In order for thieves to profit from their schemes, they need to be
able to sell the merchandise acquired. That's where Vek Ral'lya
enters the picture. He is an independently wealthy Bothan who buys
and sells stolen goods. He operates a warehouse, working under the
front of a legitimate merchant trader. Ral'lya works under the
auspices of the local Hutt crime boss, however--so anybody who messes
with him is likely to incur the wrath of the Hutt, too.
The Warehouse
Ral'lya's warehouse is a simple pourstone structure, two stories in
height. It has a broad double door one meter off the ground in the
front, where a hovertruck can be docked for loading and unloading. A
side door at ground level serves as the staff entrance. Each of these
is securely sealed with an alpha-numeric keypad, requiring an Easy
Mechanics check to access and then a Hard Computers check to bypass.
Both are connected to a silent alarm system that notifies Ral'lya and
Festek in the event of tampering (a failed Computers check).
Inside the warehouse, the loading dock (1) is a raised platform made
of the same duracrete as the rest of the floor. A ramp leads down
from it to the main section (2), which is filled with industrial
shelving units four meters in height. A pair of B1-series labor
droids provide the heavy lifting. In the back corner, at ground
level, is a break room for the guards (3), which is equipped with
comfortable furniture, a game table, a food fixer and a refresher.
Above that, accessible by stairs, is Ral'lya's office. Both have
broad windows that provide a clear view of the rest of the warehouse.
The Bothan's workstation is in his office, including a computer which
holds detailed records of his transactions; it takes a Hard Computers
check to access his information, followed by an Average check to
bypass the incryption on it. Finally, a hidden wall safe, covered by
a frieze depicting the Bothan's Hutt employer, contains 5000 credits
in mixed currency. It takes a Hard Perception check to find this,
followed by a similar Skulduggery effort to open it.
Vek Ral'lya
Brawn 1 Cunning 2 Presence 3
Agility 2 Intellect 2 Willpower 2
Soak:
2
Wound
Threshold:
11
Strain
Threshold:
11
M/R
Defense:
0/0
Skills:
Charm 2, Computers 1, Deceit 2, Knowledge 1, Negotiate 3, Perception
2, Ranged (Light) 1, Skulduggery 1, Stealth 1, Streetwise 2,
Vigilance 1
Talents:
Black Market Contacts, Convincing Demeanor
Abilities:
Free rank in Streetwise
Equipment:
Datapad, comlink, blaster pistol, 500 credits
Vek Ral'Lya is an opportunist, pure and simple. Although he grew up
as a member of a wealthy family, he was not content to live a life of
leisure spending what he'd inherited. Instead, he began to associate
with unsavory characters, learning the ways of the galactic
underworld. His family members, of course, frowned on such behavior,
and after one scandal too many he was cut off from them. Even so, he
used what money he had to open his warehouse, and then begain buying
and selling stolen goods. For him it is like a game, one where he
pits his cunning against that of others in hopes of making a tidy
profit.
Arn Festek
Brawn 3 Cunning 2 Presence 2
Agility 3 Intellect 1 Willpower 2
Soak:
4
Wound
Threshold:
13
Strain
Threshold:
12
M/R
Defense:
1/1
Skills:
Athletics 1, Brawl 2, Coerce 1, Cool 1, Discipline 1, Melee 2,
Perception 1, Ranged (Light) 2, Resilience 1, Streetwise 1, Vigilance
1
Talents:
Second Wind, Side Step
Abilities:
None
Equipment:
Armored clothing, heavy blaster pistol, truncheon, comlink
Arn Festek is a consummate mercenary, one who works efficiently and
loyally for his employer--at least until there's a better offer, that
is. While the Human is gruff and business-like while on the job, he
enjoys the usual rough entertainments--drinking, carousing and
fighting--during his downtime. He hopes to one day work his way up to
bigger and better things, perhaps as the head of security for a Hutt
or some other influential being.
Mercenaries
Brawn 2 Cunning 2 Presence 2
Agility 3 Intellect 1 Willpower 1
Soak:
3
Wound
Threshold:
12
Strain
Threshold:
11
M/R
Defense:
1/1
Skills: (Note that, as minions, these mercenaries use these
skills in a combined manner.) Brawl, Melee, Ranged (Light)
Talents:
None
Abilities:
None
Equipment:
Armored clothing, blaster pistols, truncheons, comlinks
These mercenaries are quite similar to their boss in attitudes and
interests.
B1 Labor Droid
Brawn 5 Cunning 1 Presence 1
Agility 1 Intellect 1 Willpower 1
Soak:
5
Wound
Threshold:
14
Strain
Threshold:
11
M/R
Defense:
1/0
Skills:
Athletics 2, Brawl 2, Discipline 2, Perception 1, Vigilance 1
Talents:
None
Abilities:
None
Equipment:
Grasping claws (5 damage)
These droids are almost mindless, simply following instructions when
given them.
Using
Ral'Lya's Warehouse in an Edge of the Empire
Campaign
The warehouse could become involved in a campaign in numerous ways; a
few of the possibilities are detailed here.
- Should the PC's acquire some illicit goods, they might approach Vek Ral'lya in order to sell them.
- On the other hand, somebody could contact the PC's looking to retrieve an item that was sold to the Bothan.
- If the PC's are larcenous types, they might learn of a valuable acquisition by the Bothan and take it upon themselves to steal it.
- That provides the GM with a good opportunity to introduce all manner of surprises, in the form of a crate containing an unexpected item.
- Alternately, the PC's could be a team of guards hired by Ral'lya to guard something that is especially lucrative.
- In the event that the PC's cross Ral'lya, Arn Festek and his mercenaries would be sent to settle the score with them.
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