This is the first in what will hopefully be a series of posts detailing possible bounties for PCs to pursue.
Bounty: The Bad Doctor
Sirren Ta'etu (Rival)
Brawn 2 Cunning 2 Presence 2
Agility 2 Intellect 2 Willpower 2
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0 / 0
Skills: Brawl 1, Charm 1, Computers 2, Cool 1, Coordination 2, Core Worlds 2, Deception 1, Discipline 2, Education 3, Lore 1, Medicine 4, Melee 1, Negotiation 1, Perception 2, Piloting—Planetary 1, Ranged—Light 2, Resilience 2, Streetwise 1, Survival 1, Underworld 1, Vigilance 2, Xenology 2
Talents: Bacta Specialist, Improved Stim Application, Stim Application, Supreme Stim Application, Surgeon x2
Abilities: One free rank in each of two non-class skills
Equipment: Clothing, two stimpacks, medpac, blaster pistol, datapad, comlink
There's an old saying: “You can take the Bothan out of the SpyNet, but you can't take the SpyNet out of the Bothan.” Actually, that might be a new saying. Whatever the case, it holds true for Sirren Ta'eta. He was once an up-and-coming doctor on Coruscant, but he also had a gambling problem, betting on the podraces. When that landed him in debt with a local crime boss, he paid what he owed in the form of medical service for gang enforcers with no questions asked. That arrangement should have let him escape trouble with little real difficulty, but such a situation just wasn't enough for the doctor.
Instead, Ta'eta used his advantage, having gang enforcers at his mercy, to tap into their secrets using a combination of sedatives and drugs that encourage telling the truth. In that way he was able to learn a good deal about upcoming targets, plans and operations, information that he then sold to his employers' rivals. He was able to live the sweet life for a while, until that practice was discovered. He barely escaped with his life.
Now Sirren Ta'eta lives the simple life as a practicing veterinarian in the back country of Corellia. While tending to sick nerfs, cracian thumpers, murras, spukami, and even the occasional ibbot. So far this has allowed him to live in anonymity, but the doctor knows it won't be long before somebody recognizes him and tries to claim the bounty.
Making a House Call
Sirren Ta'eta lives in a simple but comfortable home on the edge of a major Corellian grassland. He is in good standing with the occupants of the neighboring nerf ranches, given the indispensable service that he provides. For that reason, efforts to apprehend him could run characters afoul of the nerf herders.
Refer to the appropriate map for the following area descriptions. Not pictured is the X-34 landspeeder that the Bothan normally keeps parked out front.
1. Sitting Room
Comfortable sofas and chairs fill this room, where the Bothan receives visitors.
2. Dining Room
A broad table, surrounded by eight chairs, fills this room.
This room boasts all the usual features, but no autochef; Sirren enjoys cooking for himself or for guests.
This room is well stocked with a variety of foodstuffs and beverages.
5. Doctor's Office
Originally intended as a servant's quarters, Sirren has converted this room into a makeshift area for visiting patients. When someone does need care, the Bothan pulls the bed away from the wall in order to have more room in which to work. A medical droid, outfitted with powerful knockout drugs in case of an intruder, can be found here at all times.
Each of these units, inserted above and below the stairway, boasts the usual features.
This large closet contains spair linens, extra bedding and the like.
8. Guest Room
Although Sirren doesn't usually entertain company, this room is available—especially when a loved one of a patient needs a place to crash.
Sirren takes his ease in this room, which has walls lined with bookshelves and even a place for him to paint. He prefers anatomical studies, of course.
10. Master Bedroom
This room is outfitted with a comfortable bed, a wardrobe, a storage trunk and a desk/vanity.
Using the Bad Doctor in an Edge of the Empire Campaign
Sirren Ta'eta and his checkered past can be incorporated in a campaign in many different ways; a few of the possibilities are detailed here.
- As mentioned above, he makes a good bounty for the PCs to pursue.
- Of course, given the knowledge that he possesses, the wily Bothan could offer to trade information for his own freedom. It is up to the GM to decide just what he knows.
- The situation could always be complicated if he has a critical patient whom he is treating. Do the bounty hunters let him finish his work, or sacrifice the patient to claim the bounty?
- This situation becomes even more interesting when a rival team of hunters arrives to compete for claiming him.