This post marks the two-year anniversary of this blog. In keeping with that theme, I have two conversions to share with everybody.
1. First comes an adventure translated to German by SW-Fan. Doch gut gemacht!
Jaeger und Gejagte
2. Second is my own conversion of "Spoils of War," a scenario that I wrote for Issue 2 of WildSpace Magazine.
WildSpace Magazine Issue 2
Conversion
2
Issue
2 of WildSpace Magazine,
a fanzine dedicated to the old D6-bases Star
Wars RPG from West End
Games, has been released. I have the second installment of my serial
adventure in it, called “Spoils of War.” Just like last time,
here's a conversion of the characters and creatures from it.
Updates for
Captain Shona Venn and Kublarrha the Wookiee
These characters were presented in a previous post. To reflect their
updated abilities, however, Shona gains one rank in Negotiation,
while Kublarrha gains one in Perception.
Pree Tu'Anu,
Caamasi Force Adept (Rival)
Brawn 1 Agility 2 Intellect 3
Cunning 2 Willpower 3 Presence 3
Soak: 1
Wound Threshold: 12
Strain Threshold: 15
M/R Defense: 0 / 0
Skills:
Core Worlds 2, Discipline 3, Education 2, Lore 4, Medicine 2,
Negotiation 3, Outer Rim 1, Perception 4, Resilience 2, Survival 3,
Vigilance 2, Xenology 1
Talents:
Grit, Inspiring Rhetoric, Kill with Kindness, Nobody's Fool, Sense
Danger, Steely Nerves, Tough of Fate, Toughened, Uncanny Reactions,
Uncanny Senses
Abilities:
Free rank in Charm or Negotiate; free rank in Kill with Kindness;
Memory Sharing
Equipment:
Clothing, crash survival kit
Had galactic history followed a different path, Pree Tu'Anu might
have become a wizened and respected member of the Jedi Order. Always
a pacifist, he objected to the Jedi's role in the Clone Wars. For
that reason, he did not train as a Padawan but instead joined the
ExplorCorps. That was why he was not onplanet when the Empire ordered
the bombing of his homeworld. Upon hearing the news, however, he
hurried back home and witnessed the destruction firsthand.
The shock of seeing Caamas in ruins would have unhinged less
disciplined minds. Even given his training, it was almost too much of
a strain for Pree. Indeed, some who've encountered the Force adept
would say that he has gone mad. The truth is that he bears the burden
of preserving Jedi teachings, and he has started to doubt that the
Light Side of the Force can stand up to the overwhelming tide of the
Dark Side that has swept through the galaxy. Even so, all it would
take to restore his faith in the universe is to meet an individual
who could serve as a promising pupil and who could thus let him serve
as a teacher.
<This character was created using the Unofficial Species
Menagerie.>
Mutated Behemoth
Brawn 3 Agility 2 Intellect 1
Cunning 2 Willpower 1 Presence 1
Soak: 5
Wound Threshold: 15
Strain Threshold: 11
M/R Defense: 0 / 0
Skills:
Athletics 2, Brawl 2, Coordination 1, Perception 1, Resilience 2,
Survival 1, Vigilance 1
Talents:
None
Abilities:
None
Equipment:
Claws and teeth (Brawl; damage 5; Critical 4; Ranged [Engaged])
Mutated behemoths are violent creatures that have suffered through
the fallout of the Imperial bombardment of Caamas. They are four
meters in length, with three sets of legs, a thick hide, and fur
falling out in patches. Their legs are tipped with wicked claws, and
their bony heads have fang-filled maws. Given the scarcity of life on
the planet, they attack whatever prey happens to come their way.
Arakyd Viper
Probe Droid—Refer to page 27
of the Onslaught at Arda
I adventure.
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