A favorite meeting
place on Nal Hutta, for Hutts and offworlders alike, is Vius's
Bathhouse. Run by a T'landa Til whose name graces the facade, it
boasts facilities that appeal to the tastes of his own species, the
dominant Hutts, and others. For that reason—and because Vius's
staff provides other services for the pleasures of guests—it is now
a favorite place for up-and-coming criminal types to meet with
clients or employees and make their deals.
The
Bathhouse
This building is two
stories in height, although it has but one level. The lock on the
front door is of relatively poor quality—requiring only an average
Skulduggery check to bypass—since Vius doesn't believe that anyone
would want to break into the place. It has windows, although they are
tall, narrow and clouded so as to prevent entry or spying on the
guests and their activities.
1. Entry
The bathhouse's
small lobby boasts a pair of settees for guests who are resting,
along with a desk attended by a receptionist.
2. Locker Room
Small changing
stations fill the walls of this room; they have benches for seating
and full refreshers units. There are also lockers in which guests can
store their items.
3. Main Pools
Eight meters in
diameter, there are four of these pools—one each filled with cool
and warm mud and cool and hot water. These are the areas available
without special arrangements.
4. Private Pools
Those guests who pay
the credits necessary can arrange for service in one of these private
rooms. That kind of money also brings special attention from the
serving staff, which is why those who wish to do business here often
pay the required price.
5. Utility Room
A control station
here regulates the flow of hot and cold water to the various pools,
and can also be used to drain them in cases of an emergency.
The
Staff
Presented below are
some of the NPCs who can generally be found in the bathhouse.
Vius, T'landa Til Proprietor (Rival)
Brawn 4 Cunning
2 Presence 2
Agility
1 Intellect 2 Willpower 2
Soak:
4
Wound Threshold:
14
Strain Threshold:
12
M/R Defense:
0 / 0
Skills:
Athletics 1, Charm 1, Deception 1, Lore 1, Medicine 1, Negotiation 1,
Outer Rim 1, Perception 3, Resilience 2, Streetwise 1, Survival 1,
Underworld 2, Vigilance 1, Xenology 1
Talents:
Greased Palms, Rapid Recovery, Sound Investments, Throwing Credits
Abilities:
None
Equipment:
Light clothing, comlink
Vius is a shrewd
business manager, but even more importantly, he likes feeling good.
He also likes his guests to feel good, and so he does everything in
his power to help make that happen. Sure, he also keeps his ears open
for any useful tidbits of information; he claims it's just so he can
best meet his clients' needs but, if he happens to benefit from such
details, too, he's okay with that. He's not terribly ambitious,
however.
Okisir, Houk Masseur (Rival)
Brawn 4 Cunning
1 Presence 2
Agility
2 Intellect 2 Willpower 1
Soak:
4
Wound Threshold:
14
Strain Threshold:
12
M/R Defense:
0 / 0
Skills:
Athletics 2, Brawl 3, Coercion 2, Cool 1, Discipline 1, Medicine 1,
Melee 2, Perception 1, Resilience 2, Vigilance 1, Xenology 2
Talents:
Crippling Blow, Defensive Stance, Disorient, Improved Stunning Blow,
Stunning Blow
Abilities:
None
Equipment:
Light clothing, massage oils, towel
Okisir is smart. He
knows how to use other species' anatomy, both to make them feel good
and to cause them pain. In addition to being a sought-after masseur
in the facility, he also acts as the enforcer. That latter service
isn't often needed, but when it is he performs the task with ruthless
efficiency and even relishes it. In truth, he's rather sadistic, and
given to hedonism, too.
Serving Staff (Minions)
Brawn 2 Cunning
1 Presence 2
Agility
2 Intellect 1 Willpower 1
Soak:
2
Wound Threshold:
5 each
Strain Threshold:
NA
M/R Defense:
0 / 0
Skills (group only):
Charm, Perception
Talents:
None
Abilities:
None
Equipment:
Light clothing
These beings are
selected from the species that many beings find appealing—Humans
and Twi'leks especially. After all, Vius believes that this improves
the atmosphere of the bathhouse. He's alwo willing to broker special
attention from the staff for guests who will pay the price. Some of
the staff don't mind performing such services, while others are eager
to find some other kind of opportunity in life.
Using the Bathhouse in an Edge of
the Empire Campaign
This location can be incorporated in a campaign in many different
ways; a few of the possibilities are detailed here.
- As mentioned above, some beings like to conduct business meetings here. Of course, rivals might try to spy on those interactions.
- Given the nature of the place, an assassin could choose this location for taking out a dangerous opponent.
- In the aftermath of a murder, the PCs could be hired to find the killer and bring him/her/it to justice.
- A staff member might overhear an important secret and bring it to the PCs, either because he/she/it wants to take advantage of the information, or seeking help because he/she/it is being pursued for having learned of it.