Although
the chances are good in an Edge of the Empire campaign that
the PCs operate on the fringe of the galaxy and live from payday to
payday, it's also likely that, sooner or later, they'll have need to
visit the home of someone who leads a much more comfortable
existence. When that happens, this location is just the place.
The
Grand Tour
Refer
to the appropriate map for the following area descriptions.
1.
Front Gate
Although
decorative in apperance, this gate is made of thick and sturdy
durasteel. Bypassing it requires gaining access to the security booth
on the other side, or an Easy Mechanics check followed by an Average
Computers effort to hotwire it. A small camera is built into the
outside wall, along with a microphone for communicating with the
guard who is on duty at all times. Should the PCs want to blast their
way through the gate, treat it like a vehicle that has a Hull Trauma
Threshold of 3. In this way, attacks against it must cause at least
ten points of damage to remove one point of HTT.
2.
Security Booth
One
guard is kept on duty here at all times; in addition to the pistol
worn on his hip, he also has a riot gun in the booth. There is also a
monitor that displays the image from the camera outside of the front
gate. A second guard makes a patrol of the grounds every twenty
minutes or so, stopping back here between rounds.
3.
Repulsorgarage
Two
vehicles, a luxury landspeeder and a repulsor-truck, are generally
kept here--except, of course, when they are taken out on business.
This building is not generally locked, but can be if trouble should
arise.
4.
Entry
This
area is open to the level above and is lit by skylights overhead. A
staircase leads to the upper level, allowing the inhabitants to make
grand entrances when welcoming guests. Like the repulsorgarage, the
front door is only locked in times of trouble.
5.
Den
The
centerpiece of this room is the holoprojector and comm suite built
into one corner. The table also has a built-in dejarik board for
those who fancy such games.
6.
Wine Closet
This
room, with controlled temperature and humidity, contains bottles of
wine, ale, Corellian whiskey and other such potent potables.
7.
Humidor
The
walls of this room are lined with shelves; they are loaded with boxes
of cigars from around the galaxy. It is also sealed for temperature
and humidity.
8.
Pantry
This
room contains an impressive variety of foodstuffs, all suited to the
inhabitants' expensive tastes.
9.
Kitchen
All
of the usual features can be found here, including a top-of-the-line
autochef.
10.
Dining Room
This
table in this room is a solid piece of greel-wood; there is room for
eight to sit at it.
11.
Laundry Room
Facilities
are provided here for washing the inhabitants' clothing along with
linens and other such things.
12.
Utility Room
The
water heater and emergency generator are located here. There is also
a recharging station for the droids who operate in the household.
13.
Guards’ Bedrooms
In
theory these goons are referred to as footmen, but everyone knows
their true purpose.
14.
Guest Rooms
There
very comfortably appointed rooms are reserved for those quests who
come to visit; each includes a bed, wardrobe, table and chairs.
15.
Guest Refresher
There
are no surprises here.
16.
Storage Closet
This
is filled with extra linens, supplies for the refresher and the like.
17.
Deck
This
area has an excellent view of the grounds. It could also provide a
more secretive means of entering the house, if the PCs are inclined
to do so.
18.
Master Refresher
The
large, fancy bathtub is the crowning feature of this bathroom, the
one that is obviously reserved for the masters of the house
themselves.
19.
Master Bedroom
This
room is furnished in the same manner as the guest rooms, except that
everything is larger and more oppulent.
20.
Office
A
desk dominates the middle of this room; it has a computer station
atop it, and is surrounded by overstuffed chairs. There is also a
minibar against one wall, and a safe sits in the corner. Cracking the
safe requires a Hard Skulduggery check. The difficulty of accessing
the computer is left up to the GM, however, based on the information
it contains and thus the extent to which it would be protected.
21.
Garden
The
house's yard is filled with beautiful flowers, shrubs and trees from
around the galaxy, including a rich carpet of Dantooine grass, and
other plants brought in from Felucia, Ithor and elsewhere.
Using the
Wealthy Estate in an Edge of the Empire Campaign
Detailed
here are some of the ways in which this fine home could become
involved in adventures on the galactic fringe.
- PC's who participated in the adventure Hunter and Hunted could discover that Talem and Loren Goll live in just such a home as this.
- Alternately, they could be summoned to a place such as this by a potential employer in a display of wealth and influence.
- The PCs might be hired to infiltrate the estate in order to recover a valuable item or information.
- As a twist, they might be called on to help liberate a spouse or lover who is being kept like a prisoner in a gilded cage.
- On the other hand, the PCs could be recruited to protect an estate when the wealthy owner has run afoul of a dangerous enemy.
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