Early
reports from Naboo indicate that the Imperial forces there unleashed
some new kind of weapon, a network of satellites that disrupted
existing weather patterns on the planet, giving rise to powerful
storms. This seems like a purely punitive attack, planned by the late
Emperor Palpatine—who once was its Senator—on his former
homeworld, especially given that planet's largely peaceful history.
-Vor
Sendalin, New Republic Intelligence Operative
Climate
Disruption Array
Craft: Satellite array Type: Satellites Scale: Walker Skill: NA Crew: None Passengers: None Cover: NA Cargo Capacity: None Move: 70; 200 KMH Maneuverability: 0D Body Strength: 1D+2 Weapons: None Cost: Unknown This weapon consists of a network of satellites that emit energy which, when concentrated on the atmosphere of a particular world, notably increases incidents of violent weather. This can lead to heavy precipitation, strong winds, and even worse. |
Climate
Disruption Array
This weapon consists of a network of satellites that emit energy which, when concentrated on the atmosphere of a particular world, notably increases incidents of violent weather. This can lead to heavy precipitation, strong winds, and even worse.
Silhouette
3 Speed 3 Handling +0
Defense
Fore 0 / Port -- / Starboard -- / Aft 0
Armor
1 HT Threshold 4 SS Threshold 6
Hull
Type/Class: Network of
satellites
Manufacturer:
Unknown
Hyperdrive:
Primary: None, Backup: None
Sensor
Range: Special
Ship's
Complement: None (Controlled
remotely)
Encumbrance
Capacity: 0
Passenger
Capacity: 0
Consumables:
None
Price/Rarity:
Unknown
Customization
Hard Points: 0
Weapons:
None
|
Using
this Report in a Star Wars
RPG Campaign
There
are many ways in which the details from this report can be used in
adventures and campaigns, including the following.
- Unlike with a lot of other options for equipment and/or vehicles, this one gives the GM a largely narrative opportunity during an RPG session. Because these satellites affect the weather on a targeted planet, they add to the challenge of operating vehicles there. Refer to Table 7-8 on page 254 of the Age of Rebellion core rulebook, or to the correspond D6 System rules, for details.
- While characters onplanet suffer the effects of said weather, those who can reach orbit must destroy the satellites in order to stop the manipulation.
- In this way, the satellites also provide an interesting opportunity for a GM to incorporate elements of the X-Wing or Star Warriors starfighter combat games into a roleplaying scenario. That is because some characters must fly up into space to destroy the satellites, while others struggle to achieve their ground-based objectives.
- Of course, while the satellites themselves present little danger in a space battle, the capital ships that deployed them, along with any TIE fighters dispatched to defend them, provide the main difficulty for those who are sent to disable them.