Although
it's a dark time for the galaxy, it's also a time of great
opportunity for those beings who are willing and able to seize it.
Such is the case with Captain Zate, a Squib scavenger who has managed
to acquire a ship along with a salvage team that can help him harvest
what the galaxy has to offer. Given that there's a war happening
right now, and that space travel can be dangerous in its own right,
there are plenty of opportunities to be had.
The
regular business of Captain Zate and his crew has multiple facets.
For one thing, they make the rounds of popular starports such as Mos
Eisley and Kala'uun, selling their salvaged goods to whoever wants
them. In this way they are a frequent and familiar sight. At the same
time, they establish contacts with other spacers for when unique
offers arise. Sometimes a scoundrel with parts to sell notifies the
Squib and his crew, and they make a deep-space "house call"
to deal with the vessel and/or parts in question. This lets both
parties conduct their business away from prying eyes.
Captain
Zate'ferazel'skuranit
Brawn 1 Cunning 2 Presence 2
Agility 3 Intellect 2 Willpower 2
Soak:
1
Wound
Threshold:
10
Strain
Threshold:
13
M/R
Defense:
0 / 0
Skills:
Astrogation 1, Charm 1, Computers 2, Gunnery 1, Leadership 1,
Mechanics 3, Medicine 1, Melee 1, Negotiation 3, Outer Rim 2,
Perception 1, Piloting--Planetary 1, Piloting--Space 2, Ranged--Light
2, Skulduggery 1, Stealth 1, Streetwise 1, Survival 1
Talents:
Smooth Talker, Wheel and Deal
Abilities:
One free rank in Negotiations; Tech
Savvy: Squibs always
treat Mechanics as being a career skill, regardless of their starting
career.
Equipment:
Clothing, blaster pistol, tool kit, comlink, datapad
Captain
Zate loves nothing in this galaxy more than bargaining. Arguing over
the value of goods is for him like debating philosopy for a scholar,
or arguing the law for a politician. Although he always tries to turn
a profit, the negotiation is in fact more important that the outcome.
In his spare time he enjoys tinkering with his ship, the Redoubtable,
along with the impressive quantity of junk that is contained in its
holds.
Mujnah
Brawn 1 Cunning 2 Presence 2
Agility 2 Intellect 3 Willpower 2
Soak:
2
Wound
Threshold:
11
Strain
Threshold:
13
M/R
Defense:
0 / 0
Skills:
Astrogation 2, Computers 1, Core Worlds 1, Gunnery 2, Mechanics 1,
Outer Rim 2, Perception 1, Piloting--Planetary 2, Piloting--Space 3,
Ranged--Light 1, Vigilance 1
Talents:
Full Throttle, Skilled Jockey
Abilities:
One free rank in Perception; Amphibious
Equipment:
Heavy clothing, blaster pistol, comlink
Mujnah
is a highly skilled pilot, and she enjoys the challenges that are
presented by her work for Captain Zate. Even so, she longs to do
something more important. Having heard stories about the oppression
of her homeworld by the Empire, and how such brave individuals as
Captain Ackbar are fighting for freedom, she dreams of having a
chance one day to make that kind of difference. She questions her own
skills, however, and wonders if she would be able to do what must be
done if such circumstances befell her.
Vas'sneg
Brawn 2 Cunning 2 Presence 1
Agility 2 Intellect 3 Willpower 2
Soak:
2
Wound
Threshold:
12
Strain
Threshold:
12
M/R
Defense:
0 / 0
Skills:
Computers 2, Education 1, Mechanics 3, Medicine 1, Melee 1, Outer Rim
1, Perception 1, Piloting--Planetary 1, Piloting--Space 1,
Ranged--Light 1, Skulduggery 1
Talents:
Gearhead x2, Redundant Systems, Solid Repairs x2
Abilities:
One free rank in Mechanics; One free rank in Gearhead or Solid
Repairs; Practiced
Mechanic: Can spend a
maneuver just prior to making a Mechanics check to upgrade it
Equipment:
Comlink, restraining bolt, backpack, datapad, toolkit
Vashneg
is, for lack of a better term, a geek. His love in life is finding
derelict ships, scrapped droids and other bits of machinery that have
been discarded by other beings, and then coaxing more life out of
them. Indeed, this makes him feel how he imagines a supernatural
being would feel (if he believed in such nonsense). This is why
working as part of Captain Zate's Interstellar Traveling Chop-Shop is
a dream come true, since he is left to his work in the cargo hold
while the other crew members go about their business. After selling
items, however, he is always curious to know how well they have
functioned, and relishes the chance to hear stories from purchasers
who've used said devices in difficult or dangerous situations.
R2-D6
The
last member of the ship's crew, and the one who serves as backup to
all of the other characters, is an astromech droid. Since the other
crew members do not insist that it wear a restraining bolt, this
little droid has a well-developed independent streak. Nevertheless,
it is ultimately quite loyal to its organic crew mates, and does what
it can to protect them and to foster their pursuits. (Refer to page
410 of the core rulebook to find stats for R2-D6.)
The
Redoubtable
Captain
Zate and his associates work out of a standard Wayfarer-class medium
freighter; refer to pages 263-4 of the core rulebook to find stats
for it, and Wookieepedia for deck plans.
Wayfarer Transport Deck Plans
Although they do not have starfighters or speeder bikes aboard their ship, they do have an impressive pile of junk in the main cargo compartment.
Wayfarer Transport Deck Plans
Although they do not have starfighters or speeder bikes aboard their ship, they do have an impressive pile of junk in the main cargo compartment.
Using Captain
Zate in an Edge of the Empire Campaign
Detailed
here are some of the ways in which this Squib and his band of
scavengers could be involved in adventures on the galactic fringe.
- The Squib and his crew are old associates of many purveyors of goods around the Outer Rim, including Vek Ral'lya and Dibs Nkik; as such, if the PCs should wish to purchase a rare or unusual item, they might be referred to this bunch of scavengers in order to find it.
- Should the PCs ever acquire a ship illicitly and have need to dispose of it, they would do well to arrange a rendezvous with the Interstellar Traveling Chop-Shop. (This could be the case for PCs who participated in the scenario Hunter and Hunted if they managed to abscond with the luxury yacht belonging to Talem Goll.)
- Of course, the PCs could buy an item from Zate and his crew, only to have it malfunction at a critical moment, leaving them to seek recompense as they will.
- If Captain Zate discovered a derelict vessel or other source of lucre that was especially hard to scavenge--such as a ship that was riddled with mynocks or an abandoned outpost surrounded by other wild beasts--he might hire the PCs to help complete the salvage operation.
- There's always the chance that the crew of the Redoubtable finds something they weren't meant to see, such as a droid brain containing sensitive information or the remains of a spacewreck that was an accident. In such a case, the scavengers would find themselves in big trouble, and would turn to familar faces for help.
- If Mujnah learned that one of the PCs had a reputation for fighting the good fight, she would take an immediate interest in that character.
- A droid PC could begin its operative life having been restored to function by Vas'sneg.
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