Sunday, November 5, 2017

Report #3: Climate Disruption Array

Early reports from Naboo indicate that the Imperial forces there unleashed some new kind of weapon, a network of satellites that disrupted existing weather patterns on the planet, giving rise to powerful storms. This seems like a purely punitive attack, planned by the late Emperor Palpatine—who once was its Senator—on his former homeworld, especially given that planet's largely peaceful history.
-Vor Sendalin, New Republic Intelligence Operative



Climate Disruption Array
Craft: Satellite array
Type: Satellites
Scale: Walker
Skill: NA
Crew: None
Passengers: None
Cover: NA
Cargo Capacity: None
Move: 70; 200 KMH
Maneuverability: 0D
Body Strength: 1D+2
Weapons: None
Cost: Unknown


This weapon consists of a network of satellites that emit energy which, when concentrated on the atmosphere of a particular world, notably increases incidents of violent weather. This can lead to heavy precipitation, strong winds, and even worse.


Climate Disruption Array
This weapon consists of a network of satellites that emit energy which, when concentrated on the atmosphere of a particular world, notably increases incidents of violent weather. This can lead to heavy precipitation, strong winds, and even worse.
Silhouette 3 Speed 3 Handling +0
Defense Fore 0 / Port -- / Starboard -- / Aft 0
Armor 1 HT Threshold 4 SS Threshold 6
Hull Type/Class: Network of satellites
Manufacturer: Unknown
Hyperdrive: Primary: None, Backup: None
Sensor Range: Special
Ship's Complement: None (Controlled remotely)
Encumbrance Capacity: 0
Passenger Capacity: 0
Consumables: None
Price/Rarity: Unknown
Customization Hard Points: 0
Weapons: None



Using this Report in a Star Wars RPG Campaign
There are many ways in which the details from this report can be used in adventures and campaigns, including the following.
  • Unlike with a lot of other options for equipment and/or vehicles, this one gives the GM a largely narrative opportunity during an RPG session. Because these satellites affect the weather on a targeted planet, they add to the challenge of operating vehicles there. Refer to Table 7-8 on page 254 of the Age of Rebellion core rulebook, or to the correspond D6 System rules, for details.
  • While characters onplanet suffer the effects of said weather, those who can reach orbit must destroy the satellites in order to stop the manipulation.
  • In this way, the satellites also provide an interesting opportunity for a GM to incorporate elements of the X-Wing or Star Warriors starfighter combat games into a roleplaying scenario. That is because some characters must fly up into space to destroy the satellites, while others struggle to achieve their ground-based objectives.
  • Of course, while the satellites themselves present little danger in a space battle, the capital ships that deployed them, along with any TIE fighters dispatched to defend them, provide the main difficulty for those who are sent to disable them.

Thursday, November 2, 2017

Report #2: Imperial Sentinels


Recent reports have indicated that someone is using these droids to communicate with the splintered remnants of the Galactic Empire. Just who is sending them, however, and what activities or objectives they might be plotting, remains unknown. Needless to say, New Republic Intelligence has made capturing any of them a top priority.


-Vor Sendalin, New Republic Intelligence Operative


Imperial Sentinel
Type: Droid

DEXTERITY 2D
KNOWLEDGE 4D
Bureaucracy 8D
Cultures 6D
Languages 5D
Planetary Systems 7D
MECHANICAL 2D
PERCEPTION 2D
STRENGTH 2D
TECHNICAL 2D

Equipped With:
  • Humanoid body (two arms, two legs, head)
  • One visual and two audial sensors—human range
  • Vocabulator speech/sound system
  • AA-2 Verbo-Brain
  • Built-in holographic projector that displays the face of Emperor Palpatine
Force Points: 0
Character Points: 5
Move: 7
Equipment: Red robes

Each of these units wears red robes and has a transparisteel dome where the head would normally be; the holographic image of former Emperor Palpatine is projected inside the dome. They are used for transmitting information between remnants of the Imperial Forces, but just who controls them and what objectives they have is unknown.
Imperial Sentinel
Each of these units wears red robes and has a transparisteel dome where the head would normally be; the holographic image of former Emperor Palpatine is projected inside the dome. They are used for transmitting information between remnants of the Imperial Forces, but just who controls them and what objectives they have is unknown.

Brawn 1 Agility 1 Intellect 3
Cunning 1 Willpower 1 Presence 2

Soak: 3 Wound Threshold: 10
M/R Defense: 0 / 0

Skills: Core Worlds 2, Education 2, Negotiation 2, Outer Rim 2, Perception 1

Talents: None

Abilities: Droid (does not need to breathe, eat or drink and can survive in vacuum and underwater, immune to poisons and toxins)

Equipment: Red robes


Using this Report in a Star Wars RPG Campaign
There are many ways in which the details from this report can be used in adventures and campaigns, including the following.
  • Exactly what information these droids might have in the memories is left up to the GM. Some possibilities include plans for Imperial military operations, details about supply chains and funding for them, locations for unaccounted high-ranking personnel, and the like.
  • The droids could very well be equipped with self-destruct mechanisms similar to those built into Viper probe droids, in order to protect their secrets.
  • Needless to say, the Imperial remnants seek to recover any units that fell into New Republic hands by any means necessary.