold-storage area, and a door in the back wall leads outside.

8. Pantry
Shelves line the walls of this room; they are filled with all manner of expensive and delicious non-perishable foodstuffs.

9. Cold Storage
Any foodstuffs that are subject to spoiling are stored here. Tebora spends a good deal of money keeping himself and his associates well fed.

10. Storage Room
Mundane items such as linens, extra furniture, the table service and such are stored in this room.

11. Cook's Quarters
Siruli, the Askajian cook, has her quarters here; they are furnished in much the same manner as those of the steward.

12. Servants' Quarters
This room contains four beds and dressing tables; it is here that the servants who work under Siruli have their personal space.

13. Guards' Quarters
The furniture here is much like in the servants quarters, except that there are five of each item. What is more, a durasteel cabinet holds blaster rifles and stun grenades for emergency situations.

14. Courtyard
The focal point of this entire estate is the courtyard in the center of the structure. It is filled with an impressive amount of greenery, the primary way in which Tebora shows off his wealth and influence. Indeed, this is where the Muun prefers to entertain important guests, especially those who are uncomfortable in Tatooine's dry environment. Periodically a pump system sprays the area with mist from the four corners of the inside walls.

15. Guest Rooms
Each of these rooms is furnished with a large bed, a double wardrobe and two desks, providing space for visitors to settle themselves. At any given time, perhaps half of these rooms are occupied by beings who have business with Tebora.

16. Master Bedroom
The Muun himself is quartered here. His room boasts a large bed and a desk for working, along with a walk-in closet (A) and a private refresher unit (B). While one might expect to find a computer workstation on the desk, Tebora prefers instead to keep business information on a datapad that he carries at all times.

Tebora the Muun
Brawn 2 Cunning 3 Presence 3
Agility 2 Intellect 4 Willpower 2

Soak: 2
Wound Threshold: 14
Strain Threshold: 14
M/R Defense: 0 / 0

Skills: Charm 2, Coercion 1, Computers 2, Cool 1, Core Worlds 1, Deception 2, Discipline 1, Education 2, Leadership 2, Mechanics 1, Medicine 1, Negotiation 3, Outer Rim 2, Perception 2, Piloting--Planetary 1, Ranged--Light 1, Resilience 1, Skulduggery 1, Streetwise 2, Underworld 2, Vigilance 2, Xenology 1

Talents: Convincing Demeanor, Know Sombody, Smooth Talker, Wheel and Deal

Abilities: Muuns begin play with a free rank in Education. They may still not increase this skill beyond two ranks at creation. Because Muuns are three-hearted, they can ignore one setback die caused by cold temperatures.

Equipment: Clothing, datapad, comlink

Tebora the Muun might look gangly, awkward and too refined to survive on Tatooine, but in truth he is a skilled and ruthless negotiator. To that end he is willing to take calculated risks, but he is also faithful to the beings with whom he makes business deals. He enjoys stimulating conversion, which for him includes any talk of business or mathematics.

Using Tebora the Muun in an Edge of the Empire Campaign
Many of the ways in which this crime boss can be used in a campaign on the galactic fringe are detailed below.
  • First and foremost, Tebora could serve as a patron for the PCs, provide them with jobs as a source of income.
  • Should the Hutts realize that a Muun is cutting in on their business, they might send agents to disrupt such activities. Various characters from Chapter 12 of the core rulebook--especially the Aqualish thugs, Barabel enforcer and Defel assassin--could be sent to do so.
  • In the event that this dispute continued to develop, the PCs could find themselves forced to choose sides during an all-out gang war, or forced to flee the scene.
  • Somebody might hire the PCs to acquire a valuable item or information from inside Tebora's manor, or to place condemning evidence inside of it.
  • Tebora could be connected to any number of other activities on Tatooine, such as Dibs Nkik's spy ring, Vek Ral'lya's smuggling racket, or Kees Thelu's fighting pit.

Muun are tall, spindly humanoids. In many ways they resemble Humans, but are hairless. They have long limbs and heads, with small noses and ears. Their skin is usually pale. They tend to be greedy and cautious in their business dealings, something that makes them naturals when it comes to intergalactic business dealings.

Physiology: The most notable difference between Muuns and Humans is that the prior species has three hearts--one that operates as usual, and two that are consciously controlled. This allows the Muuns to increase blood flow in their bodies when encountering cold weather or similar situations.

Society: Muuns are often gifted when it comes to calculating numbers. They are also quite competitive, leading many of them to become involved in finance. Muun parents encourage these traits amongst their youngsters.

Homeworld: Muunilinst is a world that boasts towering mountains, lush forests, broad plains and wide-open seas. On the bottom of that latter feature can be found burbling volcanic vents known as smokers, which provide a source of mineral wealth that bubbles up from the planet's core. Muunilinst is a wealthy and technologically developed world, but it has not succumbed to overdevelopment in the same way that planets like Coruscant or Duros have done.

Language: Muuns speak their own language, Muun; most are also fluent in Basic and other languages.

Life on the Fringe: Given that many Muuns enjoy working in intergalactic finance and other such business, it might seem unusual to find them on the fringes of the galaxy. Even so, their competitive and opportunistic nature often leads younger, less established Muuns out to places where they can find a chance to make some money. They tend toward careers such as politico, scholar, trader and slicer, but exceptions are not unknown. Some use their aptitude with mathematics to become skilled navigators.

Species Abilities
Brawn 1 Agility 2 Intellect 3
Cunning 2 Willpower 2 Presence 2

Wound Threshold: 12 + Brawn
Strain Threshold: 12 + Willpower
Starting Experience: 90
Special: Muuns begin play with a free rank in Education. They may still not increase this skill beyond two ranks at creation. Because Muuns are three-hearted, they can ignore one setback die caused by cold temperatures.

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