These kids—many of them
orphans—come from poverty on Corellia, and make a living scrounging
for or stealing anything of value. Many of them work for crime
bosses, such as the White Worms, who give them shelter and limited
food in exchange for their services as runners and thieves. Some of
them come to enjoy the limited power and prestige that such a life
provides, while others dream of one day escaping to find new
possibilities beyond the sewers.
Typical
Scrumrat
Type:
Kid
DEXTERITY
3D+2
Dodge
4D+2, Melee Combat 4D+2, Pick Pocket 4D+2
KNOWLEDGE
2D+2
Streetwise
3D+2
MECHANICAL
3D
PERCEPTION
3D+2
Con
4D+2, Hide 4D+2, Sneak 4D+2
STRENGTH
2D+1
TECHNICAL
2D+2
Special
Abilities: None.
Force
Points:
1
Character
Points:
5
Move:
8
Equipment:
Shabby
clothing, knife (damage 3D+1) or truncheon (damage 3D+1), other
tools as needed for particular assignments.
|
Typical
Scrumrat
Brawn 1 Agility 3 Intellect 2
Cunning 2 Willpower 2 Presence 2
Soak: 1 Wound Threshold: 11
Strain Threshold: 13 M/R Defense: 0
/ 0
Skills:
Brawl 1, Deception 2, Melee 1, Perception 2, Piloting—Planetary
1, Skulduggery 2, Stealth 2, Streetwise 1, Underworld 1, Vigilance
1
Talents:
Black Market Contacts, Bypass Security, Dodge, Grit,
Indistinguishable, Street Smarts
Abilities:
None
Equipment:
Shabby clothing, knife (Melee; Damage 2; Critical 3; Range
[Engaged]) and/or truncheon (Melee; Damage 3; Critical 5; Range
[Engaged]); other tools as needed for particular assignments.
|
Veteran
Scrumrats
Those younglings who
excel at a life of crime can rise up through the ranks of their
organization, earning the trust of their employers and thus finding
themselves on more complicated—and more dangerous—jobs. To
represent these characters, GMs can use the base stats provided above
and add to the characters' skills. They should advance in skills
associated with thievery, as well as combat, and could even starting
being trained with and carrying blaster pistols. Some might begin to
specialize in roles such as vehicle piloting, computer slicing, or
other such tasks.
No comments:
Post a Comment