-Nate
The
Guardian
Currently
the shrine has one regular inhabitant, a Barabel warrior named
Aurakh. He is a skilled hunter who prowls the surrounding jungle
during the night and then takes shelter in the shrine as the deadly
sun begins to rise. He also spends time interacting with the
holocron, slowly learning what he can about the ways of the Force.
While some of this training may seem contradictory to the Barabel's
inherently predatory nature, Aurakh is doing his best to develop the
discipline of a Jedi warrior.
Aurakh,
Barabel Force-Sensitive Exile (Rival)
Brawn 4 Agility 2 Intellect 2
Cunning 2 Willpower 2 Presence 2
Soak: 5
Wound Threshold: 18
Strain Threshold: 10
M/R Defense: 0 / 0
Skills:
Athletics 2, Brawl 2, Coercion 1, Cool 1, Coordination 1, Discipline
1, Lore 1, Medicine 1, Melee 3, Perception 3, Ranged—Light 2,
Resilience 2, Stealth 2, Survival 3, Vigilance 2
Talents:
Expert Tracker, Forager, Hunter, Outdoorsman, Stalker, Swift; Sense
Basic Power, Uncanny Reaction, Uncanny Senses
Abilities:
Free rank in Cocercion; natural weapons; radiation resistance; stun
resistance*
Equipment:
Hide armor (treat like heavy clothing), hunting axe (treat like a
gaffi stick), backpack with five days' rations and fresh water
While he might at
first glance look like a savage warrior, Aurakh the Barabel is in
fact an honorable warrior dedicated to learning the ways of the Jedi.
*This character is
made using stats from the Unofficial Species Menagerie, Revised &
Expanded
The
Teacher
This item is
imprinted with the personality of Ritsam Mit-Sanij as its gatekeeper.
As such, it can provide information for characters who hope to learn
the ways of the Force (limited at the GM's discretion, of course). He
was a Knight who fought during the Clone Wars and survived into the
early times of the Galactic Empire. What is more, he managed to
record much of his knowledge in it.
To that end,
characters who acquire the holocron can use it to study some of the
techniques that Mit-Sanij himself had studied when he was alive.
Mechanically speaking, those could include any that the GM wishes to
allow characters to learn. What is more, the imprint of Mit-Sanij
could be a source of information about the events leading up to and
during the Clone Wars and the fall of the Jedi Order, since he lived
at that time. In fact, although the imprint doesn't know it, the Jedi
guardian died on Nar Shadaa, the Smugglers' Moon, after running afoul
of a Hutt crimelord's enforcers.
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