Here's a PDF presenting five characters for use with demo scenario that I printed previously.
Demo Characters
-Nate
Friday, July 8, 2016
Saturday, July 2, 2016
The Guardian and the Teacher
Here are stats for the beings associated with the Church of the Force shrine.
-Nate
-Nate
The
Guardian
Currently
the shrine has one regular inhabitant, a Barabel warrior named
Aurakh. He is a skilled hunter who prowls the surrounding jungle
during the night and then takes shelter in the shrine as the deadly
sun begins to rise. He also spends time interacting with the
holocron, slowly learning what he can about the ways of the Force.
While some of this training may seem contradictory to the Barabel's
inherently predatory nature, Aurakh is doing his best to develop the
discipline of a Jedi warrior.
Aurakh,
Barabel Force-Sensitive Exile (Rival)
Brawn 4 Agility 2 Intellect 2
Cunning 2 Willpower 2 Presence 2
Soak: 5
Wound Threshold: 18
Strain Threshold: 10
M/R Defense: 0 / 0
Skills:
Athletics 2, Brawl 2, Coercion 1, Cool 1, Coordination 1, Discipline
1, Lore 1, Medicine 1, Melee 3, Perception 3, Ranged—Light 2,
Resilience 2, Stealth 2, Survival 3, Vigilance 2
Talents:
Expert Tracker, Forager, Hunter, Outdoorsman, Stalker, Swift; Sense
Basic Power, Uncanny Reaction, Uncanny Senses
Abilities:
Free rank in Cocercion; natural weapons; radiation resistance; stun
resistance*
Equipment:
Hide armor (treat like heavy clothing), hunting axe (treat like a
gaffi stick), backpack with five days' rations and fresh water
While he might at
first glance look like a savage warrior, Aurakh the Barabel is in
fact an honorable warrior dedicated to learning the ways of the Jedi.
*This character is
made using stats from the Unofficial Species Menagerie, Revised &
Expanded
The
Teacher
This item is
imprinted with the personality of Ritsam Mit-Sanij as its gatekeeper.
As such, it can provide information for characters who hope to learn
the ways of the Force (limited at the GM's discretion, of course). He
was a Knight who fought during the Clone Wars and survived into the
early times of the Galactic Empire. What is more, he managed to
record much of his knowledge in it.
To that end,
characters who acquire the holocron can use it to study some of the
techniques that Mit-Sanij himself had studied when he was alive.
Mechanically speaking, those could include any that the GM wishes to
allow characters to learn. What is more, the imprint of Mit-Sanij
could be a source of information about the events leading up to and
during the Clone Wars and the fall of the Jedi Order, since he lived
at that time. In fact, although the imprint doesn't know it, the Jedi
guardian died on Nar Shadaa, the Smugglers' Moon, after running afoul
of a Hutt crimelord's enforcers.
Monday, June 27, 2016
Pirate Attack! Demo Version
Back on International Tabletop Game Day, I arranged to run some Edge of the Empire. I was expecting a four-hour slot, much like at a gaming convention. It quickly became apparent, however, that what would have been more appropriate is a one-hour demo event. With that in mind, I put together and edited material from my Pirate Attack! posts into the following short PDF.
-Nate
Pirate Attack! Demo Version PDF
-Nate
Pirate Attack! Demo Version PDF
Thursday, June 16, 2016
Church of the Force Shrine
Following the end of
the Clone Wars, the destruction of the Jedi Order and the rise of the
Galactic Empire, access to knowledge of the Force and the lore of
those who studied it became quite limited. The Empire persecuted
those who showed interest in or sympathy toward the ways of the Jedi.
Even so, adherents that came to be known as the Church of the Force
managed to pursue their inquiries in secrecy, even creating safe
havens where like-minded beings could gather to share their
discoveries. One such location is a cave hidden behind a waterfall on
the planet Barab I.
The
Waterfall
Deep in the jungle
of Barab I is a place where a strong but narrow stream plunges over a
vertical wall of rock. The water cascades down into a small pool,
what seems to be a place to rest and refresh oneself. What most
visitors don't recognize, however, is that the place harbors a secret
shrine to the Jedi and the Force.
It takes an average
Athletics check with one setback die to climb the rock wall next to
the waterfall—while there are adequate handholds, the surface is
slippery. Those who succeed can reach a ledge of rock behind that
leads behind the water and into a small cave.
This place was once
the hideout of a Jedi who survived Order 66 with help from the local
Barabels, a Human male by the name of Ritsam Mit-Sanij. While this
Jedi Knight was eventually found and killed, he managed to leave
behind a holocron that he'd prepared along with some other personal
items. Later a Barabel hunter named Aurakh discovered the place. That
individual now resides in the cavern, recognizing its importance and
revering the honorable ways of the Jedi warriors.
Thursday, June 2, 2016
Facility Personnel
Presented here are stats for some of the personnel who can be found in the secret facility.
-Nate
-Nate
Research Facility
Personnel
Detailed below are
some of the characters who might be found in this facility.
Jiru
Dow (Rival)
Brawn 2 Agility 2 Intellect 4
Cunning 2 Willpower 2 Presence 1
Soak: 2
Wound Threshold: 12
Strain Threshold: 12
M/R Defense: 0 / 0
Skills:
Coercion 2, Computers 3, Core Worlds 2, Discipline 2, Education 3,
Lore 1, Mechanics 1, Medicine 4, Negotiation 1, Outer Rim 2,
Perception 2, Resilience 2, Xenology 3
Talents:
Cyberneticist, Eye for Detail, Improved Overcharge, Overcharge,
Toughened, Utility Belt
Abilities:
Free rank in Coercion
Equipment:
Clothing, tool kit, datapad, comlink
Jiru Dow is an irrascible Arkanian, a genuius when it comes to
blending technology and medicine, if not a very pleasant being. He is
amoral when it comes to scientific research, valuing any possible
discoveries more than what they might cost in sentient life. He is
also egotistical, and hates it when “lesser minds” question his
methods or results.
Staff
(Minions)
Brawn 2 Agility 1 Intellect 3
Cunning 2 Willpower 3 Presence 1
Soak: 2
Wound Threshold: 5 each
Strain Threshold: NA
M/R Defense: 0 / 0
Skills
(group only):
Brawl, Computers, Education, Mechanics, Medicine, Melee, Xenology
Talents:
None
Abilities:
None
Equipment:
Clothing, datapad, comlink, stun baton
These Humans assist Jiru Dow in his research, and can also act as
security guards when necessary. They are trained to respond en masse
to problem situations in the facility.
Sunday, May 29, 2016
Secret Research Facility
Admittedly, I drew up this map for an Aliens scenario. Even so, I think it has good potential for Star Wars, too.
-Nate
-Nate
Secret
Research Facility
Hidden in a remote location on a backwater world is this
small research facility. It could be used for any number of wicked
and cruel purposes, depending on the needs of the campaign.
1. Landing Field
This area is open to the sky above. The rock has been
cleared of debris, exposing solid ground; four landing circles are
painted on it.
2. Ring Tunnel
Running the
circumference of the landing field, this tunnel provides access to
the different parts of the facility. Heavy doors lead into it at the
four cardinal compass points (marked with 2s on the map), and lighter
ones open into the interior rooms. The tunnel also provides a simple
but effective means of exercise for employees.
3. Mess Hall
The hub of downtime
in the facility is this area, where off-duty personnel can take their
meals, have a drink, carouse, and perhaps play a hand of cards or
some other game. There are plenty of tables and chairs in the main
room, along with a bar counter. There are also private rooms
available for more intimate gatherings. Behind the bar is the fully
stocked kitchen and food storage area.
4. Individual Quarters
Unmarried members of
the facility staff have their own dormitory-style rooms, with beds,
desks and cabinets. At the end of each hallway there is also a large
bathroom.
5. Family Quarters
Those team members
who have families can enjoy these quarters, which boast small but
functional kitchens, multiple bedrooms and even a private bathroom.
7. Med Center
In the event of
illness or injury, personnel can be treated here. There is a waiting
room in the front, along with four rooms for recovering patients.
Toward the back of the area is an operating room, along with the
doctor's desk, another bathroom and a storage closet.
8. Laboratory
Transparent
cages—ones that are as strong as steel, however—line two sides of
this room. Between them are rows of workstations interspersed with
examination tables. This is, of course, where the scientists working
for the facility's backer do their work.
9. Comm Center
More workstations
line the walls of this room. In the back of it is the database
mainframe that connects all of the facility's systems to the
satellite uplink which keeps them in touch with the outside world and
the rest of the galaxy.
Using the Secret Research
Facility in an Episode VII-Era
Campaign
This location can be incorporated in a campaign in many different
ways; a few of the possibilities are detailed here.
- The First Order could be using it to develop biotoxins that only affect non-Human species, thereby given them a weapon to use indiscriminately against their enemies.
- It might serve as a base of operations for some of the Knights of Ren, a place where they study the nature of the Force and plot to eliminate all traces of the Jedi Order.
- The facility might lie in ruins, overrun by native wildlife but containing secrets discovered during the Galactic Civil War, the Clone Wars, or some time earlier.
- A Hutt could be bankrolling it in order to discover newer and more addictive forms of spice.
- It might contain an illicit and scandalous secret project undertaken by the New Republic, the Rebel Alliance or even the Old Republic.
Thursday, May 12, 2016
Bloodline Review
Yesterday I finished the newest addition to Star Wars literature, the novel Bloodline by Claudia Gray. This one had me excited for a while, for multiple reason. For one, I quite enjoyed Gray's young-adult-oriented Lost Stars. For another, this is the first adult novel since Aftermath to deal with the time period between Episodes VI and VII, and this one is a lot closer in time to the events of The Force Awakens.
This novel did not disappoint. While it's not the most action-packed entry in Star Wars literature--along that line, I think it's hard to top any of Brian Daley's Han Solo novels--this one held my interest throughout the story. There are some action scenes, but they take second place to the drama that comes from political intrigue. Although that might not sound so exciting, it really was. It was interesting to see some of the machinations in the New Republic Senate that lead up to the formation of the First Order and the Resistance, especially as they directly affected Princess Leia. I can't say too much without spoiling things, but secrets are revealed that have heavy ramifications.
Perhaps most importantly, Gray does a good job of capturing Leia's character. Her voice--internal and when used to address other characters--rang true to what we know of Leia from the movies. She has some good interaction with Han, too, in scenes that help to explain their situation in Episode VII. There are some new characters, too, who are likable without overshadowing our main protagonist. Finally, the novel includes a foldout political poster that captures the spirit of the novel well. All in all, Bloodline sets the bar high for any other books set in this time period.
-Nate
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