Friday, October 20, 2017

New Republic Intelligence Reports

For a while now I've been trying to decide on a direction for this blog. I'm excited about the new movie coming out this year, but it's hard to do too much speculating until the new trilogy is complete. There's interesting potential, however, in the time period between Episodes VI and VII, the start of the New Republic. With that in mind, this post is the first in a series that'll look at that period, starting with the Shattered Empire comics and the Aftermath novels. 

Oh, one other thing: With Fantasy Flight Games republishing the D6-System Star Wars RPG, I've decided to start dual-statting relevant articles. 

-Nate 


New Republic Intelligence Reports
There's an old saying that “knowledge is power.” Here, in the aftermath of the Battle of Endor, New Republic Intelligence is acting on that belief; it is the hope of High Command that better communication will give us an advantage over the increasingly scattered remnants of the New Order. With that in mind, I have been tasked with transmitting a regular series of reports as updates to officers, soldiers and other agents in the field about this conflict.

-Vor Sendalin, New Republic Intelligence Operative

Vor Sendalin
Type: New Republic Bureaucrat

DEXTERITY 2D
KNOWLEDGE 4D
MECHANICAL 3D
Communications 4D
PERCEPTION 3D+2
Con 5D+2
Investigation 5D+2
Search 4D+2
STRENGTH 2D+1
TECHNICAL 3D
Computer Prog/Rpr 4D

Force Points: 1
Character Points: 5
Move: 10
Equipment: Average clothes, comlink, 175 credits, sporting blaster

Vor Sendalin is a rather nondescript Human male, of medium height and build, with dark hair and eyes—just the sort who can blend in with the crowd in most spaceports. While he has minimal combat training, his vigilant awareness and keen mind allow him to notice details in situations that might escape other beings—abilities that make him a capable intelligence analyst.
Vor Sendalin
This rather nondescript Human male, of medium height and build, has dark hair and eyes—just the sort of being who can blend in with the crowd in most spaceports. While he has minimal combat training, his vigilant awareness and keen mind allow him to notice details in situations that might escape others—abilities that make him a capable intelligence analyst.

Brawn 2 Agility 2 Intellect 3
Cunning 3 Willpower 2 Presence 3

Soak: 2 Wound Threshold: 12
Strain Threshold: 12 M/R Defense: 0 / 0

Skills: Computers 2, Core 1, Deception 1, Education 1, Negotiation 1, Outer Rim 1, Perception 2, Vigilance 1, Warfare 1

Talents: Codebreaker, Defensive Slicing, Grit

Abilities: One free rank in two non-career skills

Equipment: Clothing, handheld comlink, light blaster pistol, 175 credits, (Ranged—Light; Damage 5; Critical 4; Range [Medium]; Stun setting).



Using Vor Sendalin in a Star Wars RPG Campaign
There are many ways in which this intelligence operative can be used in adventures and campaigns, including the following.
  • Vor Sendalin makes a good regular contact for the PCs, presenting them with information about, and objectives for, various missions.
  • In this way, he serves as an intermediary between the PCs and the NPCs who are in charge.
  • If he was ever given reason for doing so, this operative might decide to spy on the PCs to make sure that they are truly loyal to the New Republic.
  • Should the operative himself ever be turned by the enemy, he would become a real danger to the fledgling New Republic.


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