-Nate
Personnel
Detailed below are some of the characters to be found in the
facility.
Ettoca
Lar, CSA Facility Manager (Rival)
Brawn 2 Agility 2 Intellect 3
Cunning 3 Willpower 2 Presence 3
Soak: 3
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0 / 0
Skills:
Charm 1, Coercion 2, Computers 2, Cool 1, Core Worlds 1, Deception 3,
Discipline 1, Education 1, Leadership 1, Mechanics 1, Negotiation 3,
Outer Rim 1, Perception 2, Ranged—Light 2, Vigilance 1
Talents:
Bought Info, Plausible Deniability, Rapid Recovery, Sound
Investments, Wheel and Deal
Abilities:
One free rank in each of two non-career skills
Equipment:
Heavy clothing, comlink, datapad, blaster pistol
Ettoca Lar is every bit the company man. He has grand aspirations of
becoming a viceprex in the Corporate Sector one day; for now, his
best opportunity is to prove himself as the administrator of this
mining camp. To that end, he does everything in his power to ensure
the profitability of the facility—at the cost of the workers, of
course. Although Ettoca acts self-assured while supported by teams of
guards, he is really a coward at heart.
Mining
Camp Guards (Minions)
Brawn 2 Agility 2 Intellect 1
Cunning 2 Willpower 1 Presence 1
Soak: 3
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0
Skills
(group only):
Brawl, Melee, Perception, Ranged—Light, Vigilance
Talents:
None
Abilities:
None
Equipment:
Heavy clothing, blaster pistols, truncheons, comlinks
The guards who maintain “law and order” in the mining camp are
little better than mercenary thugs. They see the miners as ignorant
dupes, and therefore feel little need to respect them. Even so, they
try not to be outright antagonistic toward them, since that only
makes life harder for all.
Mining
Camp Guard Sergeant (Rival)
Brawn 3 Agility 3 Intellect 1
Cunning 2 Willpower 2 Presence 2
Soak: 3
Wound Threshold: 15
Strain Threshold: 12
M/R Defense: 0 / 0
Skills:
Athletics 1, Brawl 2, Coercion 2, Cool 1, Discipline 2, Leadership 1,
Melee 3, Perception 2, Ranged—Light 3, Resilience 1, Vigilance 2
Talents:
Defensive Stance, Durable, Intimidating, Natural Enforcer, Stunning
Blow, Toughened
Abilities:
None
Equipment:
Heavy clothing, blaster pistols, comlinks, truncheons
These squad leaders are much like their underlings, except that
they're even more adept when it comes to a fight. They tend to prefer
delivering a beating first, and then asking questions later.
Tomen
Bala, Klatooinian Cook (Rival)
Brawn 2 Agility 3 Intellect 2
Cunning 2 Willpower 1 Presence 2
Soak: 3
Wound Threshold: 12
Strain Threshold: 11
M/R Defense: 0 / 0
Skills:
Brawl 3, Cool 2, Discipline 1, Lore 1, Melee 2, Perception 2,
Ranged—Heavy 2, Ranged—Light 3, Resilience 2, Survival 1,
Vigilance 1
Talents:
Point Blank, Second Wind, Side Step
Abilities:
One free rank in Brawl or Ranged (Heavy or Light), one free rank in
another non-career skill.
Equipment:
Heavy clothing, comlink, blaster pistol, knife
Tomen Bala started his career at the mining camp as one of the
nameless guards who kept order. Before long, however, he found that
he felt bad for the workers who'd been duped into toiling there with
little hope for release from their indentures. For that reason, and
because he was a decent hand in the kitchen, he started cooking.
Although he would like to help change the situation in camp, he
doesn't believe there's much hope for really doing so.
Typical
Miners (Minions)
Brawn 2 Agility 2 Intellect 1
Cunning 1 Willpower 2 Presence 1
Soak: 3
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0
Skills
(group only):
Athletics, Brawl, Melee, Perception
Talents:
None
Abilities:
None
Equipment:
Heavy clothing, mining equipment
These unfortunate souls all seek a better situation in life, but are
slowly realizing that there's little hope for it because of the
stranglehold that the Corporate Sector Authority has over their
lives. Many grumble, and some actually try to do something about the
situation, but few have the wherewithal to make a real difference.
Vree
and Zya Sonu, Cantina Proprietors (Rivals)
Brawn 2 Agility 3 Intellect 2
Cunning 3 Willpower 2 Presence 3
Soak: 2
Wound Threshold: 14
Strain Threshold: 13
M/R Defense: 0 / 0
Skills:
Charm 1, Cool 2, Deception 2, Lore 1, Negotiation 3, Outer Rim 1,
Perception 2, Ranged—Light 1, Streetwise 1, Vigilance 1
Talents:
Dodge, Grit, Inspiring Rhetoric, Kill With Kindness, Toughened
Abilities:
One free rank in each of two non-career skills
Equipment:
Clothing, comlinks, datapads, blaster pistols
The Sonu sisters, as they are known around the camp, provide a
glimmer of happiness in the shadows of life as indentured servants.
They provide sympathetic ears and charge fair prices. For this reason
Ettoca Lar sees them as a threat to the stability of a camp, but
their popularity is such that he doesn't dare move against them.
Using the Strip
Mine in an Edge of the Empire Campaign
There are multiple ways in which this facility can be used in the
PCs' adventures; a few of the possibilities are detailed here.
- The PCs might first become aware of the mining facility, and the plight of its workers, during a routine cargo delivery.
- One of the indentured laborers might approach PCs who have a ship and ask them to smuggle him and his family out of the camp.
- One or more PCs could witness the brutality with which the guards enforce the will of the Corporate Sector Authority and feel an urge to intervene.
- On a different planet, the PCs might be present when bounty hunters show up to reclaim an escaped worker.
- When an outspoken and dissatisfied worker is killed in an “accident,” others could call on the PCs to help reveal the truth.
- As matters escalate, the workers might try to hire the PCs to smuggle in weapons so that they can stage a revolt.
- If the camp did revolt, retribution from the CSA would be strong and swift.
- Characters with connections to the Rebel Alliance could see this as an opportunity to recruit new members, and to gain new materiel.