No, I'm not going
to talk about the song from 1964. That gets old really quickly and
has always made me feel bad for my buddy Chuck. What I'm talking
about is something that, for me, has always been one of the toughest
parts of creating Star Wars characters and, even more so, running
campaigns: coming up with good character names.
Even as a player,
this sometimes stumped me. There were a number of times when I sat
down for the first session of a campaign, my character sheet complete
except for one detail. I even started some of those adventures with
an anonymous hero because of my struggles. Once I started GMing, this
difficulty was only exacerbated, since I needed to name numerous
characters for each scenario.
Now, I can
understand if this concern seems silly to some. I tend to be a bit of
a purist, however, and it pulls me out of the moment if a name
strikes me as silly. That kind of thing was okay when I played in
junior high, having heroes with names like Zipper McQuick and Speedy
von Fly. (For the record, those were my first two characters ever.)
Once I had a few years of playing and GMing under my belt, however,
that kind of name just couldn't cut it any more.
To overcome this
challenge, I relied on a variety of tactics. First and foremost among
these was to carry a notebook at all times, or at least a scrap of
paper on which I could jot down inspirations when they struck. Beyond
that, however, there were a couple of tactics that generally proved
productive.
One is simple
observation. I remember one time when I was in the bathroom of my
college dormitory. The drains in the showers were made by a company
named Zurn; it was printed on them. At the time I though that that
would make a good name. The circumstances even provided some
inspiration for how to use the character. At that point I was
planning a scenario set in the depths of a world-spanning metropolis
like Coruscant or Nar Shadaa. On the subject of plumbing, I
envisioned a character who could skulk in dank tunnels but who had
some mechanical and/or technical aptitude; after that it was simply a
matter of writing the stats for that NPC.
Another option is
to pick real-world names, especially if they're paired with something
more exotic. Characters like Owen Lars, Ben Kenobi, Luke Skywalker
and others have at least one name that comes from the people around
us.
My
favorite trick, however, is to use words that I encounter in everyday
life. What I do is take two words that are associated with each
other, and then use them to create groups of letters from which names
can be made. For example, I heard one time that alligator
pear
was another name for an avocado. Using these names, I compare them
and eliminate the common letters in each--a, a and o. This leaves two
groups of letters: l, l, i, g, t, r and v, c, d, o. By rearranging
them and adding a letter to one, I create the names C'vod Trallig.
Here's
another example. In the paragraph above I used the word humor.
I could compare humorous with its synonym comical, which have the
common letters o and m. This leaves the letter combinations h, o, r, s, u, u and a, c, c, i, l. The second of those groupings could be
combined into given names like Kyle or Alec, with the first providing
a family name such as Orush or Shuro.
Sometimes it can
also work to take existing words and look at them in different ways.
An example of this came when I was making a name for a gambler in a
Rebellion-era D6 campaign. I'd learned that the German name for the
movie was Krieg der Sterne. I took each of those words
backwards and modified the letters a little bit, thus coming up with
Gaerk Anraz for that hero.
It
can also be useful to pay attention to the existing rules for naming
characters of different species. The Hutts come to mind here. They
are an intrinsic part of any campaign that involves illicit
activities, as any good Star
Wars campaign should.
Hutts have three names—a surname, a clan name and a given name.
Thus Jabba's full name was Jabba Desilijic Tiure. While trying to
devise a name for a crimelord in my campaign, I though of three
friends who were influential in my gaming career: Shawn, Lars and
Andy. Playing around with the letters in those names, I devised one
for my Hutt. From that point onward, Slarr
Uwanesh Diann was the
crimelord.
-Nate
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