Lords of Nal Hutta
-Nate
Intergalactic
Museum
Few
beings would think of the planet Nal Hutta as a tourist destination.
After all, the planet is known for little more than Hutt palaces and
swampland. Even so, there's a little-known gem of academic and
aesthetic value to be found there—the Museum of Intergalactic
Cultures. To its credit, the place does boast a large number of
artworks from all around the galaxy. That doesn't change the fact, however, that it also serves as a front for numerous Hutt crime boss
investors, who use it as an elaborate credit laundering scheme.
The
Grand Tour
The building's
exterior is made from dark, imported Durosian marble. There is a
small portico out front, from which broad, double bronzium doors
provide entry to the lobby. The outside walls are pierced by tall,
narrow windows, ones that are too small for most beings to slip
through them. There is also a series of nine skylights in the top of
the roof, windows that are reinforced by durasteel crosspieces to
protect against intrusion. There are floodlights situated out front,
too, as a deterrent to thieves.
Bypassing the
alphanumeric keypad out front requires a daunting Skulduggery or
Computers check—provided one can find the time to work on it
without attracting the unwanted attention of the guards, of course.
1. Lobby
This room is
furnished with little more than two information desks and a large
glass box for collecting donations. The prior are staffed by
appealing Twi'lek docents who can direct guests to whatever it is
that they seek. The latter, on the other hand, is a secret source of
delight for the Hutt benefactors, since it means that other beings
unwittingly donate to their illicit enterprises.
2. Turbolifts
On three sides of
the building, these provide access between levels. In addition to the
normal controls, they have slots for inserting passkeys, in order to
reach the building's lower level. Bypassing that safeguard requires a
hard Skulduggery or Computers effort.
3. Refreshers
Each of these small
rooms provides all of the usual amenities.
4. Stairway
For beings who
aren't Hutts, these provide a secondary means of passing between
levels. Like the turbolifts, they require passkeys and codes to reach
the basement.
5-11. Exhibits
These broad, open
rooms have plenty of space for arranging displays, with shelving
units and display cases that can be added as necessary. The
odd-numbered areas, which are larger, also have narrow windows for
illumination.
12. Central Plaza
This area is kept
open for traffic. There are L-shaped seating areas for guests who
need to rest.
13-20. More Exhibits
These rooms are the
same as their counterparts on the lower level, except that is the
even-numbered ones that are larger and better lit.
21. Lightwell
A railing surrounds
the open area above the central plaza, below, allowing illumination
from the skylights overhead to reach the lower level.
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