-Nate
Mag-Lev
Train
When
the time comes for the PCs or other characters to ride on a mag-lev
train, refer to the following layout and descriptions.
The
Train
There
are various different types of cars that can be used in a mag-lev
train; they are detailed below.
Control
Cabin
The
bullet-shaped front car of the mag-lev train features a small control
room with a console and chairs for the pilots. There's also a small
refresher unit and a storage area for personal items and emergency
equipment. Note that one of these cars is usually situated at each
end of the train, to provide a backup in the case of a breakdown or
extra push when traveling in the mountains.
Baggage
Car
Shelving
units fill this car, providing space for stowing the luggage that
passengers don't carry on with themselves, along with any cargo that
the mag-lev train might be carrying. In addition to the doors at each
end of the car, there is a set of double-doors on each side to
facilitate loading and unloading.
Dining
Car
Tables
and chairs line the walls of this car, each situated beneath its own
window. Uniformed beings provide table service.
Kitchen
Car
In
addition to cooking surfaces and food preparation areas, this car has
a cold storage room for keeping foodstuffs fresh.
Observation/Lounge
Car
Those
passengers who pay for the upgrade can take their ease in this car,
which has comfortably upholstered chairs and sofa along with small
tables. The same beings who work in the dining car also serve
beverages and appetizers here.
Passenger
Car
While
this car provides the most cost-efficient means of travel, there are
few frills involved. Pairs of seats line both sides of the aisle, and
a pair of refreshers are located in the rear of the compartment.
Sleeping
Car
Those
beings who are traveling a great distance have the option of
reserving a room in one of these cars. There are two varieties, with
either a single or a double bed. Each type has its own refresher.
Passengers
and Crew
Detailed
here are some of the characters who might be found aboard a mag-lev
train.
Kerwen Chee, the
Conductor (Rival)
Brawn 2 Cunning 2 Presence 2
Agility 2 Intellect 3 Willpower 2
Soak:
2
Wound
Threshold:
12
Strain
Threshold:
12
M/R
Defense:
0 / 0
Skills:
Computers 2, Cool 1, Core Worlds 1, Discipline 1, Education 2,
Leadership 1, Mechanics 2, Medicine 1, Perception 1,
Piloting--Planetary 2, Ranged--Light 1, Vigilance 1
Talents:
Skilled Jockey
Abilities:
One free rank in each of two skills
Equipment:
Uniform, datapad, comlink
While many Corellians grow up dreaming of becoming space pilots, all
his life Kerwen Chee has wanted to become a mag-lev conductor. He
takes his job very seriously and enjoys it quite a bit. For those
reasons, while he is friendly with passengers and other crew members,
he makes sure to carry himself in a professional manner. He is calm
and collected in emergencies, but his favorite phrase is "Let's
make sure everything runs smoothly today, right?"
Jeru Vreen
(Rival)
Brawn 2 Cunning 2 Presence 3
Agility 2 Intellect 2 Willpower 1
Soak:
2
Wound
Threshold:
12
Strain
Threshold:
11
M/R
Defense:
0 / 0
Skills:
Brawl 1, Charm 3, Cool 1, Coordination 1, Core Worlds 2, Deception 2,
Lore 1, Melee 1, Negotiation 2, Perception 1, Ranged--Light 1,
Skulduggery 1, Stealth 1, Streetwise 1, Vigilance 1
Talents:
Grit, Kill with Kindness, Plausible Deniability
Abilities:
Begin
the game with one free rank in Charm. They still may not train Charm
above Rank 2 during character creation; Empathy:
Add a setback die
to
all incoming Charm or Deception rolls that target the Zeltron;
Pheromones: Zeltrons add advantage
to
all Charm, Deception, and Negotiation rolls.
Equipment:
Tasteful clothing that shows off her assets, holdout blaster
(concealed), comlink, three doses of anaesthetic, set of binders,
diszuise kit, 500 credits
There's a certain romantic sense of adventure that is part of
traveling by mag-lev train. It is that feeling that Jeru Vreen seeks
to exploit with her current scheme. The alluring Zeltron spends her
time traveling the mag-lev rail, meeting interesting beings and
gaining their confidence. Once she has done so, she drugs them,
steals their valuables, and then removes herself from the situation.
To that end, Jeru always books a sleeping car so as to have the
necessary privacy. Needless to say, living this kind of life forces
her to remain aloof where feelings of attachment are concerned. Even
so, however, beings who can match wits with her can earn her respect,
and perhaps even her romantic attention.
Using the
Mag-Lev Train in an Edge of the Empire Campaign
Many
of the ways in which mag-lev train can be used in a campaign are
detailed below.
- First and foremost, characters might use it to move from one place to another. Given the opportunities for adventure that this situation presents, it's unlikely that such a journey will be without incident.
- The description of Jeru Vreen, above, presents one of the many complications that might ensue during a journey.
- There's also the chance that a murder or a train robbery occurs.
- The PCs could be (relatively) innocent bystanders when a situation involving an Imperial spy and a Rebel operative takes a dramatic turn.
- In the event that a mag-lev train should be caused to derail, the PCs could find themselves pressed into service rescuing and aiding the victims, not to mention dealing with whatever it was that caused the problem in the first place.
- Another possibility is that a train becomes trapped in the Corellian mountains during a blizzard, forcing all aboard to figure out how to survive the situation.
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