In the oceans of Saki live the skuir fish, predators known for their teeth-filled maws and sharp appendages--and for their delicious meat. It is for that latter reason, and in spite of the prior two, that some Sakiyans hunt these creatures. One such group of hunters is that led by Captain Jeo Prann, a team that uses a retrofitted sail barge for tracking their prey.
The Sanguine
The Sakiyans use a sail barge similar to that employed by Slarr the Hutt for pleasurable excursions, but the Sanguine is modified for business. On it, the upper deck has been outfitted with four harpoon cannons, two on each side. Most of the lower deck is given over to space for processing the skuir fish, with a cooling unit for preserving them and hooks for hanging them from the ceiling. The kitchen is converted into crew quarters, including space for a small galley.
The Sanguine
The Sakiyans use a sail barge similar to that employed by Slarr the Hutt for pleasurable excursions, but the Sanguine is modified for business. On it, the upper deck has been outfitted with four harpoon cannons, two on each side. Most of the lower deck is given over to space for processing the skuir fish, with a cooling unit for preserving them and hooks for hanging them from the ceiling. The kitchen is converted into crew quarters, including space for a small galley.
Sakiyan Skuir Hunters (Minions)
Brawn 2 Cunning 2 Presence 1
Agility 2 Intellect 2 Willpower 1
Soak: 3
Wound Threshold:5 each
Strain Threshold:
NA
M/R Defense:
0 / 0
Skills (group only): Melee, Gunnery, Perception, Ranged--Light, Vigilance
Talents:
None
Abilities:
NA
Equipment: Heavy clothing, blaster pistols, vibroknives
Equipment: Heavy clothing, blaster pistols, vibroknives
The hunters who form the crew of this vessel are all skilled in their own right, but together the form a truly formidable team. They have been pursuing skuir-fish for years, and know almost instinctively how to react to different situations.
Jeo Prann is a wily veteran of skuir fish hunting, and he has the scars to prove it. The lower half of his left leg is missing, having been bitten off by his prey during an early encounter. Even so, he remains dedicated to the business, a capable captain who is respected by his men. The loss of his leg has taught him that sometimes sentient beings must admit when they are overmatched.
Captain Jeo Prann (Rival)
Brawn 2 Cunning 3 Presence 2
Agility 3 Intellect 3 Willpower 2
Soak: 3
Wound Threshold: 10
Strain Threshold:12
M/R Defense:
0 / 0
Skills: Athletics 1, Brawl 1, Cool 1, Discipline 2, Gunnery 3, Leadership 2, Lore 2, Mechanics 1, Medicine 1, Melee 3, Negotiation 2, Outer Rim 1, Perception 3, Piloting--Planetary 3, Ranged--Light 2, Resilience 2, Survival 3, Vigilance 3
Talents: Expert Tracker, Forager, Grit, Natural Hunter, Outdoorsman, Stalker, Toughened
Abilities: Free rank in Perception or Vigilance
Equipment: Heavy clothing, blaster pistols, vibroknives, cybernetic lower (left) leg
Equipment: Heavy clothing, blaster pistols, vibroknives, cybernetic lower (left) leg
Using the Hunters in an Edge of the Empire Campaign
This vessel and its can be incorporated into an Edge
of the Empire campaign in many different ways; a few of the
possibilities are detailed here.
- The PCs could encounter the Sanguine and its crew after a larger-than-normal skuir fish pulls the sail barge into the water, necessitating a rescue.
- When a spoiled Core Worlder decides to join the crew for an expedition, he or she might hire the PCs to come along on the trip.
- The PCs could encounter XYZ at a location such as Haiuk's Lodge and, if they offended him, find themselves involved in an honor duel.
- When the crew of the Sanguine finds something unusual--and valuable--in the belly of a skuir fish, they might seek out the PCs to help deal with it.
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