Monday, August 5, 2013

The Fireclaw Horde


This band of pirates operates out of the Cularin System. It is inspired by tales of a previous incarnation that used the same name, one that was also active in that system and that was eventually brought to an end by a band of local heroes--including, some would say, the Jedi--around the time of the Clone Wars.


Captain Odhnah
Brawn 3 Cunning 2 Presence 2
Agility 3 Intellect 1 Willpower 2

Soak: 4
Wound Threshold: 17
Strain Threshold: 10
M/R Defense: 0 / 0

Skills: Astrogation 1, Computers 1, Cool 1, Gunnery 2, Mechanics 1, Outer Rim 1, Perception 1, Piloting--Planetary 1, Piloting--Space 2, Ranged--Light 1, Skulduggery 1, Vigilance 1

Talents: Dead to Rights, Full Throttle, Improved Dead to Rights, Improved Full Throttle, Skilled Jockey

Abilities: One free rank in Coercion; Claws (Brawl; Damage: 4; Crit: 3)

Equipment: Heavy clothing, blaster pistol, comlink, datapad

The leader of this pirate band is a daring and feisty Togorian female named Odhnah. Bringing together the group was her idea, and she commands the loyalty of her associates. She has well developed tastes for creature comforts, and enjoys indulging in the finer things when she has the credits to do so. When that is not the case, she and her pirates go out on the hunt, eager to find a new prize. Should someone manage to cross her, the Togorian's wrath could be relentless.

Otakh
Brawn 4 Cunning 2 Presence 2
Agility 2 Intellect 1 Willpower 2

Soak: 5
Wound Threshold: 120
Strain Threshold: 10
M/R Defense: 1 / 1

Skills: Athletics 2, Brawl 3, Coercion 1, Cool 1, Coordination 2, Perception 1, Ranged--Light 3, Resilience 1, Stealth 2, Vigilance 1

Talents: Feral Strength, Frenzied Attack, Heroic Fortitude, Toughened

Abilities: One free rank in Coercion; Claws (Brawl; Damage: 4; Crit: 3)

Equipment: Armored clothing, heavy blaster pistol, comlink

Where Odhnah is the brains behind this operation, Otakh is the brawn. He leads the boarding party, and for him combat is a chance to demonstrate his prowess and prove himself as a warrior. He is in love with his captain, and the two have been involved romantically, but he doesn't know how committed she is to him. For that reason, he is always trying to show off for her.


Togorian Crew Members
Brawn 3 Cunning 2 Presence 2
Agility 2 Intellect 1 Willpower 2

Soak: 4
Wound Threshold: 17
Strain Threshold: 10
M/R Defense: 0 / 0

Skills: Astrogation 1, Computers 1, Cool 1, Gunnery 2, Mechanics 1, Outer Rim 1, Perception 1, Piloting--Planetary 1, Piloting--Space 2, Ranged--Light 1, Skulduggery 1, Vigilance 1

Talents: None

Abilities: One free rank in Coercion; Claws (Brawl; Damage: 4; Crit: 3)

Equipment: Heavy clothing, blaster pistol, comlink

The rest of the Interloper's crew consists of females, ones handpicked by Odhnah for their abilities with ships and weapons. In this way the crew is somewhat segregated, since they operate and maintain the ship while the males keep themselves ready for boarding actions. Right now there are three females who serve as co-pilot and gunners, but they may recruit others if they prove successful.


Togorian Boarding Party
Brawn 3 Cunning 2 Presence 2
Agility 2 Intellect 1 Willpower 2

Soak: 4
Wound Threshold: 17
Strain Threshold: 10
M/R Defense: 1 / 1

Skills: Athletics 1, Brawl 2, Coercion 1, Cool 1, Coordination 1, Perception 1, Ranged--Light 2, Resilience 1, Stealth 1, Vigilance 1

Talents: None

Abilities: One free rank in Coercion; Claws (Brawl; Damage: 4; Crit: 3)

Equipment: Armored clothing, blaster pistol, comlink

The males who follow Otakh into battle are aggressive, ruthless and boastful--but they also have the skills to back up those qualities. Even so, their bravery only lasts as long as they believe they can profit from a situation; should a battle turn against them, they have no intentions of sacrificing themselves.


The Interloper
The Togorians' ship is a standard YT-2400 transport. The area of hull in front of each laser cannon, above and below, is painted with the image of the blazing claw, the symbol of this pirate band. The storage locker on board it (Area 18) has been refitted to serve as a brig. Refer to Wookieepedia to find deck plans for it.




Using the Fireclaw Horde in an Edge of the Empire Campaign
Detailed here are some of the ways in which these Togorian pirates could become involved in adventures on the galactic fringe.
  • Most directly, they could attack the PCs' ship, demanding that they surrender and prepare to be boarded.
  • Alternately, the PCs could stumble across the Fireclaw Horde in the aftermath of an attack, perhaps while they are transferring hostages and booty aboard the Interloper.
  • After a string of attacks, a bounty is offered to whoever can find and eliminate these pirates. This might include tracking them to a base of operations and rescuing prisoners whom they're holding for ransom.
  • Of course, the situation could always be more complicated than it seems. Perhaps the enemy of a Core Worlds noble sold out his/her ship's itinerary, allowing the vessel to be taken as a prize; that enemy would try to cover up any evidence of such a betrayal.
  • Finally, an unrecognized enemy of the PCs could betray them in the very same manner, perhaps planting a tracking device aboard their ship so that the pirates can find and ambush them.
  • If the PCs proved to be too difficult for the pirates to defeat, the Togorians could always invite them to join their band.


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