For a while now I've been trying to decide on a direction for this blog. I'm excited about the new movie coming out this year, but it's hard to do too much speculating until the new trilogy is complete. There's interesting potential, however, in the time period between Episodes VI and VII, the start of the New Republic. With that in mind, this post is the first in a series that'll look at that period, starting with the Shattered Empire comics and the Aftermath novels.
Oh, one other thing: With Fantasy Flight Games republishing the D6-System Star Wars RPG, I've decided to start dual-statting relevant articles.
Oh, one other thing: With Fantasy Flight Games republishing the D6-System Star Wars RPG, I've decided to start dual-statting relevant articles.
-Nate
New Republic Intelligence Reports
There's
an old saying that “knowledge is power.” Here, in the aftermath
of the Battle of Endor, New Republic Intelligence is acting on that
belief; it is the hope of High Command that better communication will
give us an advantage over the increasingly scattered remnants of the
New Order. With that in mind, I have been tasked with transmitting a
regular series of reports as updates to officers, soldiers and other
agents in the field about this conflict.
-Vor
Sendalin, New Republic Intelligence Operative
Vor
Sendalin
Type:
New Republic Bureaucrat
DEXTERITY
2D
KNOWLEDGE
4D
MECHANICAL
3D
Communications
4D
PERCEPTION
3D+2
Con
5D+2
Investigation
5D+2
Search
4D+2
STRENGTH
2D+1
TECHNICAL
3D
Computer
Prog/Rpr 4D
Force
Points:
1
Character
Points:
5
Move:
10
Equipment:
Average clothes, comlink, 175 credits, sporting blaster
|
Vor
Sendalin
This
rather nondescript Human male, of medium height and build, has
dark hair and eyes—just the sort of being who can blend in with
the crowd in most spaceports. While he has minimal combat
training, his vigilant awareness and keen mind allow him to notice
details in situations that might escape others—abilities that
make him a capable intelligence analyst.
Brawn
2 Agility 2 Intellect 3
Cunning
3 Willpower 2 Presence 3
Soak:
2 Wound Threshold: 12
Strain
Threshold: 12 M/R Defense: 0 / 0
Skills:
Computers 2, Core 1, Deception 1, Education 1, Negotiation 1,
Outer Rim 1, Perception 2, Vigilance 1, Warfare 1
Talents:
Codebreaker, Defensive Slicing, Grit
Abilities:
One free rank in two non-career skills
Equipment:
Clothing, handheld comlink, light blaster pistol, 175 credits,
(Ranged—Light; Damage 5; Critical 4; Range [Medium]; Stun
setting).
|
Using
Vor Sendalin in a Star Wars
RPG Campaign
There
are many ways in which this intelligence operative can be used in
adventures and campaigns, including the following.
- Vor Sendalin makes a good regular contact for the PCs, presenting them with information about, and objectives for, various missions.
- In this way, he serves as an intermediary between the PCs and the NPCs who are in charge.
- If he was ever given reason for doing so, this operative might decide to spy on the PCs to make sure that they are truly loyal to the New Republic.
- Should the operative himself ever be turned by the enemy, he would become a real danger to the fledgling New Republic.
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