Today I had the
privilege of attending the Rebellion Day event at the Fantasy Flight
Games Event Center. It started off with a question-and-answer session
between five or six members of the design team and the guests. They
weren't allowed to say much about future projects, of course, but
they did mention that the license seems secure in the light of
Disney's acquisition of Lucasfilm.
The highlight of
the day, of course, was the gaming session. My table had Fischer for
our GM, and he did an excellent job. The scenario was “Rescue at
Glare Peak,” and we enjoyed it. I have the highlights below.
*WARNING: SPOILERS
FOR “RESCUE AT GLARE PEAK” FOLLOW*
The scenario began
with the heroes atop a building in the town of Glare Peak, hooking up
an illicit device. We witnessed the crash of a Y-wing fighter. On the
way to check for survivors, we ran into a squad of stormtroopers. Our
Bothan spy tried to lead them astray with a story about seeing
someone fleeing in a different direction, and this was the first time
that Despair reared its ugly head. They didn't buy the claim, and a
lightfight ensued.
After dispatching
the stormies, we reached the scene of the crash, in the front of a
local cantina. The Imperials had cordoned off the area, but we
slipped inside via a secret tunnel. Our Bothan tried another ruse to
deceive the technicians and stormtroopers there, but once again
Despair reared its ugly head and a lightfight ensued.
Via a captured
technician we learned that the Y-wing's pilot had been taken to the
local detention center. Armed with fake identification and a speeder
borrowed from a local tech contractor, we headed in to stage a
rescue. This time my Human lieutenant received the visit from Despair
while attempting a bluff, but the Bothan sprang into action and
coerced the officer out front to keep his mouth shut. Thus we were
able to slip into the cell bay. Our Ithorian engineer took control of
the computer terminal, allowing us to free the prisoner we sought. As
this was transpiring, we learned that the base was about to receive
an important visitor, and he arrived then—none other than Darth
Vader.
Knowing we were
outmatched, we used the Duro sharpshooter's explosive to make a new
exit. The Ithorian bought us some time with a Triumph-ant use of his
bellow, the Bothan led our prisoner out to freedom, and the Duro
saved my Human by tackling him down the mountainside before Vader
could strike. We slipped back into town, arranged transportation
offplanet and escaped.
*END OF SPOILERS*
Reflection
All
in all, the session highlighted some of the great elements of the
game. For one thing, the dice did affect the story, and unexpected
complications made for memorable scenes. It's also notable that the
first time anybody cracked a rulebook was nearly two hours into the
session, when we needed to see what kind of benefits donning
stormtrooper armor gave us. Most importantly, though, it really felt
like Star Wars.
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