Thursday, July 21, 2016

Hazards of Jakku

Detailed below are a couple of the hazards that residents and visitors on Jakku might face in that harsh desert environment. 


Sandstorms and the Breath of X'us'R'iia
The latter term refers to the belief of Jakku's Teedo that their world's massive sandstorms manifest from the breath of their goddess. They consists of heavy winds that pick sand and gravel, scouring travelers, vehicles and buildings alike with the powerful mix. In game terms, these sandstorms can be treated like a fire, causing damage equal to their rating (generally from 1 to 3). Those passing through it can make Survival or Piloting—Planetary checks, with the difficulty determined by the intensity of the storm. Refer to page 214 in the Edge of the Empire rulebook for details regarding corrosives.

Strength / Difficulty
1 / Easy
2 / Average
3 / Hard

The Sinking Fields
Located in Jakku's Goazon Badlands region, these areas can trap and drown unwary travelers. In game terms, passing through them requires a hard Survival or daunting Perception check to notice the hazard; failing that then requires an Athletics or Piloting—Space effort, with the difficulty determined by the size of the creature or vehicle in question. Failure on that second check means that the creature is treated as drowning, or that the vehicle is trapped in the sand, forcing passengers and crew to evacuate it (and thus attempt Athletics checks). Only intervention by another creature or vehicle can rescue the victim. Refer to page 214 in the Edge of the Empire rulebook for details about suffocation.

Size / Requirements
0-2 / Make a hard Athletics or Piloting—Planetary check
3-4 / Make an average Athletics or Piloting—Planetary check
5-8 / These vehicles and creatures are generally too large to be trapped in the sinking sands, but can be sucked in by them if they are incapacitated. 


No comments:

Post a Comment