Presented
here is a preview of what people can expect to find in Lords
of Nal Hutta,
released this week by Fantasy Flight Games.
Page 1: Crawl
Page 2: Credits
Page 3: Table of
Contents
Page 4: Short
Fiction
Pages 5-7:
Introduction
Chapter 1 (Pages
8-39): “Criminal Empires”
This section
provides a history of the Hutts and an overview of their political
system. That is followed by detailed descriptions of four
major—Desilijic, Besadii, Quinaalac and Gorensla—along with
shorter descriptions of eight more. That is followed by breakdowns of
the major Hutt criminal enterprises, such as slavery, spice dealing,
gunrunning and other smuggling, black marketeering, piracy and
gambling. There's also information about the Hutts' relationships
with the Empire and the Rebellion.
Chapter 2 (Pages
40-91): “Hutt Space”
This chapter is a
gazetteer of planets in Hutt Space. It presents Nal Hutta, Nar
Shaddaa, Varl, Kintan, Klatooine, Saki, Sriluur, Toydaria, Vodran and
Ylesia, along with Kwenn Space Station. Each of these writeups
includes planetary information, details about specific places of
interest, and stat blocks for creatures and characters who can be
found there. There are also shorter writeups for seven other worlds.
Chapter 3 (Pages
92-117): “Player Options”
Articles on the FFG
website have already mentioned the four new species presented in this
section: Hutts, Ganks, Nikto and Sakiyans. There are also fifteen new
weapons, two types of armor and various modifications and other gear.
That is followed by a dozen new vehicles and starships.
Chapter 4 (Pages
118-144): “Modular Encounters”
Following the
example provided by Suns of Fortune, this book presents five
detailed encounters ready to be dropped into any Edge of the
Empire campaign.
All in all, Lords
of Nal Hutta has the high production values to be expected from
Fantasy Flight Games, and the content seems to be a solid mix of
fluff and crunch. I'll report back with a more critical review once
I've had a chance to read the book.
-Nate
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