This
band of pirates operates out of the Cularin System. It is inspired by
tales of a previous incarnation that used the same name, one that was
also active in that system and that was eventually brought to an end
by a band of local heroes--including, some would say, the
Jedi--around the time of the Clone Wars.
Captain Odhnah
Brawn 3 Cunning 2 Presence 2
Agility 3 Intellect 1 Willpower 2
Soak:
4
Wound
Threshold:
17
Strain
Threshold:
10
M/R
Defense:
0 / 0
Skills:
Astrogation 1, Computers 1, Cool 1, Gunnery 2, Mechanics 1, Outer Rim
1, Perception 1, Piloting--Planetary 1, Piloting--Space 2,
Ranged--Light 1, Skulduggery 1, Vigilance 1
Talents:
Dead to Rights, Full Throttle, Improved Dead to Rights, Improved Full
Throttle, Skilled Jockey
Abilities:
One free rank in Coercion; Claws (Brawl; Damage: 4; Crit: 3)
Equipment:
Heavy clothing, blaster pistol, comlink, datapad
The
leader of this pirate band is a daring and feisty Togorian female
named Odhnah. Bringing together the group was her idea, and she
commands the loyalty of her associates. She has well developed tastes
for creature comforts, and enjoys indulging in the finer things when
she has the credits to do so. When that is not the case, she and her
pirates go out on the hunt, eager to find a new prize. Should someone
manage to cross her, the Togorian's wrath could be relentless.
Otakh
Brawn 4 Cunning 2 Presence 2
Agility 2 Intellect 1 Willpower 2
Soak:
5
Wound
Threshold:
120
Strain
Threshold:
10
M/R
Defense:
1 / 1
Skills:
Athletics 2, Brawl 3, Coercion 1, Cool 1, Coordination 2, Perception
1, Ranged--Light 3, Resilience 1, Stealth 2, Vigilance 1
Talents:
Feral Strength, Frenzied Attack, Heroic Fortitude, Toughened
Abilities:
One free rank in Coercion; Claws (Brawl; Damage: 4; Crit: 3)
Equipment:
Armored clothing, heavy blaster pistol, comlink
Where
Odhnah is the brains behind this operation, Otakh is the brawn. He
leads the boarding party, and for him combat is a chance to
demonstrate his prowess and prove himself as a warrior. He is in love
with his captain, and the two have been involved romantically, but he
doesn't know how committed she is to him. For that reason, he is
always trying to show off for her.
Togorian Crew
Members
Brawn 3 Cunning 2 Presence 2
Agility 2 Intellect 1 Willpower 2
Soak:
4
Wound
Threshold:
17
Strain
Threshold:
10
M/R
Defense:
0 / 0
Skills:
Astrogation 1, Computers 1, Cool 1, Gunnery 2, Mechanics 1, Outer Rim
1, Perception 1, Piloting--Planetary 1, Piloting--Space 2,
Ranged--Light 1, Skulduggery 1, Vigilance 1
Talents:
None
Abilities:
One free rank in Coercion; Claws (Brawl; Damage: 4; Crit: 3)
Equipment:
Heavy clothing, blaster pistol, comlink
The
rest of the Interloper's crew consists of females, ones
handpicked by Odhnah for their abilities with ships and weapons. In
this way the crew is somewhat segregated, since they operate and
maintain the ship while the males keep themselves ready for boarding
actions. Right now there are three females who serve as co-pilot and
gunners, but they may recruit others if they prove successful.
Togorian
Boarding Party
Brawn 3 Cunning 2 Presence 2
Agility 2 Intellect 1 Willpower 2
Soak:
4
Wound
Threshold:
17
Strain
Threshold:
10
M/R
Defense:
1 / 1
Skills:
Athletics 1, Brawl 2, Coercion 1, Cool 1, Coordination 1, Perception
1, Ranged--Light 2, Resilience 1, Stealth 1, Vigilance 1
Talents:
None
Abilities:
One free rank in Coercion; Claws (Brawl; Damage: 4; Crit: 3)
Equipment:
Armored clothing, blaster pistol, comlink
The
males who follow Otakh into battle are aggressive, ruthless and
boastful--but they also have the skills to back up those qualities.
Even so, their bravery only lasts as long as they believe they can
profit from a situation; should a battle turn against them, they have
no intentions of sacrificing themselves.
The
Interloper
The
Togorians' ship is a standard YT-2400 transport. The area of hull in
front of each laser cannon, above and below, is painted with the
image of the blazing claw, the symbol of this pirate band. The
storage locker on board it (Area 18) has been refitted to serve as a
brig. Refer to Wookieepedia to find deck plans for it.
Using the
Fireclaw Horde in an Edge of the Empire Campaign
Detailed
here are some of the ways in which these Togorian pirates could
become involved in adventures on the galactic fringe.
- Most directly, they could attack the PCs' ship, demanding that they surrender and prepare to be boarded.
- Alternately, the PCs could stumble across the Fireclaw Horde in the aftermath of an attack, perhaps while they are transferring hostages and booty aboard the Interloper.
- After a string of attacks, a bounty is offered to whoever can find and eliminate these pirates. This might include tracking them to a base of operations and rescuing prisoners whom they're holding for ransom.
- Of course, the situation could always be more complicated than it seems. Perhaps the enemy of a Core Worlds noble sold out his/her ship's itinerary, allowing the vessel to be taken as a prize; that enemy would try to cover up any evidence of such a betrayal.
- Finally, an unrecognized enemy of the PCs could betray them in the very same manner, perhaps planting a tracking device aboard their ship so that the pirates can find and ambush them.
- If the PCs proved to be too difficult for the pirates to defeat, the Togorians could always invite them to join their band.
No comments:
Post a Comment