Here are some adversaries for use on Jakku.
-Nate
The Wrecking Crew
In stark contrast to the inhabitants of Sim-Neleg Village is this
band of cutthroats, employed by Slarr the Hutt. They scour the wrecks
in search of lost materiel and, more importantly, secrets.
Wrecking
Crew Member (Minions)
Brawn 2 Agility 2 Intellect 2
Cunning 2 Willpower 2 Presence 2
Soak: 3
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0
Skills
(group only):
Mechanics, Melee, Perception, Ranged—Light
Talents:
None
Abilities:
None
Equipment:
Heavy clothing, blaster pistol, truncheon, toolkit, comlink
These individuals are rugged and skilled. Motivated by a combination
of fear and greed, they are unswervingly loyal to their Hutt
employer.
Yahd
Denosk (Rival)
Brawn 3 Agility 3 Intellect 2
Cunning 2 Willpower 2 Presence 2
Soak: 4
Wound Threshold: 15
Strain Threshold: 12
M/R Defense: 0 / 0
Skills:
Athletics 2, Brawl 2, Cool 1, Melee 3, Perception 1,
Piloting—Planetary 2, Ranged—Light 2, Resilience 1, Survival 2,
Vigilance 1
Talents:
Feral Strength, Frenzied Attack, Knockdown, Lethal Blows, Toughened
Abilities:
Free rank in each of two non-career skills
Equipment:
Heavy clothing, heavy blaster pistol, vibrosword, comlink
Yahd is, to put it bluntly, a thug. He fills the role of enforcer for
the group, acting as the not-so-subtle threat behind Iera's
leadership. He's not very bright, but he is tough and adept when it
comes to causing other beings pain.
Iera
Denosk
Brawn 2 Agility 3 Intellect 2
Cunning 3 Willpower 2 Presence 3
Soak: 3
Wound Threshold: 12
Strain Threshold: 13
M/R Defense: 0 / 0
Skills:
Charm 1, Cool 1, Coordination 1, Deception 2, Gunnery 2, Mechanics 1,
Medicine 1, Melee 1, Negotiation 2, Perception 2, Piloting—Planetary
2, Ranged—Light 3, Skulduggery 3, Stealth 3, Vigilance 2
Talents:
Black Market Contacts, Dodge, Grit, Stalker, Street Smarts
Abilities:
Free rank in each of two non-career skills
Equipment:
Heavy clothing, blaster pistol, vibrodagger, datapad, comlink
Iera is the face of the Wrecking Crew, a former street thief who now
makes a comfortable living running this salvage operation for Slarr
the Hutt. She sees herself as something of a pirate, the captain of a
sail barge for now, but with aspirations of one day commanding a
fleet of vessels.
Mineto
Huru
Brawn 2 Agility 2 Intellect 3
Cunning 2 Willpower 2 Presence 2
Soak: 2
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0 / 0
Skills:
Astrogation 1, Computers 2, Gunnery 1, Mechanics 3, Medicine 1, Outer
Rim 2, Piloting—Planetary 1, Ranged—Light 1, Skulduggery 1,
Underworld 2
Talents:
Solid Repairs, Speaks Binary, Tinkerer, Utility Belt, Utinni!
Abilities:
Free rank in each of two non-career skills
Equipment:
Clothing, toolkit, datapad, comlink, blaster pistol
Once, Mineto Huru lived the simple but comfortable life of a starship
technician on Nar Shadaa. He ran afoul of Slarr the Hutt when a
vessel he'd repaired malfunctioned, however, causing an embarrassing
and expensive crash. Now he's been given the job of refurbishing
salvaged items on Jakku, a throrougly uncomfortable place. While he
does his job well, he also keeps an eye out for a find that he could
trade for his freedom, leaving service to the Hutt forever.
The Sail Barge
Raptor and Outrider Skiffs
The
Wrecking Crew is based out of a converted sail barge, one very
similar to—but not nearly so opulent as—the one operated by Slarr
the Hutt. For deckplans, refer to a previous article.
The
difference is that this one is outfitted with light repeating
blasters, one mounted in front of each stairwell and one in the front
of the upper deck. There is also a heavy repeating blaster mounted in
the middle of the raised platform in the rear. Scavenged junk is
stacked in the middle of the upper deck, while the main deck is
filled with projects on which the technicians are working.
The
Wrecking Crew also uses a number of cargo skiffs as outriders; the
link above is a printable PDF with miniature-scale deckplans for
three of them.
Using the Wrecking Crew in an
Episode VII-Era Campaign
This band of cutthroats can be incorporated in a campaign in many
different ways; a few of the possibilities are detailed here.
During any kind of
activity for PCs in the Jakku desert, these beings could come along
to complicate matters.
When a scavenger
comes stumbling out of the desert, half delirious from the heat and
telling of a valuable score, the race is on to find the wreck and
claim the valuables aboard it.
This all becomes
even more complicated when a tremendous sandstorm arises in the
vicinity of the find.
When scavenging
proves less fruitful than they'd like, these cutthroats could resort
to stealing salvage from rival groups such as those at Sim-Neleg
Village.
If Mineto Huru
found something really valuable, the Human might seek outsiders with
a ship who could take him offword for a share of the profit.
In that case,
locals could seek out offworlders to help deal with the problem.