Detailed
here are some of the characters who can be found in the B'omarr
Monastery.
Initiates (Minions)
Brawn 2 Cunning
2 Presence 2
Agility
1 Intellect 2 Willpower 3
Soak:
2
Wound Threshold:
5
Strain Threshold:
NA
M/R Defense:
0 / 0
Skills (group only):
Brawl, Discipline, Perception, Vigilance
Talents:
None
Abilities:
NA
Equipment:
Robes
These
new members of the order may lack in many of the refinements that
their superiors possess, but they bring plenty of zeal. To them are
given such tasks as guarding the monastery, performing manual labor,
and the like. They perform these tasks with cheerful efficiency,
knowing that enlightenment will eventually be their reward.
Acolyte (Rival)
Brawn 2 Cunning
2 Presence 2
Agility
1 Intellect 3 Willpower 3
Soak:
2
Wound Threshold:
12
Strain Threshold:
14
M/R Defense:
0 / 0
Skills:
Brawl 1, Discipline 2, Education 1, Lore 2, Medicine 1, Perception 2,
Resilience 1, Survival 1, Vigilance 1, Xenology 1
Talents:
Grit, Natural Scholar, Researcher, Resolve, Well Rounded
Abilities:
One free rank in each of two non-career skills
Equipment:
Robes
Those
monks who persevere through the initial testing process begin to
learn the secrets of the Order, growing in wisdom and fortitude. They
are charged with oversight of the monastery, commanding the lesser
initiates.
Curate (Nemesis)
Brawn 2 Cunning
2 Presence 2
Agility
1 Intellect 4 Willpower 4
Soak:
2
Wound Threshold:
12
Strain Threshold:
13
M/R Defense:
0 / 0
Skills:
Brawl 1, Discipline 3, Education 2, *Lore 3, Medicine 1, Perception
3, Resilience 2, Survival 2, Vigilance 2, Xenology 2
Talents:
Confidence, Dedication, Grit, Intense Focus, Knowledge
Specialization*, Mental Fortress, Natural Scholar, Researcher,
Resolve x2, Stroke of Genius, Toughened, Well Rounded
Abilities:
One free rank in each of two non-career skills
Equipment:
Robes
Only
the most dedicated individuals achieve of the levels of
self-discipline and understanding claimed by these monks. Indeed, for
them the only further step is to have their brains removed from their
bodies so that they can spend the rest of their lives contemplating
the mysteries of the universe unhindered by mortal distractions. Most
of the time, any given temple only has one curate in it.
Using the Monastery in an Edge of
the Empire Campaign
This location and its inhabitants can be incorporated into an Edge
of the Empire campaign in many different ways; a few of the
possibilities are detailed here.
- Given their ceaseless contemplation of the universe, the B'omarr monks are first and foremost a source of information. This is especially appropriate for PCs who pursue the way of the Jedi, since the monks have studied Jedi teachings hidden from the Imperials.
- The monks expect something in trade for their knowledge, however; ancient scrolls, datadisks and even holocrons are their preferred method of payment.
- Should one or more of the PCs decide to join the Order and follow its tenets, the situation could provide some excellent roleplaying opportunities.
- If the monks were to be threatened by outsiders (as is detailed in the Firestorm plot), they might seek out troubleshooters who could help with the problem.
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