Tuesday, June 30, 2015

Strip Mine Personnel

Presented below are some of the characters who can be found in the aforementioned strip mine.

-Nate



Personnel
Detailed below are some of the characters to be found in the facility.


Ettoca Lar, CSA Facility Manager (Rival)
Brawn 2 Agility 2 Intellect 3
Cunning 3 Willpower 2 Presence 3

Soak: 3
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Charm 1, Coercion 2, Computers 2, Cool 1, Core Worlds 1, Deception 3, Discipline 1, Education 1, Leadership 1, Mechanics 1, Negotiation 3, Outer Rim 1, Perception 2, Ranged—Light 2, Vigilance 1

Talents: Bought Info, Plausible Deniability, Rapid Recovery, Sound Investments, Wheel and Deal

Abilities: One free rank in each of two non-career skills

Equipment: Heavy clothing, comlink, datapad, blaster pistol

Ettoca Lar is every bit the company man. He has grand aspirations of becoming a viceprex in the Corporate Sector one day; for now, his best opportunity is to prove himself as the administrator of this mining camp. To that end, he does everything in his power to ensure the profitability of the facility—at the cost of the workers, of course. Although Ettoca acts self-assured while supported by teams of guards, he is really a coward at heart.


Mining Camp Guards (Minions)
Brawn 2 Agility 2 Intellect 1
Cunning 2 Willpower 1 Presence 1

Soak: 3
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0

Skills (group only): Brawl, Melee, Perception, Ranged—Light, Vigilance

Talents: None

Abilities: None

Equipment: Heavy clothing, blaster pistols, truncheons, comlinks

The guards who maintain “law and order” in the mining camp are little better than mercenary thugs. They see the miners as ignorant dupes, and therefore feel little need to respect them. Even so, they try not to be outright antagonistic toward them, since that only makes life harder for all.


Mining Camp Guard Sergeant (Rival)
Brawn 3 Agility 3 Intellect 1
Cunning 2 Willpower 2 Presence 2

Soak: 3
Wound Threshold: 15
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Athletics 1, Brawl 2, Coercion 2, Cool 1, Discipline 2, Leadership 1, Melee 3, Perception 2, Ranged—Light 3, Resilience 1, Vigilance 2

Talents: Defensive Stance, Durable, Intimidating, Natural Enforcer, Stunning Blow, Toughened

Abilities: None

Equipment: Heavy clothing, blaster pistols, comlinks, truncheons

These squad leaders are much like their underlings, except that they're even more adept when it comes to a fight. They tend to prefer delivering a beating first, and then asking questions later.


Tomen Bala, Klatooinian Cook (Rival)
Brawn 2 Agility 3 Intellect 2
Cunning 2 Willpower 1 Presence 2

Soak: 3
Wound Threshold: 12
Strain Threshold: 11
M/R Defense: 0 / 0

Skills: Brawl 3, Cool 2, Discipline 1, Lore 1, Melee 2, Perception 2, Ranged—Heavy 2, Ranged—Light 3, Resilience 2, Survival 1, Vigilance 1

Talents: Point Blank, Second Wind, Side Step

Abilities: One free rank in Brawl or Ranged (Heavy or Light), one free rank in another non-career skill.

Equipment: Heavy clothing, comlink, blaster pistol, knife

Tomen Bala started his career at the mining camp as one of the nameless guards who kept order. Before long, however, he found that he felt bad for the workers who'd been duped into toiling there with little hope for release from their indentures. For that reason, and because he was a decent hand in the kitchen, he started cooking. Although he would like to help change the situation in camp, he doesn't believe there's much hope for really doing so.


Typical Miners (Minions)
Brawn 2 Agility 2 Intellect 1
Cunning 1 Willpower 2 Presence 1

Soak: 3
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0

Skills (group only): Athletics, Brawl, Melee, Perception

Talents: None

Abilities: None

Equipment: Heavy clothing, mining equipment

These unfortunate souls all seek a better situation in life, but are slowly realizing that there's little hope for it because of the stranglehold that the Corporate Sector Authority has over their lives. Many grumble, and some actually try to do something about the situation, but few have the wherewithal to make a real difference.


Vree and Zya Sonu, Cantina Proprietors (Rivals)
Brawn 2 Agility 3 Intellect 2
Cunning 3 Willpower 2 Presence 3

Soak: 2
Wound Threshold: 14
Strain Threshold: 13
M/R Defense: 0 / 0

Skills: Charm 1, Cool 2, Deception 2, Lore 1, Negotiation 3, Outer Rim 1, Perception 2, Ranged—Light 1, Streetwise 1, Vigilance 1 

Talents: Dodge, Grit, Inspiring Rhetoric, Kill With Kindness, Toughened

Abilities: One free rank in each of two non-career skills

Equipment: Clothing, comlinks, datapads, blaster pistols

The Sonu sisters, as they are known around the camp, provide a glimmer of happiness in the shadows of life as indentured servants. They provide sympathetic ears and charge fair prices. For this reason Ettoca Lar sees them as a threat to the stability of a camp, but their popularity is such that he doesn't dare move against them.


Using the Strip Mine in an Edge of the Empire Campaign
There are multiple ways in which this facility can be used in the PCs' adventures; a few of the possibilities are detailed here.
  • The PCs might first become aware of the mining facility, and the plight of its workers, during a routine cargo delivery.
  • One of the indentured laborers might approach PCs who have a ship and ask them to smuggle him and his family out of the camp.
  • One or more PCs could witness the brutality with which the guards enforce the will of the Corporate Sector Authority and feel an urge to intervene.
  • On a different planet, the PCs might be present when bounty hunters show up to reclaim an escaped worker.
  • When an outspoken and dissatisfied worker is killed in an “accident,” others could call on the PCs to help reveal the truth.
  • As matters escalate, the workers might try to hire the PCs to smuggle in weapons so that they can stage a revolt.
  • If the camp did revolt, retribution from the CSA would be strong and swift.
  • Characters with connections to the Rebel Alliance could see this as an opportunity to recruit new members, and to gain new materiel.



No comments:

Post a Comment