Bounthy hunters. Some beings consider them to be the scum of the galaxy, while others believe that they provide a valuable service by bringing to justice wrongdoers when the authorities can't—or won't—do so. Whatever the case, there's no denying that they do see plenty of business. Indeed, the scope of their activity is such that it's proven necessary to establish a guild that oversees just how they do their business. This organization serves the hunters by publishing bounties, and more importantly be promoting and enforcing the Bounty Hunters' Creed.
In order to better regulate bounty hunting activity, the Guild maintains houses on most planets. Each house is maintained by a ranking member, usually one who has grown old and is no longer quite up to the rigors of the pursuit. These guildhouses provide a place where hunters can learn of new postings, study potential quarries, and rest after running down their acquisitions.
Refer to the appropriate map for the following area descriptions.
One set of double doors opens into this foyer, and another leads from it into the building's atrium.
This broad, open area receives natural illumination from the skylights in the ceiling overhead. From the ground floor, two sets of sweeping stairs lead to the upper level.
Visitors to the guildhouse are generally brought here, where they can relax and take refreshments. Additionally, business meetings often take place here.
Meals are served here, three times a day.
This room is outfitted with the usual appliances and implements; foodstuffs are brought in fresh daily.
The walls of this room are lined with shelves holding fresh linens and other housekeeping supplies.
7. Steward's Quarters
This is Tsul Hyo's bedroom. He keeps the bed damp, which for him is soothing. There is also a desk with a computer terminal, along with a wardrobe for storage.
8. Assistant's Quarters
Tenga Moran sleeps here. It is outfitted in much the same manner as Tsul Hyo's quarters, except that the bed is dry.
Each of these rooms is outfitted with the expected amenities.
10. Guest Quarters
These rooms are also furnished with a comfortable bed, a desk and chair, and a wardrobe.
Tsul Hyo, Quarren Bounty Hunter (Rival)
Brawn 3 Agility 3 Intellect 1
Cunning 2 Willpower 3 Presence 2
Wound Threshold: 13
Strain Threshold: 11
M/R Defense: 0 / 0
Skills: Athletics 2, Brawl 3, Coercion 2, Cool 2, Coordination 1, Discipline 2, Gunnery 2, Leadership 1, Lore 1, Melee 3, Negotiation 2, Perception 2, Ranged—Heavy 1, Ranged—Light 2, Resilience 3, Stealth 2, Streetwise 1, Survival 2, Underworld 1, Vigilance 2
Talents: Expert Tracker, Forager, Hunter, Outdoorsman, Stalker, Swift
Abilities: One free rank in Negotiation; Amphibious; Ink Spray
Equipment: Clothing, heavy blaster pistol, datapad, comlink
Tsul Hyo has been around for a long time. This Quarren pursued bounties back during the heyday of the Old Republic, and then managed to continue his practice throughout the tumultuous time of the Clone Wars. With the rise of the New Order, however, he has decided to retire. Tsul lives a comfortable life as the steward of a guildhouse. So what if he no longer experiences the thrill of the chase? He can still share tales of old glory with those who visit the establishment. Come to think of it, if given the opportunity for one last notable acquisition, the Quarren might be pulled out of retirement.
Tsul Hyo looks much like other Quarren, but he distinguishes himself by wearing gold jewelry on his facial tentacles.
Tenga Moran, Human Bounty Hunter (Rival)
Brawn 2 Agility 2 Intellect 2
Cunning 2 Willpower 2 Presence 2
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0 / 0
Skills: Athletics 2, Brawl 2, Computers 2, Cool 2, Coordination 2, Gunnery 2, Mechanics 2, Medicine 2, Melee 2, Ranged—Light 2, Skulduggery 2, Stealth 2, Vigilance 2
Talents: Anatomy Lessons, Dodge, Grit, Lethal Blows, Precise Aim, Quick Draw, Quick Strike, Stalker, Targeted Blow
Abilities: Free rank in each of two non-career skills
Equipment: Clothing, prosthetic arms and legs, blaster pistol, datapad, comlink
Tenga Moran was just a young bounty hunter, on his second assignment, when things went horribly wrong. What he thought was a solid lead instead led into a facility rigged with explosives, and the Human's enthusiasm and naivete led him into the brunt of the explosion. In the aftermath, his colleagues were able to drag him out and find medical assistance. Although the doctors were able to repair his face and replace his shattered limbs, they could do little for his spirit. That is why, although Tenga serves in the capacity of assistant to Tsul Hyo, he secretly resents the practice of bounty hunting and what it cost him.
Tenga Moran might once have been a handsome, dashing fellow of medium build with dark hair and dark eyes, but the pattern of scars on his face speak of harsh life experience, and the artificial limbs make him feel different from other Humans.
Using the Guildhouse in an Edge of the Empire Campaign
There are many ways in which this facility can become involved in the PCs' adventures; a few of the possibilities are detailed here.
- First and foremost, bounty hunters who are looking for work, or who need to recover from a job, can find support here.
- Following successful assignments, bounty hunters can meet here with the beings who placed the bounties in order to deliver the quarry and receive payment.
- If a PC bounty hunter is associated with a character on whose head a bounty has been placed, the situation could become dramatic.
- Characters with no previous bounty hunting experience who show up here could be given a test in order to prove their worth.