Early
reports from Naboo indicate that the Imperial forces there unleashed
some new kind of weapon, a network of satellites that disrupted
existing weather patterns on the planet, giving rise to powerful
storms. This seems like a purely punitive attack, planned by the late
Emperor Palpatine—who once was its Senator—on his former
homeworld, especially given that planet's largely peaceful history.
-Vor
Sendalin, New Republic Intelligence Operative
Climate
Disruption Array
Craft: Satellite array Type: Satellites Scale: Walker Skill: NA Crew: None Passengers: None Cover: NA Cargo Capacity: None Move: 70; 200 KMH Maneuverability: 0D Body Strength: 1D+2 Weapons: None Cost: Unknown This weapon consists of a network of satellites that emit energy which, when concentrated on the atmosphere of a particular world, notably increases incidents of violent weather. This can lead to heavy precipitation, strong winds, and even worse. |
Climate
Disruption Array
This weapon consists of a network of satellites that emit energy which, when concentrated on the atmosphere of a particular world, notably increases incidents of violent weather. This can lead to heavy precipitation, strong winds, and even worse.
Silhouette
3 Speed 3 Handling +0
Defense
Fore 0 / Port -- / Starboard -- / Aft 0
Armor
1 HT Threshold 4 SS Threshold 6
Hull
Type/Class: Network of
satellites
Manufacturer:
Unknown
Hyperdrive:
Primary: None, Backup: None
Sensor
Range: Special
Ship's
Complement: None (Controlled
remotely)
Encumbrance
Capacity: 0
Passenger
Capacity: 0
Consumables:
None
Price/Rarity:
Unknown
Customization
Hard Points: 0
Weapons:
None
|
Using
this Report in a Star Wars
RPG Campaign
There
are many ways in which the details from this report can be used in
adventures and campaigns, including the following.
- Unlike with a lot of other options for equipment and/or vehicles, this one gives the GM a largely narrative opportunity during an RPG session. Because these satellites affect the weather on a targeted planet, they add to the challenge of operating vehicles there. Refer to Table 7-8 on page 254 of the Age of Rebellion core rulebook, or to the correspond D6 System rules, for details.
- While characters onplanet suffer the effects of said weather, those who can reach orbit must destroy the satellites in order to stop the manipulation.
- In this way, the satellites also provide an interesting opportunity for a GM to incorporate elements of the X-Wing or Star Warriors starfighter combat games into a roleplaying scenario. That is because some characters must fly up into space to destroy the satellites, while others struggle to achieve their ground-based objectives.
- Of course, while the satellites themselves present little danger in a space battle, the capital ships that deployed them, along with any TIE fighters dispatched to defend them, provide the main difficulty for those who are sent to disable them.
No comments:
Post a Comment