Sunday, May 5, 2013

Ral'lya's Warehouse

In order for thieves to profit from their schemes, they need to be able to sell the merchandise acquired. That's where Vek Ral'lya enters the picture. He is an independently wealthy Bothan who buys and sells stolen goods. He operates a warehouse, working under the front of a legitimate merchant trader. Ral'lya works under the auspices of the local Hutt crime boss, however--so anybody who messes with him is likely to incur the wrath of the Hutt, too.

The Warehouse
Ral'lya's warehouse is a simple pourstone structure, two stories in height. It has a broad double door one meter off the ground in the front, where a hovertruck can be docked for loading and unloading. A side door at ground level serves as the staff entrance. Each of these is securely sealed with an alpha-numeric keypad, requiring an Easy Mechanics check to access and then a Hard Computers check to bypass. Both are connected to a silent alarm system that notifies Ral'lya and Festek in the event of tampering (a failed Computers check).

Inside the warehouse, the loading dock (1) is a raised platform made of the same duracrete as the rest of the floor. A ramp leads down from it to the main section (2), which is filled with industrial shelving units four meters in height. A pair of B1-series labor droids provide the heavy lifting. In the back corner, at ground level, is a break room for the guards (3), which is equipped with comfortable furniture, a game table, a food fixer and a refresher. Above that, accessible by stairs, is Ral'lya's office. Both have broad windows that provide a clear view of the rest of the warehouse. The Bothan's workstation is in his office, including a computer which holds detailed records of his transactions; it takes a Hard Computers check to access his information, followed by an Average check to bypass the incryption on it. Finally, a hidden wall safe, covered by a frieze depicting the Bothan's Hutt employer, contains 5000 credits in mixed currency. It takes a Hard Perception check to find this, followed by a similar Skulduggery effort to open it.

Vek Ral'lya
Brawn 1 Cunning 2 Presence 3
Agility 2 Intellect 2 Willpower 2

Soak: 2
Wound Threshold: 11
Strain Threshold: 11
M/R Defense: 0/0

Skills: Charm 2, Computers 1, Deceit 2, Knowledge 1, Negotiate 3, Perception 2, Ranged (Light) 1, Skulduggery 1, Stealth 1, Streetwise 2, Vigilance 1

Talents: Black Market Contacts, Convincing Demeanor

Abilities: Free rank in Streetwise

Equipment: Datapad, comlink, blaster pistol, 500 credits

Vek Ral'Lya is an opportunist, pure and simple. Although he grew up as a member of a wealthy family, he was not content to live a life of leisure spending what he'd inherited. Instead, he began to associate with unsavory characters, learning the ways of the galactic underworld. His family members, of course, frowned on such behavior, and after one scandal too many he was cut off from them. Even so, he used what money he had to open his warehouse, and then begain buying and selling stolen goods. For him it is like a game, one where he pits his cunning against that of others in hopes of making a tidy profit.

Arn Festek
Brawn 3 Cunning 2 Presence 2
Agility 3 Intellect 1 Willpower 2

Soak: 4
Wound Threshold: 13
Strain Threshold: 12
M/R Defense: 1/1

Skills: Athletics 1, Brawl 2, Coerce 1, Cool 1, Discipline 1, Melee 2, Perception 1, Ranged (Light) 2, Resilience 1, Streetwise 1, Vigilance 1

Talents: Second Wind, Side Step

Abilities: None

Equipment: Armored clothing, heavy blaster pistol, truncheon, comlink

Arn Festek is a consummate mercenary, one who works efficiently and loyally for his employer--at least until there's a better offer, that is. While the Human is gruff and business-like while on the job, he enjoys the usual rough entertainments--drinking, carousing and fighting--during his downtime. He hopes to one day work his way up to bigger and better things, perhaps as the head of security for a Hutt or some other influential being.

Brawn 2 Cunning 2 Presence 2
Agility 3 Intellect 1 Willpower 1

Soak: 3
Wound Threshold: 12
Strain Threshold: 11
M/R Defense: 1/1

Skills: (Note that, as minions, these mercenaries use these skills in a combined manner.) Brawl, Melee, Ranged (Light)

Talents: None

Abilities: None

Equipment: Armored clothing, blaster pistols, truncheons, comlinks

These mercenaries are quite similar to their boss in attitudes and interests.

B1 Labor Droid
Brawn 5 Cunning 1 Presence 1
Agility 1 Intellect 1 Willpower 1

Soak: 5
Wound Threshold: 14
Strain Threshold: 11
M/R Defense: 1/0

Skills: Athletics 2, Brawl 2, Discipline 2, Perception 1, Vigilance 1

Talents: None

Abilities: None

Equipment: Grasping claws (5 damage)

These droids are almost mindless, simply following instructions when given them.

Using Ral'Lya's Warehouse in an Edge of the Empire Campaign
The warehouse could become involved in a campaign in numerous ways; a few of the possibilities are detailed here.
  • Should the PC's acquire some illicit goods, they might approach Vek Ral'lya in order to sell them.
  • On the other hand, somebody could contact the PC's looking to retrieve an item that was sold to the Bothan.
  • If the PC's are larcenous types, they might learn of a valuable acquisition by the Bothan and take it upon themselves to steal it.
  • That provides the GM with a good opportunity to introduce all manner of surprises, in the form of a crate containing an unexpected item.
  • Alternately, the PC's could be a team of guards hired by Ral'lya to guard something that is especially lucrative.
  • In the event that the PC's cross Ral'lya, Arn Festek and his mercenaries would be sent to settle the score with them.

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