Tuesday, July 19, 2016

The Wrecking Crew

Here are some adversaries for use on Jakku. 


The Wrecking Crew
In stark contrast to the inhabitants of Sim-Neleg Village is this band of cutthroats, employed by Slarr the Hutt. They scour the wrecks in search of lost materiel and, more importantly, secrets.

Wrecking Crew Member (Minions)
Brawn 2 Agility 2 Intellect 2
Cunning 2 Willpower 2 Presence 2

Soak: 3
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0

Skills (group only): Mechanics, Melee, Perception, Ranged—Light

Talents: None

Abilities: None

Equipment: Heavy clothing, blaster pistol, truncheon, toolkit, comlink

These individuals are rugged and skilled. Motivated by a combination of fear and greed, they are unswervingly loyal to their Hutt employer.

Yahd Denosk (Rival)
Brawn 3 Agility 3 Intellect 2
Cunning 2 Willpower 2 Presence 2

Soak: 4
Wound Threshold: 15
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Athletics 2, Brawl 2, Cool 1, Melee 3, Perception 1, Piloting—Planetary 2, Ranged—Light 2, Resilience 1, Survival 2, Vigilance 1

Talents: Feral Strength, Frenzied Attack, Knockdown, Lethal Blows, Toughened

Abilities: Free rank in each of two non-career skills

Equipment: Heavy clothing, heavy blaster pistol, vibrosword, comlink

Yahd is, to put it bluntly, a thug. He fills the role of enforcer for the group, acting as the not-so-subtle threat behind Iera's leadership. He's not very bright, but he is tough and adept when it comes to causing other beings pain.

Iera Denosk
Brawn 2 Agility 3 Intellect 2
Cunning 3 Willpower 2 Presence 3

Soak: 3
Wound Threshold: 12
Strain Threshold: 13
M/R Defense: 0 / 0

Skills: Charm 1, Cool 1, Coordination 1, Deception 2, Gunnery 2, Mechanics 1, Medicine 1, Melee 1, Negotiation 2, Perception 2, Piloting—Planetary 2, Ranged—Light 3, Skulduggery 3, Stealth 3, Vigilance 2

Talents: Black Market Contacts, Dodge, Grit, Stalker, Street Smarts

Abilities: Free rank in each of two non-career skills

Equipment: Heavy clothing, blaster pistol, vibrodagger, datapad, comlink

Iera is the face of the Wrecking Crew, a former street thief who now makes a comfortable living running this salvage operation for Slarr the Hutt. She sees herself as something of a pirate, the captain of a sail barge for now, but with aspirations of one day commanding a fleet of vessels.

Mineto Huru
Brawn 2 Agility 2 Intellect 3
Cunning 2 Willpower 2 Presence 2

Soak: 2
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Astrogation 1, Computers 2, Gunnery 1, Mechanics 3, Medicine 1, Outer Rim 2, Piloting—Planetary 1, Ranged—Light 1, Skulduggery 1, Underworld 2

Talents: Solid Repairs, Speaks Binary, Tinkerer, Utility Belt, Utinni!

Abilities: Free rank in each of two non-career skills

Equipment: Clothing, toolkit, datapad, comlink, blaster pistol

Once, Mineto Huru lived the simple but comfortable life of a starship technician on Nar Shadaa. He ran afoul of Slarr the Hutt when a vessel he'd repaired malfunctioned, however, causing an embarrassing and expensive crash. Now he's been given the job of refurbishing salvaged items on Jakku, a throrougly uncomfortable place. While he does his job well, he also keeps an eye out for a find that he could trade for his freedom, leaving service to the Hutt forever.

The Sail Barge Raptor and Outrider Skiffs
The Wrecking Crew is based out of a converted sail barge, one very similar to—but not nearly so opulent as—the one operated by Slarr the Hutt. For deckplans, refer to a previous article.

The difference is that this one is outfitted with light repeating blasters, one mounted in front of each stairwell and one in the front of the upper deck. There is also a heavy repeating blaster mounted in the middle of the raised platform in the rear. Scavenged junk is stacked in the middle of the upper deck, while the main deck is filled with projects on which the technicians are working.

The Wrecking Crew also uses a number of cargo skiffs as outriders; the link above is a printable PDF with miniature-scale deckplans for three of them.

Using the Wrecking Crew in an Episode VII-Era Campaign
This band of cutthroats can be incorporated in a campaign in many different ways; a few of the possibilities are detailed here.
  • During any kind of activity for PCs in the Jakku desert, these beings could come along to complicate matters.
  • When a scavenger comes stumbling out of the desert, half delirious from the heat and telling of a valuable score, the race is on to find the wreck and claim the valuables aboard it.
  • This all becomes even more complicated when a tremendous sandstorm arises in the vicinity of the find.
  • When scavenging proves less fruitful than they'd like, these cutthroats could resort to stealing salvage from rival groups such as those at Sim-Neleg Village.
  • If Mineto Huru found something really valuable, the Human might seek outsiders with a ship who could take him offword for a share of the profit.
  • In that case, locals could seek out offworlders to help deal with the problem.

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