Although most logical beings don't believe in such things, there are some who maintain that the special cards in a sabacc deck can be used for predicting events in someone's future. To do so, the fortune-teller lays out six cards in a particular order.
|Position||What it represents|
|1||The subject of the fortune-telling|
|2||The subject's main enemy or opponent|
|3||Conscious or open motivations|
|4||Subconscious or hidden motivations|
At the same time, the fortune-teller makes a Foresee check. The results of that effort can be used to provide vague hints to the character whose fortune is being read, as usual. Additionally, and at the GM's discretion, the fortune-teller can grant other bonuses for use later. For example, if Lady Taya does give some insight into a character's situation, that character could then gain the benefit of her Sense Danger or Touch of Fate talents at an appropriate moment connected to the fortune that she told.
|Card||What it represents|
|The Idiot (0)||A mistake or misunderstanding; someone the character knows who is prone to making such errors|
|The Queen of Air and Darkness (-2)||A mysterious individual or organization, perhaps one that could be an ally or an enemy depending on one's course of action|
|Endurance (-8)||The continuation of a process, especially one that was believed to be finished; the ability to withstand current challenges|
|Balance (-11)||A precarious situation in which two possible outcomes are just as likely; an important decision that will soon be made|
|Demise (-13)||A death; the end of a process, activity or organization—not necessarily one that is unavoidable|
|Moderation (-14)||The restoring of order and harmony;|
|The Evil One (-15)||A known enemy, be that an individual or an organization; a very dangerous situation that will soon be faced|
|The Star (-17)||A great or important result; a primary objective; a valuable acquisition; some kind of major event|
Old Lady Taya (Rival)
Brawn 2 Cunning 2 Presence 3
Agility 2 Intellect 2 Willpower 3
Wound Threshold: 14
Strain Threshold: 13
M/R Defense: 0 / 0
Skills: Charm 2, Core Worlds 1, Deception 3, Lore 2, Negotiation 1, Outer Rim 1, Perception 3, Resilience 2, Skulduggery 1, Stealth 1, Streetwise 2, Survival 1, Underworld 1, Vigilance 1
Talents: Convincing Demeanor, Grit, Nobody's Fool, Sense Danger, Street Smarts, Touch of Fate, Toughened, Uncanny Reactions, Uncanny Senses
Abilities: One free rank in each of two non-class skills
Equipment: Clothing, sabacc deck, bottle of Corellian whiskey
Lady Taya has lived a rough life. She was born back before the Clone Wars, and might have been found and trained by the Jedi Order if not for the fact that she grew up in the Blue Sector of Coronet City. Rather than training to be a guardian of peace and justice in the galaxy, she learned how to make a quick credit and evade the officers of the Corellian Security Force. Even so, this Human woman did manage to develop a type of foresight that focussed on using sabacc card-chips for divination.
That was thirty years ago. Now Lady Taya survives through selling her ability—most assume that it's a cheap entertainment, but some are surprised from time to time—and engaging in the occasional minor crime if it's too lucrative to ignore. Occasionally, when her ability lands her in trouble or she runs afoul of the law, she is forced to move on to a new place.
Lady Taya is an attractive Human woman of middle age, but this can sometimes be hard to tell after living a hard life. She has black hair now going gray. A rather weathered complexion, and blue eyes that still retain some of their sparkle.
Using the Fortune-Teller in an Edge of the Empire Campaign
Lady Taya and her card-chip reading can be incorporated in a campaign in many different ways; a few of the possibilities are detailed here.
- Characters who are struggling with an investigation or looking for insight into a situation could go to her for input—for a price, of course.
- If Lady Taya is in trouble, she might come to the PCs asking for passage to somewhere safer.
- By way of payment, she might bring a valuable piece of information that the PCs could exploit for their own gain.
- Things could become even more interesting (or dangerous, that is) if an Imperial Inquisitor decided that she was a subject of interest.