A previous post presented the Rebel outpost known as The Aerie.
Detailed here is the first in a series of short scenarios involving
missions for the Rebel Alliance. The GM could use these with groups
of heroes loyal to the Alliance, or with fringer characters who are
willing to work for the Rebels.
Mission
Parameters
Captain Gayen Tivis is an important agent of the Imperial Internal
Security Bureau. Recently he has begun to question the motivation of
Palpatine's New Order, to the extent that he wants to defect to the
Rebel Alliance. His problem is that the ISB keeps a team of minders
watching over his daughter, Cheltra, in essence using her as a
bargaining chip to ensure Gayen's continued loyal service. That's why
he needs the help of a few good Rebels.
In theory, this mission is a simple one. The PCs must make contact
with Cheltra and share their plan with her. Then, when the time is
right, they need to separate her from her Imperial minders and take
her into custody. Once they've done so, Gayen Tivis is free to
defect, bringing with himself lots of valuable information.
Events
These
are a few suggestions for events that might occur during this
mission.
1.
Contacting Cheltra
The
PCs can find Cheltra at a suitably lively, public location such as
the Paradise Lounge, detailed in a previous post. Since she's
accompanied by ISB Agent Korm Tenek, however, it's important that
they are discreet about communicating with her. Options here could
include asking her to dance, or perhaps drugging Tenek. It's also
important to note that Cheltra doesn't know she's being escorted by
ISB agents; she thinks Tenek and the others are friends from her
school on Brentaal.
2.
Making an Exit
Once
the time is right, the PCs can make their moves. It's important that
at least one character secures Cheltra, while others probably need to
deal with Tenek and his officers. This could even involve staging a
diversion, perhaps sending some of the PCs in one direction while the
others take Cheltra to safety a different way.
3.
Finding Safe Haven
If
the PCs do manage to extract Cheltra from Imperial custody, they can
take her to a prearranged location. There she can transmit a message
to her father, assuring him of her safety, so that he can take his
next steps.
ISB Captain Gayen Tivis (Rival)
Brawn 3 Cunning
3 Presence 4
Agility
3 Intellect 2 Willpower 3
Soak:
3
Wound Threshold:
13
Strain Threshold:
13
M/R Defense:
0 / 0
Skills:
Athletics 2, Brawl 3, Charm 3, Computers 2, Cool 3, Coordination 2,
Core Worlds 2, Deception 3, Discipline 2, Education 1, Gunnery 1,
Mechanics 2, Medicine 2, Melee 3, Negotiation 1, Outer Rim 1,
Perception 3, Piloting—Planetary 2, Piloting—Space 2,
Ranged—Heavy 2, Ranged—Light 3, Resilience 2, Skulduggery 3,
Stealth 3, Streetwise 1, Survival 1, Underworld 1, Vigilance 3,
Xenology 1
Talents:
Bypass Security, Dodge, Grit x2, Hidden Storage, Rapid Reaction,
Stalker
Abilities:
One rank in each of two skills
Equipment:
Blaster pistol, datapad, comlink; other gear as assigned for missions
Gayen Tivis is one
of the most experienced agents of the Imperial Internal Security
Bureau; as such, he's seen a lot of things. At first, he saw the New
Order as a force for peace and security in the galaxy. More recently,
however, the things he's been seeing have made it clear that the ISB
is corrupt, just a means of ensuring that self-serving Imperials can
protect their own interests. That's why he wants to defect to the
Alliance. Although in his mid-forties, Gayen is still fit and
charming. His dark hair has a little bit of gray in it, but this just
adds a sense of dignity to his appearance (and he can always color it
if he needs to go undercover).
Cheltra Tivis (Rival)
Brawn 2 Cunning
2 Presence 3
Agility
3 Intellect 3 Willpower 2
Soak:
2
Wound Threshold:
12
Strain Threshold:
12
M/R Defense:
0 / 0
Skills:
Athletics 1, Brawl 1, Charm 2, Computers 1, Cool 1, Coordination 2,
Core Worlds 1, Deception 1, Education 2, Lore 1, Mechanics 1,
Negotiation 1, Outer Rim 1, Perception 2, Piloting—Planetary 1,
Ranged—Light 1, Stealth 1, Vigilance 1
Talents:
Know Somebody, Smooth Talker, Wheel and Deal
Abilities:
One rank in each of two skills
Equipment:
Datapad, comlink
Cheltra Tivis is,
as far as she knows, the daughter of a wealthy Brentaal merchant who
is often called away on business. That's why she spends so much time
in the company of her friends, including Korm Tenek, studying when
she has to, and traveling when she can. If she were to learn the
truth—first, that her father is a spy; and second, that he's
planning to join the Rebel Alliance—it would be a lot for her to
process. If she can be convinced that it is the right thing to do,
however, she might also decide to take up the cause. Cheltra is an
attractive young woman, with dark hair like her father.
Korm Tenek (Rival)
Brawn 3 Cunning
3 Presence 3
Agility
3 Intellect 2 Willpower 2
Soak:
4
Wound Threshold:
13
Strain Threshold:
12
M/R Defense:
0 / 0
Skills:
Athletics 2, Brawl 3, Charm 1, Coercion 2, Computers 1, Cool 2, Core
Worlds 1, Deception 1, Discipline 2, Education 1, Gunnery 2,
Leadership 1, Mechanics 1, Medicine 1, Melee 3, Negotiation 1, Outer
Rim 1, Perception 3, Piloting—Planetary 2, Piloting—Space 2,
Ranged—Heavy 3, Ranged—Light 3, Resilience 2, Skulduggery 2,
Stealth 2, Streetwise 1, Survival 2, Underworld 1, Vigilance 2
Talents:
Dodge, Jump Up, Lethal Blows, Precise Aim, Quick Draw, Quick Strike,
Stalker, Targeted Blow
Abilities:
One rank in each of two skills
Equipment:
Heavy clothing, heavy blaster pistol, comlink, datapad,
Korm Tenek is an
assassin, pure and simple. He takes his orders from higher-ups in the
ISB and obeys them without hesitation. Although he can be clever when
he needs to be, his sense of superiority—especially when dealing
non-humans—sometimes makes him reckless. He is tenacious, however,
and anyone who crosses him makes an enemy for life.
ISB Agents (Minions)--Use
the stats for Planetary Defense Force Troopers from page 405 of the
Core Rulebook.
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