Friday, May 10, 2013

Samad's Street Clinic

 It's a fact of life that business on the Outer Rim and be dangerous, and sooner or later those who engage in it are going to be hurt. When that happens, if a being doesn't have access to a trained medic, it's time to find a good street doctor. That's where Nius Samad enters the picture. This enterprising Sullustan runs a clinic on a small, out-of-the-way alley, tending to injuries without asking questions (for the right price, of course.) While that activity might help endear him to the beings who live and work on the fringe, they might think again if they knew about his other source of income. Samad makes housecalls for the Hutt crimelord Slarr Uwanesh Diann, implanting explosive devices for the slaves in whom that gangster traffics.

The Clinic
Samad clinic, and the home that he has above it, makes for a fairly ostentatious building. It is fully two stories in height, with more windows than the surrounding structures. The clinic also boasts a solid security system, with exterior doors that require an Easy Mechanics check, followed by a Hard Computers check, to bypass.

Inside the front door is the lobby (1), with a desk for the protocol droid receptionist, K-3PO, that is always present. From there a passageway provides access to four rooms with beds for recovering patients (2), each of which has its own refresher (3). Beyond these areas lies the operating room (4), with a bed in the middle and a 2-1B medical droid ready at all times; a locked closet (6) holds all of the Sullustan's tools. Samad's office (5) is an open area, but the records on his computer are not so easily accessible, requiring a Hard Computers check if one doesn't have the password. A safe hidden in the floor beneath the desk, which requires a Hard Perception check to find and a similar Skulduggery effor to open, holds on average 5000 credits in mixed currency.

The upper level of the building houses Samad's living quarters. Given his love of food, there is a sizable kitchen (10) and pantry (11). The dining room (7) provides space for sharing meals with guests; another option is to take meals on the balcony (9). The Sullustan's bedroom is unremarkable (8), containing a bed, wardrobe of stylish clothing and desk.

Nius Samad
Brawn 1 Cunning 2 Presence 2
Agility 3 Intellect 3 Willpower 1

Soak: 1
Wound Threshold: 11
Strain Threshold: 11
M/R Defense: 0/0

Skills: Computers 2, Cool 2, Coordination 1, Knowledge 2, Mechanics 1, Medicine 3, Negotiate 1, Perception 1, Resilience 1, Streetwise 2

Talents: Details

Abilities: Stim Application, Surgeon

Equipment: Datapad, comlink, medpac, 500 credits

Nius Samad once worked for the SoroSuub Corporation on Sullust as a researcher. It was there that he first became involved in shady dealings with the Hutts, including the implanting of explosive devices in their slaves. The scandal that ensued when an investigator exposed this activity led him to flee to the Outer Rim, where he maintained his ties in opening his street clinic. As such, he provides his services to the public in general, and to Slarr's minions in particular. This allows him to live a comfortable lifestyle; he delights in preparing and consuming rare foods and beverages. Vek Ral'lya is one of his associates, but he is not a fan of Arn Festek.

Using Samad's Clinic in an Edge of the Empire Campaign
This clinic and its Sullustan doctor could become involved in a campaign in many different ways; a few of the possibilities are detailed here.
*Should the PC's suffer injuries beyond their abilities to treat, they might need to seek out Samad's services. Typically, he charges 100 credits for each wound point that he treats.
*Knowing that his clinic contains an impressive (and valuable) assortment of medical supplies, they might decide to stage a robbery.
*Either the PC's, or an employer, might decide to try freeing Slarr's slaves, requiring access to Samad's records in order to neutralize the implanted explosives.
*If the Sullustan ever tired of his illicit practice, he might seek out a ship and crew to take him away from it; Slarr would not approve of this, however, and would send his minions to prevent such a departure.
*When a fighting pit opens in town, Samad could become involved in using stimpacks to enhance the abilities of certain combatants, or other drugs to reduce the prowess of others, all to the chagrin of those who might be betting on the fights.

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