Sunday, November 5, 2017

Report #3: Climate Disruption Array

Early reports from Naboo indicate that the Imperial forces there unleashed some new kind of weapon, a network of satellites that disrupted existing weather patterns on the planet, giving rise to powerful storms. This seems like a purely punitive attack, planned by the late Emperor Palpatine—who once was its Senator—on his former homeworld, especially given that planet's largely peaceful history.
-Vor Sendalin, New Republic Intelligence Operative



Climate Disruption Array
Craft: Satellite array
Type: Satellites
Scale: Walker
Skill: NA
Crew: None
Passengers: None
Cover: NA
Cargo Capacity: None
Move: 70; 200 KMH
Maneuverability: 0D
Body Strength: 1D+2
Weapons: None
Cost: Unknown


This weapon consists of a network of satellites that emit energy which, when concentrated on the atmosphere of a particular world, notably increases incidents of violent weather. This can lead to heavy precipitation, strong winds, and even worse.


Climate Disruption Array
This weapon consists of a network of satellites that emit energy which, when concentrated on the atmosphere of a particular world, notably increases incidents of violent weather. This can lead to heavy precipitation, strong winds, and even worse.
Silhouette 3 Speed 3 Handling +0
Defense Fore 0 / Port -- / Starboard -- / Aft 0
Armor 1 HT Threshold 4 SS Threshold 6
Hull Type/Class: Network of satellites
Manufacturer: Unknown
Hyperdrive: Primary: None, Backup: None
Sensor Range: Special
Ship's Complement: None (Controlled remotely)
Encumbrance Capacity: 0
Passenger Capacity: 0
Consumables: None
Price/Rarity: Unknown
Customization Hard Points: 0
Weapons: None



Using this Report in a Star Wars RPG Campaign
There are many ways in which the details from this report can be used in adventures and campaigns, including the following.
  • Unlike with a lot of other options for equipment and/or vehicles, this one gives the GM a largely narrative opportunity during an RPG session. Because these satellites affect the weather on a targeted planet, they add to the challenge of operating vehicles there. Refer to Table 7-8 on page 254 of the Age of Rebellion core rulebook, or to the correspond D6 System rules, for details.
  • While characters onplanet suffer the effects of said weather, those who can reach orbit must destroy the satellites in order to stop the manipulation.
  • In this way, the satellites also provide an interesting opportunity for a GM to incorporate elements of the X-Wing or Star Warriors starfighter combat games into a roleplaying scenario. That is because some characters must fly up into space to destroy the satellites, while others struggle to achieve their ground-based objectives.
  • Of course, while the satellites themselves present little danger in a space battle, the capital ships that deployed them, along with any TIE fighters dispatched to defend them, provide the main difficulty for those who are sent to disable them.

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