Of
all the creatures native to Tatooine, none are more feared than the
Tusken Raiders. They are as deadly as any womp rat in single combat,
more tenacious than a herd of banthas and as crafty as any
sarlacc--and they're intelligent, too. Presented here are stats for
generic Tusken Raiders (minions), along with a bantha rider and
sharpshooter (rivals) and the war chief and shaman (nemeses).
For a lot more information about Tusken Raiders, please refer to the Wookieepedia article linked here.
Also, this article from the Gaming Security Agency provides stats for a bantha.
Typical Tusken
Raider
Brawn 3 Cunning 2 Presence 1
Agility 2 Intellect 2 Willpower 1
Soak:
4
Wound
Threshold:
5
Strain
Threshold:
NA
M/R
Defense:
0 / 0
Skills (group
only): Melee, Stealth, Survival
Talents:
None
Abilities:
None
Equipment:
Heavy clothing, gaffi stick
These
are the Tuskens most commonly found inside a camp or filling out the
ranks of hunting or war parties.
Tusken Bantha
Rider
Brawn 3 Cunning 3 Presence 1
Agility 2 Intellect 2 Willpower 1
Soak:
4
Wound
Threshold:
13
Strain
Threshold:
NA
M/R
Defense:
0 / 0
Skills:
Athletics 1, Brawl 1, Cool 1, Melee 2, Perception 1, Ranged--Heavy 1,
Resilience 1, Stealth 1, Survival 2, Vigilance 1
Talents:
Hunter, Natural Outdoorsman, Outdoorsman, Stalker
Abilities:
None
Equipment:
Heavy clothing, gaffi stick, slugthrower rifle
These
Tuskens are masters of prowling the desert wastes on their bantha
mounts. In this way they scout out settlements as well as sources of
water, and thus are the ones most likely to be encountered by
travelers on Tatooine.
Tusken
Sharpshooter
Brawn 3 Cunning 2 Presence 1
Agility 3 Intellect 2 Willpower 1
Soak:
3
Wound
Threshold:
?
Strain
Threshold:
NA
M/R
Defense:
0 / 0
Skills:
Athletics 1, Cool 1, Mechanics 1, Melee 1, Perception 2,
Ranged--Heavy 2, Ranged--Light 1, Stealth 1, Survival 1, Vigilance 1
Talents:
Lethal Blows, Quick Strike, Sniper Shot, Stalker x2
Abilities:
None
Equipment:
Heavy clothing, slugthrower rifle, knife
These
Tuskens often ride with their compatriots when going out on the hunt;
otherwise, they are not often encountered, except when popping up to
have a little fun at the local pod race. They are more mechanically
adept than their fellows, given that they are the ones who maintain
their firearms.
Tusken War Chief
Brawn 3 Cunning 2 Presence 3
Agility 2 Intellect 2 Willpower 1
Soak:
3
Wound
Threshold:
14
Strain
Threshold:
11
M/R
Defense:
0 / 0
Skills:
Athletics 1, Brawl 2, Coercion 3, Cool 2, Deception 1, Discipline 2,
Leadership 3, Lore 1, Melee 3, Perception 2, Ranged--Heavy 2,
Resilience 2, Stealth 2, Survival 3, Vigilance 2
Talents:
Command, Field Commander, Improved Field Commander, Second Wind
Abilities:
None
Equipment:
Heavy clothing, slugthrower rifle, gaffi stick
The
leaders of Tusken bands are these war chiefs. They are rarely seen by
outsiders except when leading an attack on a moisture farm or other
targeted location. War chiefs are the most cunning of all Tuskens,
often hanging at the back of a party to command the others. One
should not think that they are less skilled in combat, though, since
the war chiefs are often old bantha riders or sharpshooters who have
survived long enough to gain a position of honor among their fellows.
Tusken Shaman
Brawn 3 Cunning 2 Presence 2
Agility 2 Intellect 2 Willpower 2
Soak:
4
Wound
Threshold:
13
Strain
Threshold:
12
M/R
Defense:
0 / 0
Skills:
Discipline 1, Leadership 1, Lore 1, Medicine 1, Melee 1, Negotiation
2, Perception 2, Resilience 1, Stealth 1, Survival 2, Vigilance 1
Talents:
Forager, Sense Basic Power + Control upgrade, Uncanny Senses
Abilities:
None
Equipment:
Heavy clothing, knife, gaffi stick
Rarest
of all the Tuskens are those who seem to have some kind of connection
to the Force. It is not known just how they acquire their powers, or
how said abilities connect to the Tuskens' mystical outlook on the
galaxy. What is known is that the shamans tend to remain in camp or
at natural locations sacred to the Tuskens, such as wells and
caverns. Thus far the Empire has shown little or no interest in
studying these Force-sensitives, but that could always change.
Very nice, thank you! Sadly the Bantha link is dead, but I will make my own. Very nice resource for my next adventure!
ReplyDeleteThanks, some good ideas on the Tuskan Raiders.
ReplyDelete