Currently the shrine has one regular inhabitant, a Barabel warrior named Aurakh. He is a skilled hunter who prowls the surrounding jungle during the night and then takes shelter in the shrine as the deadly sun begins to rise. He also spends time interacting with the holocron, slowly learning what he can about the ways of the Force. While some of this training may seem contradictory to the Barabel's inherently predatory nature, Aurakh is doing his best to develop the discipline of a Jedi warrior.
Aurakh, Barabel Force-Sensitive Exile (Rival)
Brawn 4 Agility 2 Intellect 2
Cunning 2 Willpower 2 Presence 2
Wound Threshold: 18
Strain Threshold: 10
M/R Defense: 0 / 0
Skills: Athletics 2, Brawl 2, Coercion 1, Cool 1, Coordination 1, Discipline 1, Lore 1, Medicine 1, Melee 3, Perception 3, Ranged—Light 2, Resilience 2, Stealth 2, Survival 3, Vigilance 2
Talents: Expert Tracker, Forager, Hunter, Outdoorsman, Stalker, Swift; Sense Basic Power, Uncanny Reaction, Uncanny Senses
Abilities: Free rank in Cocercion; natural weapons; radiation resistance; stun resistance*
Equipment: Hide armor (treat like heavy clothing), hunting axe (treat like a gaffi stick), backpack with five days' rations and fresh water
While he might at first glance look like a savage warrior, Aurakh the Barabel is in fact an honorable warrior dedicated to learning the ways of the Jedi.
*This character is made using stats from the Unofficial Species Menagerie, Revised & Expanded
This item is imprinted with the personality of Ritsam Mit-Sanij as its gatekeeper. As such, it can provide information for characters who hope to learn the ways of the Force (limited at the GM's discretion, of course). He was a Knight who fought during the Clone Wars and survived into the early times of the Galactic Empire. What is more, he managed to record much of his knowledge in it.
To that end, characters who acquire the holocron can use it to study some of the techniques that Mit-Sanij himself had studied when he was alive. Mechanically speaking, those could include any that the GM wishes to allow characters to learn. What is more, the imprint of Mit-Sanij could be a source of information about the events leading up to and during the Clone Wars and the fall of the Jedi Order, since he lived at that time. In fact, although the imprint doesn't know it, the Jedi guardian died on Nar Shadaa, the Smugglers' Moon, after running afoul of a Hutt crimelord's enforcers.