For
visitors to Corellia's famed Gold Beaches, no establishment provides
for more high-end entertainment than the Paradise Lounge. It is the
place to see--and be seen by--other fashionable beings.
The
Lounge
Refer
to the appropriate map for the following area descriptions.
A.
Entrances
These
sets of double doors are kept open during business hours, although a
pair of bouncers is stationed at each. (More bouncers move about the
rest of the bar, in shifts, too, in case of trouble.) Usually they
just greet visitors and provided a visible security presence, but
during private events they are equipped with guest lists.
B.
Main Floor
This
area is open to the sky above. Sets of tables and chairs are spaced
throughout it, with plenty of room for other patrons to maneuver
between them.
C.
Zero-G Dance Floor
The
gravity field in this area can be modified via controls in the
kitchen area (F). For that reason, characters attempting Acrobatics
checks receive two Boost dice for doing so. This allows dancers to
experiment with twisting flips, spiraling leaps and other such feats.
On the other hand, if the gravity is cranked up to higher-than-normal
levels, characters might suffer one or two setback dice to all normal
physical actions attempted in the area.
D.
Deck
This
raised area sits above the bar, kitchen and refreshers, with a view
of the main floor and dance floor. While it is usually open to any
patrons who wish to sit here, it can also be reserved for private
parties, in which case more bouncers are generally stationed at the
top of the stairs.
E.
Bar
This
area boasts the usual long, flat surface along with lines of stools
for patrons. There are also stations for servers to enter and exit
the kitchen (area F). Hallways lead from here to the refresers (areas
G), and emergency exits (clearly marked as being connected to alarms
that sound when they are opened) provide for emergency evacuation.
F.
Kitchen
The
inside wall of this area is lined with stoves, sinks and preparation
surfaces, while the outside abuts on the bar (area E). The Paradise
Lounge boasts that it serves only fresh foodstuffs, with baked goods,
meat, fruits and vegetables delivered throughout the day.
G.
Refreshers
These
areas boast all the usual amenities.
Personnel
and Clientel
Detailed
here are some of the staff members and patrons that one might find at
the Starlight Lounge.
Servers
and Bouncers--Refer to the
previous article, regarding Natoli's Nightclub and Casino, for
details.
Borel Ognis
Brawn 2 Cunning 3 Presence 2
Agility 3 Intellect 2 Willpower 2
Soak:
2
Wound
Threshold:
12
Strain
Threshold:
12
M/R
Defense:
0 / 0
Skills:
Athletics 1, Charm 1, Cool 1, Coordination 2, Core Worlds 1, Lore 2,
Mechanics 1, Melee 1, Negotiation 2, Perception 2,
Piloting--Planetary 1, Piloting--Space 1, Ranged--Light 2,
Skulduggery 2, Stealth 2, Streetwise 2, Survival 1, Underworld 2,
Vigilance 2
Talents:
Black Market Contacts, Convincing Demeanor, Quick Draw, Rapid
Reaction
Abilities:
One free rank in each of two skills
Equipment:
Stylish clothing, blaster pistol, comlink
Borel's story is a rags-to-riches tale of a street thief who worked
his way up into larger and more lucrative schemes, until the
Corellian was able to retire from "the business." Nobody
knows his story, however, since he carefully worked to change his
identity. Now he spends his time playing the role of host, rubbing
elbows with the guests to his Paradise Lounge. If asked, he claims to
hail from Coruscant, where he was part of a wealthy family but grew
bored with the corporate world. His new appearance is one with dark
hair and eyes, medium height and build--typical for a Corellian.
Learning more about his past would likely require some daunting
investigation.
Geb Gurug
Brawn 3 Cunning 2 Presence 2
Agility 2 Intellect 1 Willpower 2
Soak:
4
Wound
Threshold:
15
Strain
Threshold:
10
M/R
Defense:
0 / 0
Skills:
Athletics 1, Brawl 2, Coercion 1, Cool 2, Core Worlds 1, Discipline
1, Gunnery 1, Mechanics 1, Medicine 1, Melee 3, Outer Rim 1,
Perception 2, Ranged--Heavy 1, Ranged--Light 1, Resilience 2,
Survival 1, Vigilance 2
Talents:
Knockdown, Lethal Blows, Outdoorsman
Abilities:
Free ranks in the Resilience skill and Knockdown talent
Equipment:
Heavy clothing, comlink, truncheon
Geb Gurug is a Gluss'sa'nikto, one with pale skin and less obtrusive
brow ridges. He is the recognized enforcer of the Paradise Lounge,
always wearing his truncheon on his belt. For the most part, patrons
know that he can handle himself and therefore don't cause trouble.
Every once in a while, however, a newcomer requires an object lesson.
Krusik is the only person who knows about Borel's past, since the
Nikto accompanied the Corellian on many of those jobs. He, too,
enjoys the life of retirement, but sometimes misses the old thrill of
action.
Ezra Du'Re
Brawn 2 Cunning 2 Presence 3
Agility 3 Intellect 2 Willpower 2
Soak:
2
Wound
Threshold:
12
Strain
Threshold:
14
M/R
Defense:
0 / 0
Skills:
Athletics 1, Brawl 1, Charm 1, Coercion 1, Computers 1, Cool 2, Core
Worlds 1, Deception 1, Discipline 2, Education 1, Leadership 2, Lore
1, Mechanics 1, Medicine 1, Melee 1, Negotiation 2, Perception 2,
Piloting--Planetary 1, Ranged--Light 2, Resilience 1, Stealth 1,
Streetwise 1, Vigilance 2, Xenology 1
Talents:
Dodge, Grit, Inspiring Rhetoric, Kill with Kindness
Abilities:
Free rank in each of two skills
Equipment:
Clothing, comlink, datapad, light blaster pistol (concealed)
Ezra Du're once served the Office of Peace and Security on Cularin,
in the time before and during the Clone Wars. Since then she has
retired from that job, and now works as a field agent for the Rebel
Alliance. This is because she personally knew a number of Jedi and
saw the good that they did in the Cularin System; for that reason she
doesn't believe that the tales of conspiracy are true. Now she acts
as a handler for Rebel agents in the field, and as a recruiter when
she meets other beings who share her ideals. Ezra is an attractive
Human female with blonde hair and blue eyes. She has reached middle
age, but still retains her physical toughness and lively spark.
Thalin Ree
Brawn 2 Cunning 2 Presence 2
Agility 2 Intellect 2 Willpower 2
Soak:
2
Wound
Threshold:
12
Strain
Threshold:
12
M/R
Defense:
0 / 0
Skills:
Cool 1, Core Worlds 1, Deception 2, Lore 1, Negotiation 2, Outer Rim
1, Perception 2, Ranged--Light 1, Resilience 1, Skulduggery 1,
Stealth 1, Streetwise 2, Survival 1, Underworld 2, Vigilance 2,
Xenology 1
Talents:
Black Market Contacts, Convincing Demeanor, Rapid Reaction
Abilities:
Free rank in Charm or Negotiation;
Mood
Sense: Gotals receive a boost die on all Cool rolls made to resist
Social Interaction; Sensory
Cones: Gotals are able to read and interpret electromagnetic signals
to help their otherwise poor senses. They do not suffer setback dice
from darkness or other poor visibility conditions.
Equipment:
Clothing, light blaster pistol (concealed), comlink, various drugs,
200 credits
Thalin Ree is a drug dealer who makes his living selling stimulants
and other narcotics to beings who seek them. Although he does work
other locations on occasion, he can most often be found peddling at
the Paradise Lounge, especially to offworlders who are visiting on
vacation. He is a pretty small-scale worker, and it is not known from
whom he obtains his supply, but he does regularly make trips into
Coronet City to do so. The fact that he doesn't blend in with the
crowd makes this Gotal rather paranoid, so he is very careful to keep
his transactions discreet.
Using the
Paradise Lounge in an Edge of the Empire Campaign
Many
of the ways in which the Paradise Lounge can be used in a campaign
are detailed below.
If
the PC's are looking to meet with a wealthy and influential being on
Corellia, this is a good place to do so.
The
PCs might be present when certain ne'er-do-wells attempt to rob the
Lounge and its patrons.
On
the other hand, the PCs could be the ne'er-do-wells in question.
The
situation becomes tense when one gangster with an entourage sees the
arrival of another such group; the PCs could play peacemakers or
instigators.
Difficulties
ensue when a patron is murdered and the perpetrator is a Clawdite
assassin.
Ezra
Du'Re might try to recruit the PCsif they demonstrate capability and
anti-Imperial sentiments.
Characters
might be recruited to capture Thalin Ree as part of a sting
operation, perhaps in association with the Corellian Security Force.
Should
someone learn about Borel Ognis's past, that could result in a
blackmail scheme; the PCs could be part of causing it, or he might
hire them to eliminate it.