In the event that the PCs need to pursue the pirates
back to their lair, they can find them in the following camp.
The
Hideout
The pirates' lair is located along the edge of a wooded
cliff face. It is a relatively simple affair, tucked in among the
foliage of Myrkr. It is built from prefabricated structures, all of
which are covered by a sensor-obstructing, camouflage cover (A).
There is a broad, open area in the middle, where the Solar Wind
can be parked. Surrounding that area are two sets of crew quarters
(B), each boasting bunks, tables and chairs, and refereshers. There's
also a mess hall (C), outfitted with more tables and chairs, a simple
but complete kitchen, and dry and cold storage areas. Finally, any
loot and other valuables are stored in the warehouse and shop (D).
In addition to Gran guards, the pirates also keep a
pair of tamed vornskrs to help in patrolling the area.
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