Saturday, January 4, 2014

Mag-Lev Station

Earlier this week I posted a link to a compilation of articles dealing with the planet Tatooine. With that done, and in anticipation of Suns of Fortune being released, I'd like to turn my focus to the planet Corellia.



Mag-Lev Station
While land- and airspeeders dominate the transportation scheme on many words, some rely on a different method of transit: the mag-lev train. These vehicles can provide all kinds of opportunity for adventure. To that end, detailed here is a mag-lev station for use on worlds such as Corellia, Coruscant and even Alderaan.



The Station
This building is often built into a natural hill, an area where the mag-lev rail passes above the level of the surrounding ground. For that reason, patrons enter below the main platform and access to the tracks is restricted.

1. Main Concourse
This broad, open area has double doors on both sides for patrons to come and go. At high-traffic times, naturally, the place is milling with beings of all sorts. Stairs and turbolifts provide access to the platform above. The ceiling is six meters high, and is supported by thick column of durasteel and pourstone.

2. Ticket Kiosk
Each of these booths has three stations for droids to buy and sell tickets. They do not normally check passengers' identification unless alerted by local authorities to do so.

3. Turbolift
These large carriages haul beings up and down all day long. In the event of an emergency, they can be locked down. Additionally, a locked door beside each shaft provides maintenance access.

4. Cafe
For those beings who wish to pass a little time or who wish to have sustenance during their travels, these two areas serve all kinds of portable food and beverages. Unlike the ticket kiosks, each is operated by organic staff.

5. Platform
Turnstiles lead from the stairways onto the platforms. One side is designated for each direction, and it is not uncommon for a being to find oneself on the wrong side of the tracks as the mag-lev train is approaching. As with the turbolifts, the turnstiles can be locked during emergencies, but they don't create much of a barrier.


Idari Seton
Brawn 2 Cunning 3 Presence 2
Agility 3 Intellect 2 Willpower 2

Soak: 2
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Athletics 1, Brawl 1, Cool 1, Coordination 2, Deception 1, Melee 1, Perception 2, Skulduggery 1, Stealth 2, Streetwise 2, Vigilance 1

Talents: Black Market Contacts, Dodge, Street Smarts

Abilities: One free rank in each of two skills

Equipment: Clothing, knife, brass knuckles, 20 credits

Idari is a young woman of medium height and build, with dark hair and eyes--that is, she blends in well on Corellia. She has been raised on the streets, ever since her mother abandoned her long ago. Idari still doesn't know why the woman did so, and it is a sore spot for her to this day. Even so, she makes a living by snatching a few credits here and there and holing up in abandoned or unattended buildings. While she knows that this is no way to secure a future for herself, it has worked for now.


CorSec Agents--Use the stats for Corporate Sector Authority agents on page 401 of the core rulebook.


Using the Mag-Lev Station in an Edge of the Empire Campaign
Many of the ways in which mag-lev station can be used in a campaign are detailed below.
  • First and foremost, PCs who are looking to travel on worlds such as Coruscant and Corellia may need to use the mag-lev system to do so.
  • The PCs could also arrange a clandestine meeting with an associate at a place such as this, perhaps to pass on information or small but illicit goods.
  • Alternately, the PCs could be present when a crime is committed, something as minor as a pickpocketing or as major as a murder.
  • Of course, even a pickpocket could be part of a larger operation, much like when a young Han Solo was pressed into thieving by Garris Shrike.


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