This is the first in what will hopefully be a series of
posts detailing possible bounties for PCs to pursue.
Bounty: The Bad Doctor
Sirren Ta'etu (Rival)
Brawn 2 Cunning
2 Presence 2
Agility
2 Intellect 2 Willpower 2
Soak:
2
Wound
Threshold: 12
Strain
Threshold: 12
M/R
Defense: 0 / 0
Skills:
Brawl 1, Charm 1, Computers 2, Cool 1, Coordination 2, Core Worlds 2,
Deception 1, Discipline 2, Education 3, Lore 1, Medicine 4, Melee 1,
Negotiation 1, Perception 2, Piloting—Planetary 1, Ranged—Light
2, Resilience 2, Streetwise 1, Survival 1, Underworld 1, Vigilance 2,
Xenology 2
Talents:
Bacta Specialist, Improved Stim Application, Stim Application,
Supreme Stim Application, Surgeon x2
Abilities:
One free rank in each of two non-class skills
Equipment:
Clothing, two stimpacks, medpac, blaster pistol, datapad, comlink
There's an old
saying: “You can take the Bothan out of the SpyNet, but you can't
take the SpyNet out of the Bothan.” Actually, that might be a new
saying. Whatever the case, it holds true for Sirren Ta'eta. He was
once an up-and-coming doctor on Coruscant, but he also had a gambling
problem, betting on the podraces. When that landed him in debt with a
local crime boss, he paid what he owed in the form of medical service
for gang enforcers with no questions asked. That arrangement should
have let him escape trouble with little real difficulty, but such a
situation just wasn't enough for the doctor.
Instead, Ta'eta
used his advantage, having gang enforcers at his mercy, to tap into
their secrets using a combination of sedatives and drugs that
encourage telling the truth. In that way he was able to learn a good
deal about upcoming targets, plans and operations, information that
he then sold to his employers' rivals. He was able to live the sweet
life for a while, until that practice was discovered. He barely
escaped with his life.
Now Sirren Ta'eta
lives the simple life as a practicing veterinarian in the back
country of Corellia. While tending to sick nerfs, cracian thumpers,
murras, spukami, and even the occasional ibbot. So far this has
allowed him to live in anonymity, but the doctor knows it won't be
long before somebody recognizes him and tries to claim the bounty.
Making
a House Call
Sirren Ta'eta lives
in a simple but comfortable home on the edge of a major Corellian
grassland. He is in good standing with the occupants of the
neighboring nerf ranches, given the indispensable service that he
provides. For that reason, efforts to apprehend him could run
characters afoul of the nerf herders.
Refer to the
appropriate map for the following area descriptions. Not pictured is
the X-34 landspeeder that the Bothan normally keeps parked out front.
1. Sitting Room
Comfortable sofas
and chairs fill this room, where the Bothan receives visitors.
2. Dining Room
A broad table,
surrounded by eight chairs, fills this room.
3. Kitchen
This room boasts all
the usual features, but no autochef; Sirren enjoys cooking for
himself or for guests.
4. Pantry
This room is well
stocked with a variety of foodstuffs and beverages.
5. Doctor's Office
Originally intended
as a servant's quarters, Sirren has converted this room into a
makeshift area for visiting patients. When someone does need care,
the Bothan pulls the bed away from the wall in order to have more
room in which to work. A medical droid, outfitted with powerful
knockout drugs in case of an intruder, can be found here at all
times.
6. Refreshers
Each of these units,
inserted above and below the stairway, boasts the usual features.
7. Storage
This large closet
contains spair linens, extra bedding and the like.
8. Guest Room
Although Sirren
doesn't usually entertain company, this room is available—especially
when a loved one of a patient needs a place to crash.
9. Study
Sirren takes his
ease in this room, which has walls lined with bookshelves and even a
place for him to paint. He prefers anatomical studies, of course.
10. Master Bedroom
This room is
outfitted with a comfortable bed, a wardrobe, a storage trunk and a
desk/vanity.
Using the Bad Doctor in an Edge
of the Empire Campaign
Sirren Ta'eta and his checkered past can be incorporated in a
campaign in many different ways; a few of the possibilities are
detailed here.
- As mentioned above, he makes a good bounty for the PCs to pursue.
- Of course, given the knowledge that he possesses, the wily Bothan could offer to trade information for his own freedom. It is up to the GM to decide just what he knows.
- The situation could always be complicated if he has a critical patient whom he is treating. Do the bounty hunters let him finish his work, or sacrifice the patient to claim the bounty?
- This situation becomes even more interesting when a rival team of hunters arrives to compete for claiming him.
No comments:
Post a Comment