It's a fact of life that business on the Outer Rim and be dangerous,
and sooner or later those who engage in it are going to be hurt. When
that happens, if a being doesn't have access to a trained medic, it's
time to find a good street doctor. That's where Nius Samad enters the
picture. This enterprising Sullustan runs a clinic on a small,
out-of-the-way alley, tending to injuries without asking questions
(for the right price, of course.) While that activity might help
endear him to the beings who live and work on the fringe, they might
think again if they knew about his other source of income. Samad
makes housecalls for the Hutt crimelord Slarr Uwanesh Diann,
implanting explosive devices for the slaves in whom that gangster
traffics.
The Clinic
Samad
clinic, and the home that he has above it, makes for a fairly
ostentatious building. It is fully two stories in height, with more
windows than the surrounding structures. The clinic also boasts a
solid security system, with exterior doors that require an Easy
Mechanics check, followed by a Hard Computers check, to bypass.
Inside
the front door is the lobby (1), with a desk for the protocol droid
receptionist, K-3PO, that is always present. From there a passageway
provides access to four rooms with beds for recovering patients (2),
each of which has its own refresher (3). Beyond these areas lies the
operating room (4), with a bed in the middle and a 2-1B medical droid
ready at all times; a locked closet (6) holds all of the Sullustan's
tools. Samad's office (5) is an open area, but the records on his
computer are not so easily accessible, requiring a Hard Computers
check if one doesn't have the password. A safe hidden in the floor
beneath the desk, which requires a Hard Perception check to find and
a similar Skulduggery effor to open, holds on average 5000 credits in
mixed currency.
The
upper level of the building houses Samad's living quarters. Given his
love of food, there is a sizable kitchen (10) and pantry (11). The
dining room (7) provides space for sharing meals with guests; another
option is to take meals on the balcony (9). The Sullustan's bedroom
is unremarkable (8), containing a bed, wardrobe of stylish clothing
and desk.
Nius Samad
Brawn 1 Cunning 2 Presence 2
Agility 3 Intellect 3 Willpower 1
Soak:
1
Wound
Threshold:
11
Strain
Threshold:
11
M/R
Defense:
0/0
Skills:
Computers 2, Cool 2, Coordination 1, Knowledge 2, Mechanics 1,
Medicine 3, Negotiate 1, Perception 1, Resilience 1, Streetwise 2
Talents:
Details
Abilities:
Stim Application, Surgeon
Equipment:
Datapad, comlink, medpac, 500 credits
Nius Samad once worked for the SoroSuub Corporation on Sullust as a
researcher. It was there that he first became involved in shady
dealings with the Hutts, including the implanting of explosive
devices in their slaves. The scandal that ensued when an investigator
exposed this activity led him to flee to the Outer Rim, where he
maintained his ties in opening his street clinic. As such, he
provides his services to the public in general, and to Slarr's
minions in particular. This allows him to live a comfortable
lifestyle; he delights in preparing and consuming rare foods and
beverages. Vek Ral'lya is one of his associates, but he is not a fan
of Arn Festek.
Using
Samad's Clinic in an Edge of the Empire
Campaign
This clinic and its Sullustan doctor could become involved in a
campaign in many different ways; a few of the possibilities are
detailed here.
*Should the PC's suffer injuries beyond their abilities to treat, they might need to seek out Samad's services. Typically, he charges 100 credits for each wound point that he treats.
*Knowing that his clinic contains an impressive (and valuable) assortment of medical supplies, they might decide to stage a robbery.
*Either the PC's, or an employer, might decide to try freeing Slarr's slaves, requiring access to Samad's records in order to neutralize the implanted explosives.
*If the Sullustan ever tired of his illicit practice, he might seek out a ship and crew to take him away from it; Slarr would not approve of this, however, and would send his minions to prevent such a departure.
*When a fighting pit opens in town, Samad could become involved in using stimpacks to enhance the abilities of certain combatants, or other drugs to reduce the prowess of others, all to the chagrin of those who might be betting on the fights.
*Should the PC's suffer injuries beyond their abilities to treat, they might need to seek out Samad's services. Typically, he charges 100 credits for each wound point that he treats.
*Knowing that his clinic contains an impressive (and valuable) assortment of medical supplies, they might decide to stage a robbery.
*Either the PC's, or an employer, might decide to try freeing Slarr's slaves, requiring access to Samad's records in order to neutralize the implanted explosives.
*If the Sullustan ever tired of his illicit practice, he might seek out a ship and crew to take him away from it; Slarr would not approve of this, however, and would send his minions to prevent such a departure.
*When a fighting pit opens in town, Samad could become involved in using stimpacks to enhance the abilities of certain combatants, or other drugs to reduce the prowess of others, all to the chagrin of those who might be betting on the fights.
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