Sunday, May 18, 2014

Rebel Mission: Out of Harm's Way

A previous post presented the Rebel outpost known as The Aerie. Detailed here is the first in a series of short scenarios involving missions for the Rebel Alliance. The GM could use these with groups of heroes loyal to the Alliance, or with fringer characters who are willing to work for the Rebels.


Mission Parameters
Captain Gayen Tivis is an important agent of the Imperial Internal Security Bureau. Recently he has begun to question the motivation of Palpatine's New Order, to the extent that he wants to defect to the Rebel Alliance. His problem is that the ISB keeps a team of minders watching over his daughter, Cheltra, in essence using her as a bargaining chip to ensure Gayen's continued loyal service. That's why he needs the help of a few good Rebels.

In theory, this mission is a simple one. The PCs must make contact with Cheltra and share their plan with her. Then, when the time is right, they need to separate her from her Imperial minders and take her into custody. Once they've done so, Gayen Tivis is free to defect, bringing with himself lots of valuable information.

Events
These are a few suggestions for events that might occur during this mission.

1. Contacting Cheltra
The PCs can find Cheltra at a suitably lively, public location such as the Paradise Lounge, detailed in a previous post. Since she's accompanied by ISB Agent Korm Tenek, however, it's important that they are discreet about communicating with her. Options here could include asking her to dance, or perhaps drugging Tenek. It's also important to note that Cheltra doesn't know she's being escorted by ISB agents; she thinks Tenek and the others are friends from her school on Brentaal.


2. Making an Exit
Once the time is right, the PCs can make their moves. It's important that at least one character secures Cheltra, while others probably need to deal with Tenek and his officers. This could even involve staging a diversion, perhaps sending some of the PCs in one direction while the others take Cheltra to safety a different way.

3. Finding Safe Haven
If the PCs do manage to extract Cheltra from Imperial custody, they can take her to a prearranged location. There she can transmit a message to her father, assuring him of her safety, so that he can take his next steps.


ISB Captain Gayen Tivis (Rival)
Brawn 3 Cunning 3 Presence 4
Agility 3 Intellect 2 Willpower 3

Soak: 3
Wound Threshold: 13
Strain Threshold: 13
M/R Defense: 0 / 0

Skills: Athletics 2, Brawl 3, Charm 3, Computers 2, Cool 3, Coordination 2, Core Worlds 2, Deception 3, Discipline 2, Education 1, Gunnery 1, Mechanics 2, Medicine 2, Melee 3, Negotiation 1, Outer Rim 1, Perception 3, Piloting—Planetary 2, Piloting—Space 2, Ranged—Heavy 2, Ranged—Light 3, Resilience 2, Skulduggery 3, Stealth 3, Streetwise 1, Survival 1, Underworld 1, Vigilance 3, Xenology 1

Talents: Bypass Security, Dodge, Grit x2, Hidden Storage, Rapid Reaction, Stalker

Abilities: One rank in each of two skills

Equipment: Blaster pistol, datapad, comlink; other gear as assigned for missions

Gayen Tivis is one of the most experienced agents of the Imperial Internal Security Bureau; as such, he's seen a lot of things. At first, he saw the New Order as a force for peace and security in the galaxy. More recently, however, the things he's been seeing have made it clear that the ISB is corrupt, just a means of ensuring that self-serving Imperials can protect their own interests. That's why he wants to defect to the Alliance. Although in his mid-forties, Gayen is still fit and charming. His dark hair has a little bit of gray in it, but this just adds a sense of dignity to his appearance (and he can always color it if he needs to go undercover).


Cheltra Tivis (Rival)
Brawn 2 Cunning 2 Presence 3
Agility 3 Intellect 3 Willpower 2

Soak: 2
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Athletics 1, Brawl 1, Charm 2, Computers 1, Cool 1, Coordination 2, Core Worlds 1, Deception 1, Education 2, Lore 1, Mechanics 1, Negotiation 1, Outer Rim 1, Perception 2, Piloting—Planetary 1, Ranged—Light 1, Stealth 1, Vigilance 1

Talents: Know Somebody, Smooth Talker, Wheel and Deal

Abilities: One rank in each of two skills

Equipment: Datapad, comlink

Cheltra Tivis is, as far as she knows, the daughter of a wealthy Brentaal merchant who is often called away on business. That's why she spends so much time in the company of her friends, including Korm Tenek, studying when she has to, and traveling when she can. If she were to learn the truth—first, that her father is a spy; and second, that he's planning to join the Rebel Alliance—it would be a lot for her to process. If she can be convinced that it is the right thing to do, however, she might also decide to take up the cause. Cheltra is an attractive young woman, with dark hair like her father.


Korm Tenek (Rival)
Brawn 3 Cunning 3 Presence 3
Agility 3 Intellect 2 Willpower 2

Soak: 4
Wound Threshold: 13
Strain Threshold: 12
M/R Defense: 0 / 0

Skills: Athletics 2, Brawl 3, Charm 1, Coercion 2, Computers 1, Cool 2, Core Worlds 1, Deception 1, Discipline 2, Education 1, Gunnery 2, Leadership 1, Mechanics 1, Medicine 1, Melee 3, Negotiation 1, Outer Rim 1, Perception 3, Piloting—Planetary 2, Piloting—Space 2, Ranged—Heavy 3, Ranged—Light 3, Resilience 2, Skulduggery 2, Stealth 2, Streetwise 1, Survival 2, Underworld 1, Vigilance 2

Talents: Dodge, Jump Up, Lethal Blows, Precise Aim, Quick Draw, Quick Strike, Stalker, Targeted Blow

Abilities: One rank in each of two skills

Equipment: Heavy clothing, heavy blaster pistol, comlink, datapad,

Korm Tenek is an assassin, pure and simple. He takes his orders from higher-ups in the ISB and obeys them without hesitation. Although he can be clever when he needs to be, his sense of superiority—especially when dealing non-humans—sometimes makes him reckless. He is tenacious, however, and anyone who crosses him makes an enemy for life.


ISB Agents (Minions)--Use the stats for Planetary Defense Force Troopers from page 405 of the Core Rulebook.